Ill-Gotten Inheritance

Ill-Gotten Inheritance

Enchantment

At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.

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Legality

Format Legality
Unformat Legal
Canadian Highlander Legal
Custom Legal
Commander / EDH Legal
Arena Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Pioneer Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Pauper Legal
Casual Legal
Historic Legal
Block Constructed Legal
Gladiator Legal
Legacy Legal
Tiny Leaders Legal
Duel Commander Legal
Oathbreaker Legal
Limited Legal
Vintage Legal

Ill-Gotten Inheritance occurrence in decks from the last year

Latest Decks as Commander

Ill-Gotten Inheritance Discussion

pipopular on

4 months ago

Ill-Gotten Inheritance it is! I´ve honestly never heard of the Golden Urn before... Child of Night I have plenty.

iDescendance on Draino

4 months ago

If you'd like some inspiration for your list, I have 2 Orzhov lists you can look at that I like. This one is more in tune with what you're looking to do, this other one is more based discouraging the opponent from doing anything by playing cards that make them lose life for interactions. Might be worth checking out!

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Problem Cards/Concerns

  • Baneslayer Angel (Good in a vacuum, not great for what this list wants to do. A touch too slow.)
  • Tymaret, Chosen from Death (Too cute. Functionally he doesn't bring you closer to your Vito win-con, and his ability isn't really what you'd want to be spending mana on to do so.)
  • Ill-Gotten Inheritance (I see what you're going for here, but it also feels too cute. It's not bad, just not fantastic either.
  • Basri Ket (He's just making bad cards better. He's unnecessary for your Vito win-con.)
  • Evolving Wilds (This can easily be swapped for Fabled Passage, does the same thing but can have lands enter untapped.)
  • Radiant Fountain (You're not going to be finding this on the draw, and doesn't really help you otherwise. Might as well swap that for another Swamp)
  • Scoured Barrens and Temple of Silence (All for these, but for the amount of 1-3 drop creatures you're looking to play, it would seem like you're going to be running into some mana issues. Would absolutely put in some Godless Shrine for this list since you can just heal back the damage it deals anyhow)
  • Griffin Aerie (Another cute card. I get what you're going for with it, but I don't know how well it helps you get into your Vito win-con.)
  • Light of Hope (Feels a bit niche. Not quite cute, just niche. There's likely better cards than this.)

As a general note, decent cards that make bad cards better aren't the answer. Look at how your win condition is typically met, and find more direct and impactful ways to influence it.

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Cards You Got Right

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Additions/Replacements

MrCuddlefish on Mardu control pioneer

6 months ago

My best reccomendations for improving the performance of the deck is to add in more hand disruption such as Thoughtseize and Agonizing Remorse to handle answers for your threats.

I think Mogis, God of Slaughter is a really good idea to pair with your Spectacle cards, and you might want to consider an extra copy.

I'm personally not a fan of Ill-Gotten Inheritance and Forgeborn Oreads since they don't provide very much board presence and are very slow. I'd reccomend maybe replacing them with versatile damage options such as Shock and Lightning Strike.

I like Oath of Kaya but if it is in your deck you should look into putting in more planeswalkers such as Gideon, Ally of Zendikar, Elspeth, Sun's Champion, Chandra, Torch of Defiance, Chandra, Fire Artisan and Chandra, Awakened Inferno.

The deck is super sweet as it is but I think there's potential for it to become something especially good!

KongMing on Rakdos Demons

8 months ago

I see the way you are trying to dominate the board is through mass wipes, some general sacrifice and destroy effects, and big flying creatures who hit hard once the board is clear. It's a great strategy for something like Red/White or Red/Green. But you're playing Red/Black, which means you have ample sacrifice and graves games you can play. You just need to maybe be willing to cut a couple bigger demons for smaller creatures who act as sac fodder, and replace your targeted Instant removal with repeatible effects that have better longevity in a multiplayer game.

First, you want to benefit more from sacrificing creatures and having things die. Grave Pact and Dictate of Erebos are incredibly oppressive cards whose forced sacrifice go through hexproof, shroud, and indestructible. Zulaport Cutthroat, Pawn of Ulamog, Smothering Abomination, and Grim Haruspex are a few examples of these.

Fleshbag Marauder, Merciless Executioner can force sacrifices all around the board.

Viscera Seer is an example of a good sac engine, but there are many more. Then all you really need is either token generators to produce zombies/imps/elementals to sac, or a recursion engine that puts things from grave to your field/hand.

Some cards that can help get Rakdos out and rack up damage on your turn: Festering Evil, Fireblade Artist, Ill-Gotten Inheritance, Lim-Dul's Hex, Magmatic Force, Palace Siege, Subversion.

saber4734 on Life Drain Vampires

9 months ago

Black has introduced a couple of good enchantments for drain and gain. You're running one. But Revenge of Ravens and Underworld Dreams would greatly improve the deck. I would suggest running 2 of each and 2 of Ill-Gotten Inheritance. I can suggest removals if you like.

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