Creature — Wurm
When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into it's owner's library.
|Have (2)||switchkill65 , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Worldspine Wurm occurrence in decks from the last year
Latest Decks as Commander
Worldspine Wurm Discussion
13 hours ago
Gleeock, here is my creature list. That's all there is. Each either shuffle back into the library from the graveyard and synergize with Kiki-Jiki, Mirror Breaker and Through the Breach , or they are indestructible and synerz with Shifting Shadow
- Perfect for breaking eggs every turn
- Wincon with Blightsteel Colossus
- Amazing with Worldspine Wurm
- Also great with It That Betrays
Not as good as expected, but more eggs and dragons are not bad, especially when you can sac them due to Maskwood Nexus .
- Obviously good with any creature
- Synergizes as a creature with Shifting Shadow , otherwise hard to remove
- Indestructible flying Monster
- All creature now synergize with Shifting Shadow
- Unfortunately, his casting ability is basically useless in this deck
- Despite being crazy by itself, Annihilator 4 is great with It That Betrays
- Shuffles graveyard back in, so I'll get back the non-shuffle creatures, most of all Ulamog, the Ceaseless Hunger
I love this card.
It has happened that "It" and its over rings Kozilek and Ulamog have come into play at the same time with Selvala's Stampede . That's 33 power (easily chump blocked though) and 10 permanents sacrificed that I then returned to the battlefield under my control. Primal Rage helps.
14 hours ago
Ramble it sounds like a great combo. I had considered putting Serra Avatar because she shuffles back like the Eldrazi, Blightsteel or even Worldspine Wurm . But with no trample I had no use for her. This is a fine way to use her!
22 hours ago
Quickspell you are correct sacrificing an egg to
would not be beneficial in most situations
it would be more so to sacrifice cards like Blightsteel Colossus & Worldspine Wurm
if you add Maskwood Nexus to this mix you have the potential to deck yourself
1 day ago
Thank you everybody, I have to look at all the cards you suggested.
The deck has an indestructible sub-theme that works great with Shifting Shadow . The point is to get out the creatures as fast as possible using either Atla's ability or any of the "Gateways". Why bother putting in many creatures when usually Atla won't trigger that many times during a game. Instead, this deck tries to make the best of every Atla-trigger by getting the worst kind of Monster out with no misses on Birds of Paradise or Llanowar Elves or the likes.
Since Kiki-Jiki, Mirror Breaker works great with Blightsteel Colossus and Worldspine Wurm . Many other creatures have indestructible and so I usually only have to worry about exiling spells. As a way to protect them, I simply sacrifice them and they either shuffle themselves back in or all of the graveyard.
I just usually quickly run out of cards.
1 month ago
Bttlecruiser should still focus on multiple creatures, not just one. Otherwise you're effectively playing crappy voltron where you don't get the commander damage discount.
The inherent flaw with battlecruiser is that basically, the creatures are what they are. While you can pump a few big creatures, you get a lot more bang for buck with a swarm of tokens. At the end of the day, hitting a Worldspine Wurm on curve is great and all (after all, it's a 15/15 Trampler), however dumping a bunch of mana into Secure the Wastes and then putting a +1/+1 counter on each of the creatures will do a lot more than putting a +1/+1 counter on the wurm. So unless you're playing Xenagos, God of Revels then you'll get more bang for buck going wide, since buffing a bunch of 1/1's doubles their power.
I've found (and I'm not an expert on beatdown, after all I'm a combo player, though I would like to think I have enough experience with it) that going square is generally better than just going wide or just going tall. just going wide makes your stuff to fragile, but just going tall makes you to susceptinle to single target removal. Having a mix meanas cards like Craterhoof Behemoth do solid work, but you're not entirely relient on craterhoof to close the game out.
1 month ago
Thanks for the comment! so I should take this time to explain some stuff on what I have going on in the deck with how its working. Generally my hand nets me generally a few lands to start with, but key is my opening hand usually has Llanowar Elves and Priest of Titania . Priest of titania allows me to tap for 1 for every elf in play. Depending on the match you are playing, if your opponent has an elf in play that grants you mana. I played a 4 player FFA with friends and one person had an elf deck. I dropped Lurking Predators turn 3, and on my next opponents turn I flipped out a Worldspine Wurm . Due to those cards I am able to get things out quick. so realistically, I have more than 19 lands ;). Elvish Piper handles those creatures in my hand that I can't drop due to mana restrictions.
Murkfiend Liege is actually in this deck more for the secondary ability, rather than the +1/+1 ability. His second ability allows me to untap all my creatures on every upkeep. So a FFA game (which usually me and my friends play, rather than 1v1's) I am untapping creatures at the beginning of every upkeep ( Elvish Piper ). The +1/+1 is just a nice bonus.
I hear you with Necropolis Regent , but she is mainly there to cover some flying, but her second ability is what i was after. Dealing combat damage, you put that many +1/+1 counters. So stuff just gets bigger and bigger. Kind of the secondary purpose of the deck really is they just keep getting bigger and bigger. As for Thran Quarry I agree its a tough card, but unless there is a destroy all creatures spell, I generally have creatures out, especially since Dryad Arbor is also a creature. In the years of playing this deck, I have never sacrificed it.
I agree with you on Omnath, Locus of Mana Victory's Herald and Purity . Those were sort of let me add in some stuff. Omnath as he gets big with mana, Purity as just protection but not really needed, and Victory Herald as a temp way of giving flying but Akroma Memorial does that just fine.
I think I will reduce down the deck by eliminating some creatures. Here is what I see immediately for reduction: Borborygmos Forgotten Ancient Giant Adephage Omnath, Locus of Mana Purity Victory's Herald
1 month ago
One of my all time favourite commanders!
I love to copy creatures with haste and I've had succes with Tyrant's Familiar and Stormbreath Dragon . Also Dragonmaster Outcast - this one drop have won me many games and I adore it. Worldspine Wurm seems like a fun finisher to clone too.
2 months ago
wereotter that is mono red in a nut shell how many high efficient burn removal do we have at the upper end of damage not many and very few at instant speed I mean outside chaos warp if some drops a Worldspine Wurm or similar big creatures outside chaos warp what do you have at instant speed what 7 damage tops at sorcery you have a few 13 damage. There is a reason I run Fissure in my mono red deck. No knock on chaos warp but we need more than 1 card for instant speed interaction and lightning bolt hits way more than people realize for 1 mana.