|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Creature — Insect
When Moldgraf Monstrosity is put into your graveyard from the battlefield, exile it, then return two creature cards at random from your graveyard to the battlefield.
Moldgraf Monstrosity Discussion
3 weeks ago
dbpunk, I designed it to go wide while he goes tall. Consider the following:
I could spend 7 mana on a Moldgraf Monstrosity and give Yorvo 2x +1/+1 counters.
Or, I spend it on Hornet Queen and he gets 5x +1/+1 counters.
Avenger of Zendikar ? Assuming I hit curve, 8x - 9x +1/+1 counters depending on Yorvo's size when AOZ hits.
1 month ago
Hey, nice job keeping the budget low and interesting version of Xenagos with Planeswalkers.
The majority of my budget cards suggestions to you to consider are lower mana cost cards to help to reduce the avg. CMC of your deck which is high at 4.4 or cards that are the same mana cost, but are upgrades.
Cards to consider adding:
- Command Tower
- Cinder Glade
- Sheltered Thicket
- Elvish Mystic and/or Llanowar Elves : ramp.
- Greater Good : repeatable draw.
- Farseek : dual land ramp.
- Fierce Empath : creature tutor.
- Signal the Clans : creature tutor.
- Garruk, Primal Hunter : repeatable creatures and draw.
- Chaos Warp : instant permanent removal.
- Gruul Signet and/or Talisman of Impulse : ramp.
- Rhythm of the Wild : make your creatures uncounterable and haste enabler.
- Beast Within : instant permanent removal.
- Moldgraf Monstrosity and/or Greenwarden of Murasa : creature reanimation or any card recursion.
These are cards that I think can help your deck since they provide something that's missing here. Early game ramp is good when playing a five drop Commander who you would like to get onto the battlefield quick. There's also many high mana cost creatures here that more early game ramp can help to cast them. Farseek can search for a dual land: Cinder Glade or Sheltered Thicket . Being able to land ramp with a dual land is helpful. Elvish Mystic and Llanowar Elves are one drop mana dorks who are some of green's best cards for Commander.
Creature tutors: Fierce Empath and Signal the Clans are helpful to get a creature into your hand after getting Xenagos onto the battlefield. Either, but especially Empath can get Ghalta, Primal Hunger . Repeatable draw is very good in Commander especially draw that has interaction with your Commander. Greater Good and Garruk, Primal Hunter is powerful repeatable draw when you have a creature with a lot of power which a creature gets from Xenagos's ability. Ghalta for instance can draw 24 cards after doing 24 combat damage. Greater is also good with Moldgraf Monstrosity , a way to kill it which then reanimates two creatures giving you more fuel for both Xenagos and Greater.
Moldgraf and Greenwarden of Murasa are ways to recur or reanimate cards from your graveyard. They are creatures which gives them interaction with Xenagos and Greater. Having recurion/renaimation is helpful in Commander because your creatures are going to die and being able to use a card more than once is good. Chaos Warp and Beast Within are versatile instant removal spells in Commander since they can target any one permanent this includes a problematic opponent land.
Cards to consider cutting:
- Timber Gorge
- Gruul Guildgate
- Shivan Dragon
- Essence of the Wild
- Hoard-Smelter Dragon
- Rumbling Slum
- Zhur-Taa Ancient
- Protean Hulk
- Shamanic Revelation
- Hunting Wilds
- Planewide Celebration
- Blanchwood Armor
- Consign to Dust
Good luck with your deck.
1 month ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
quadmiller7 on Nylea
6 months ago
6 months ago
IMO, the most important thing a creature-based needs to do is protect itself against removal, and more importantly board wipes, because if your huge board gets wiped you're stuck with massive card disadvantage. Best case scenario is that Moldgraf Monstrosity never triggers, which means I've developed a board and didn't get wrathed, which often leads to a win. I will take Vorinclex out though, along with Ulamog, the Ceaseless Hunger for some more creatures.
6 months ago
Well, I can help with one of those. Vorinclex is a jerk card for jerks. I also never liked Moldgraf Monstrosity . I used it a few times, and it doesn't have the greatest stats of all time, and it's ability is to hard to trigger. Even if you have a sac outlet, it never feels good to sacrifice an 8/8 for a mediocre ability.
8 months ago
Asceticism , Eldrazi Monument , Moldgraf Monstrosity , Stromgald Cabal , Spearbreaker Behemoth , Mikaeus, the Unhallowed , and Cauldron of Souls are probably your best options for wrath protection. You can always take them away with Deceiver Exarch , Pilfering Imp , Cabal Interrogator , Disciple of Phenax , or Mind Slash .
9 months ago
I don't think i have much use for those cards.
Budget reanimator decks use Footsteps of the Goryo to reanimate them, and that is where cards like Ashen Rider shine. If i would want a "FINISH HIM" bomb of the top of eldritch evolution, i wouldn't run Moldgraf Monstrosity as even cards like Terastodon (destroying my own lands) are better options - probably i would go for something like Avenger of Zendikar or Liege of the Tangle...
(and i have no clue why would i want to play terastodon...)
Moldgraf Monstrosity occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%