Ill-Gotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ill-Gotten Inheritance Discussion

Sinq_ on Does hexproof protect me from …

1 week ago

I have Teyo, the Shieldmage in my deck and I'm wondering what things hexproof actually works against. As far as I know, it should protect me from spells like Soul's Fire , as this requires a target, but does it protect against Ill-Gotten Inheritance and Dogged Pursuit ? The difference being that these say things like "Each opponent" rather than "target opponent"

Does the phrase "Each opponent" just separately target each opponent, or are they target-less?

multimedia on Teysa

2 weeks ago

Hey, you don't need massive help. This is a good first version especially if it's your first deck.

Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.

An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.

All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice , it's an upgrade for Liesa, Shroud of Dusk . Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer .


Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:

  • Cutting Teysa, Envoy of Ghosts , a seven drop, adding one drop Skullclamp . Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.

  • Cutting Increasing Devotion , adding Viscera Seer , five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.

  • Cutting Debtors' Knell , adding Phyrexian Reclamation . A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.

  • Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance . For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.


You could complete two combos with Teysa by adding two cards: Reassembling Skeleton and Ministrant of Obligation .

If interested I offer more advice. Would you like more advice? Good luck with your deck.

RobynMK0218 on Historic tribal

3 months ago

I highly recomend life gain synergies such as Ill-Gotten Inheritance , Dogged Pursuit and Soul Warden , just so you can buff out your Pridemate

pipopular on

9 months ago

Ill-Gotten Inheritance it is! I´ve honestly never heard of the Golden Urn before... Child of Night I have plenty.

iDescendance on Draino

9 months ago

If you'd like some inspiration for your list, I have 2 Orzhov lists you can look at that I like. This one is more in tune with what you're looking to do, this other one is more based discouraging the opponent from doing anything by playing cards that make them lose life for interactions. Might be worth checking out!

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Problem Cards/Concerns

  • Baneslayer Angel (Good in a vacuum, not great for what this list wants to do. A touch too slow.)
  • Tymaret, Chosen from Death (Too cute. Functionally he doesn't bring you closer to your Vito win-con, and his ability isn't really what you'd want to be spending mana on to do so.)
  • Ill-Gotten Inheritance (I see what you're going for here, but it also feels too cute. It's not bad, just not fantastic either.
  • Basri Ket (He's just making bad cards better. He's unnecessary for your Vito win-con.)
  • Evolving Wilds (This can easily be swapped for Fabled Passage, does the same thing but can have lands enter untapped.)
  • Radiant Fountain (You're not going to be finding this on the draw, and doesn't really help you otherwise. Might as well swap that for another Swamp)
  • Scoured Barrens and Temple of Silence (All for these, but for the amount of 1-3 drop creatures you're looking to play, it would seem like you're going to be running into some mana issues. Would absolutely put in some Godless Shrine for this list since you can just heal back the damage it deals anyhow)
  • Griffin Aerie (Another cute card. I get what you're going for with it, but I don't know how well it helps you get into your Vito win-con.)
  • Light of Hope (Feels a bit niche. Not quite cute, just niche. There's likely better cards than this.)

As a general note, decent cards that make bad cards better aren't the answer. Look at how your win condition is typically met, and find more direct and impactful ways to influence it.

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Cards You Got Right

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Additions/Replacements

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