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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Vanguard | Legal |
Vintage | Legal |
Obliterate
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
DemonDragonJ on How Are Red, Black, and …
3 months ago
legendofa, I certainly understand that, but how should red and green, the enemy colors of blue, be able to deal with counterspells, in that case?
Also, I very much believe that both Worldfire and Bearer of the Heavens are color pie breaks (I shall forgive Obliterate and Decree of Annihilation due to their ages), so I definitely can see your perspective, on this matter.
Gleeock on Favorite EDH Cards
5 months ago
pookypuppy6 I like Phytotitan with that 7 power it can be a life pressure threat in death-happy grind games. Really solid if you are degenerate enough to have it in decks that work well after Obliterate or similar
BlueStar220 on Marchesa, the Black Rose
6 months ago
Ender666666
Keldon Firebombers can be good. But I would rather it also destroy artifacts and creatures. For this deck, I think the more it can reset the board, the better. I actually used to have four land destruction cards in the deck: Jokulhaups, Devastation, Obliterate, and Bearer of the Heavens.
But since I have so many draw and search cards in the deck, I'm actually able to very consistently obtain a land wipe. After many games, I've noticed that I would often end up with two or more MLD in my hand. At that point, the excess were just duds. So I decided to remove Devastation and Bearer of the Heavens to make room for cheaper cards that were more useful. After lowering the average CMC, I was also able to put in more non land cards. Which I also felt made it better.
I've looked at your deck, and I think it's VERY good. I especially liked the combos you have in the deck. My deck doesn't really have too many permanents that are sac outlets, so I probably wouldn't be using those specific combos. Which I'm ok with, since I like keeping +1 counters on my creatures to prep for a MLD.
It's just a different way of winning. But again, very good job on the Marchesa deck!
SufferFromEDHD on No Creatures, No Problem
8 months ago
I too run a Guff Super friends list but yours is creatureless and therefore better. You also snuck in a Barren Glory alternate win condition? Great work!
Doombeard1984 on There’s only one Sliver Overlord
11 months ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary swap for Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain swap for Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate swap for Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver swap for Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms swap for Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver swap for Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Doombeard1984 on There’s only one Sliver Overlord
11 months ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary + Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain + Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate + Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver + Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms + Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver + Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Gleeock on S U P E R F R ! E N D S
1 year ago
Haha, yeah. I playtested it & that bridge is just so strong autoplaying a bunch of high cmc walkers. A couple of games I aggrowipe won. Others, your boardwipes (Obliterate)) just totally ran away with it.
I'm one of the few people that run the super-niche The Elderspell It might be solid in this deck since it is pretty easy to bridge-summon a walker & even The Elderspell another one after you minus, then get that surprise ult. Also makes for a cornercase blowout/walker superiority against other decks either superfriending or using walkers as the commander.
ViscountVonSausageRoll on Jhoira of the GG no re
1 year ago
I think the deck isn't consistent enough because it doesn't have enough draw and/or tutors. Brainstorm is one of the best draw spells out there, but it's because of the way it interacts with shuffle effects such as Scalding Tarn or Mystical Tutor. This is because you draw 3, put 2 back, and then shuffle the deck-> ergo you are not drawing the 2 cards you put back. However, if we're not running lots of these shuffle effects it basically just cycles itself, because you're stuck with redrawing those two cards again. In this case I'd prioritize cards like Ponder & Preordain over Brainstorm.
That said, this seems to be a control deck. Win con is to get Jhoira of the Ghitu into play, then suspend a big spell to win the game. So the question of the deck becomes: How do we survive until we get her in play, and until the spell goes off, and how do we make sure we get her?
Survive: We're U/R so we have an almost overwhelming amount of options here. You could write a book on counterspells (Counterspell stops everything, Remand for tempo-draw if your opponents tend to play large spells themselves, Daze if you need the speed, Dispel is crazy good at protecting your stuff, etc)) We've also got nutty bounce spells like Echoing Truth, the classic Unsummon, and the mother of everything: the Cryptic Command
Since we're red I am somewhat perplexed that we aren't running 4x Lightning Bolt. It stops most early-mid game threats dead. We already have Propaganda x2, so that'll help us as well.
How to get her in play: Well, we're U/R, so our tutor options are somewhat limited, but off the top of my head we have: Step Through, Vedalken AEthermage, & Drift of Phantasms.
To make room, I'd recommend cutting Clockspinning, Jhoira's Timebug, Fury Charm. They don't do anything unless we have Jhoira of the Ghitu in play already, and if we don't they're just dead cards in our hand. Our suspend cards will go off a little slower, but if we have enough blue fuckery we should be able to survive long enough.
Land suggestions: If you can, see if you can get your hands on Steam Vents or Sulfur Falls if you're on a budget. Sanctum of Ugin could also help you get more late game threats in case one or more get put out of commission.
PS: Jokulhaups could be used to replace Obliterate. It's can be countered, but it can also be much more easily hardcasted.
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