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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Obliterate
Sorcery
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Doombeard1984 on
There’s only one Sliver Overlord
7 hours ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary swap for Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain swap for Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate swap for Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver swap for Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms swap for Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver swap for Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Doombeard1984 on
There’s only one Sliver Overlord
7 hours ago
Hi there...
So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.
So firstly, will alway be a +1 for Sliver decks.
If I may, a couple of suggestions.
-
Lifecrafter's Bestiary + Guardian Project or The Great Henge You can get your draw then, without sacrificing green mana to allow the draw.
-
Black Market Connections (its a large life cost for very little gain + Rhystic Study Gives you repeatable draw WITHOUT sacrificing life.
-
Obliterate + Jokulhaups Its a just a cheaper better wrath honestly lol. Can keep your draw enchantments up too and Cryptolith Rite if you have it, giving massive mana advantage.
-
Virulent Sliver (honestly, 1 poison counter is not worth it lol) + Intruder Alarm Intruder Alarm will give you another way to combo out and put every sliver you have into play tutoring with Sliver Overlord. If you can make infinite tokens (from Sliver Queen) will combo with Lavabelly Sliver for the win.
-
Muscle Sliver + Chromatic Lantern Having played slivers for many many years, trample is so marginally important. You have total evasion with Shifting Sliver, Cloudshredder Sliver et al. Trample is just not that important. What is important... having available as often as possible.
-
Coat of Arms + Shared Animosity Means your attack bonuses only effect you
-
Predatory Sliver + Sedge Sliver If you have a Swamp you can regenerate, and you get the +1/+1... so strictly better
Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms
Gleeock on
S U P E R F R ! E N D S
3 weeks ago
Haha, yeah. I playtested it & that bridge is just so strong autoplaying a bunch of high cmc walkers. A couple of games I aggrowipe won. Others, your boardwipes (Obliterate)) just totally ran away with it.
I'm one of the few people that run the super-niche The Elderspell It might be solid in this deck since it is pretty easy to bridge-summon a walker & even The Elderspell another one after you minus, then get that surprise ult. Also makes for a cornercase blowout/walker superiority against other decks either superfriending or using walkers as the commander.
ViscountVonSausageRoll on
Jhoira of the GG no re
3 months ago
I think the deck isn't consistent enough because it doesn't have enough draw and/or tutors. Brainstorm is one of the best draw spells out there, but it's because of the way it interacts with shuffle effects such as Scalding Tarn or Mystical Tutor. This is because you draw 3, put 2 back, and then shuffle the deck-> ergo you are not drawing the 2 cards you put back. However, if we're not running lots of these shuffle effects it basically just cycles itself, because you're stuck with redrawing those two cards again. In this case I'd prioritize cards like Ponder & Preordain over Brainstorm.
That said, this seems to be a control deck. Win con is to get Jhoira of the Ghitu into play, then suspend a big spell to win the game. So the question of the deck becomes: How do we survive until we get her in play, and until the spell goes off, and how do we make sure we get her?
Survive: We're U/R so we have an almost overwhelming amount of options here. You could write a book on counterspells (Counterspell stops everything, Remand for tempo-draw if your opponents tend to play large spells themselves, Daze if you need the speed, Dispel is crazy good at protecting your stuff, etc)) We've also got nutty bounce spells like Echoing Truth, the classic Unsummon, and the mother of everything: the Cryptic Command
Since we're red I am somewhat perplexed that we aren't running 4x Lightning Bolt. It stops most early-mid game threats dead. We already have Propaganda x2, so that'll help us as well.
How to get her in play: Well, we're U/R, so our tutor options are somewhat limited, but off the top of my head we have: Step Through, Vedalken AEthermage, & Drift of Phantasms.
To make room, I'd recommend cutting Clockspinning, Jhoira's Timebug, Fury Charm. They don't do anything unless we have Jhoira of the Ghitu in play already, and if we don't they're just dead cards in our hand. Our suspend cards will go off a little slower, but if we have enough blue fuckery we should be able to survive long enough.
Land suggestions: If you can, see if you can get your hands on Steam Vents or Sulfur Falls if you're on a budget. Sanctum of Ugin could also help you get more late game threats in case one or more get put out of commission.
PS: Jokulhaups could be used to replace Obliterate. It's can be countered, but it can also be much more easily hardcasted.
SufferFromEDHD on
5 color 0 creatures v3.0
5 months ago
Awesome use of Blood Funnel! And it's always nice seeing Collective Restraint being used to its full potential.
Cascading Cataracts and Meteor Crater rainbow lands
Aphemia, the Cacophony technically an enchantment and it makes tokens.
Determined Iteration is Kiki-Jiki for tokens.
Estrid's Invocation is worth running alongside that Copy Enchantment.
No Mercy might be an upgrade to Damnation.
Kaya's Wrath is a great card. Fumigate is similar. Might be an upgrade to Wrath of God.
Jokulhaups and Obliterate are upgrades to all of the above. Restart the game with only enchantments and planeswalkers.
Gleeock on Tutorless Commander?
6 months ago
Crow-Umbra funny you should mention Sterling Grove as an example of what type of tutor I keep around, because that was one of the other ones I left in that same deck for that exact reason :) . I rarely pop it for its' tutor ability.
Hard to say card draw compensation occurs hard (maybe a little), hard card draw is one thing I see popping up in our low-tutor total meta, but we actually usually see more: "to the battlefield" bombs to make up for suboptimal setup-fixing at times.
Last outing, I won about 3 games of 6 with suboptimal min-tutor decks & they were mostly back-&-forth affairs which could have gone either way (the best environment for little incremental damage pieces). One game I won after an Obliterate by the skin of my teeth by opting to pull Kroxa, Titan of Death's Hunger instead of another land & then gambling that my opponent would discard his last 3 life :) . The other game I caught up in a big way with flashback on Storm the Festival & that put me over-the-top to overcome early game enchantress removal. Lastly, my Breena deck somehow ran roughshod over everyone with Heliod vigilance-ing all my white weenies. So a lot of aggro & midgame fun in that playgroup with a smattering of catchup spells instead of tutors.
Gleeock on
Challenging Maarika
8 months ago
It would be cool, I just look at the pips on that one, especially if you have an even color spread in Jund. I have successfully run primary Jund before though.
You can always look at some of those Zurgo Helmsmasher decks out there for some general guidance, even though he is Mardu - it seems like he runs a similar theme.
I'm guessing you aren't running Obliterate & such boardwipes because that is not really the spirit of what you are achieving here?
Gleeock on
Liesa's, L.E.G.S
1 year ago
That would be my only hesitancy... When I playtested it in a more Timmie/CMC banger deck it performed stellar... It does some hilarious political things, I had players blaming a guy all game for allowing me to keep Obliterate & then it just started to snowball into card advantage for me. It is one more fun piece for your death by 1,000 cuts. I've thrown it in my other Rakdos groupslug deck because it is just so much dang fun.
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