Obliterate

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Obliterate

Sorcery

Obliterate can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Gleeock on Liesa's, L.E.G.S

3 months ago

That would be my only hesitancy... When I playtested it in a more Timmie/CMC banger deck it performed stellar... It does some hilarious political things, I had players blaming a guy all game for allowing me to keep Obliterate & then it just started to snowball into card advantage for me. It is one more fun piece for your death by 1,000 cuts. I've thrown it in my other Rakdos groupslug deck because it is just so much dang fun.

Gleeock on Win Conditions / Near-whining Musings

4 months ago

Well said legendofa I think there is a wide range of what people define as "wincon". This has led to saltiness before in decks where my "wincon", for example; is having onboard dmg, ramp, & card draw Court of Ire, Klothys, God of Destiny, Curse of Opulence (& 1 attacker) & casting Obliterate... This example would be hated by many as a bad-form no-"wincon" scenario. But in that deck where I'm easily polymorphing bangers: ramp + 7 dmg + 2 dmg + a clutch full of castable damage-dealing cards = wincon against a table of players that have setup engines + traditional wincons... This has also backfired on me hilariously when my opponents are fielding lower synergy decks with high recovery value. But I understand where salt feels acceptable when you are playing against the grain of tradition, when you lose in that way every minute feels like 5 minutes -this is a devil's advocate scenario.

Wuzibo on Questioning the Iona Banning

6 months ago

TypicalTimmy

I picked up Kaalia. It is hard for me to find a table where i'm not instantly the biggest threat at the table, and that's not even for stuff that's "unfun" to play against. It's just how aggro she is. I don't even run land destruction outside Myojin of Infinite Rage and Obliterate, which i have to hard cast, since i like to keep it casual-ish. I don't misplay them though. I blow up lands once kaalia is out, so then i win in short order, and i'd only obliterate if i was also casting Boros Charm at the same time or had something to make at least kaalia indestructible so it wasn't just making the game an hour longer. I guess that's not hate. That's just fear. Sheoldred is more "hate" inspiring.

shadow63

Well there you go. Vanilla 2/3. Useless. Dies to bolt. Will probably be a waste to swing into someone because in all likelihood by the time i've cast him they have something bigger because they're running a lot more creatures they intended to bring to combat. If i use him to block i will probably just lose him and i'll really only be prolonging the inevitable. Might as well build a flavor text deck at that point. That way i can get a vanilla 2/3 for a lower mana cost or maybe even a 3/3 or 4/4 for the same cost.

That's not in "the spirit of commander". It just shuts down my strategy with very few counterplay options on my part to re-enable my strategy. Same as iona. There are answers to her, even if youre playing a mono-color and she names that color. Spine of Ish Sah, right? Mycosynth Lattice makes her a vanilla 7/7. It's just shutting down your primary strategy, which ostensibly included casting spells of a certain color or colors like most MTG decks do. Against Iona you can still cast nevinyrrals disk or O stone still. She doesn't stop that, so it's not That big a problem. You could still cast your sol ring and ornithopter or solemn simulacrum or your ramp myr. Ramp into a big artifact creature like Blightsteel Colossus. You can still do that. You can still play with Iona out. Yeah you're gimped, but it's not over. You're not actually hard locked out of the game. Especially now that they have intro to annihilation and scour from existence. I was playing back in the day when those weren't even things. There's colorless creature removal so she doesn't actually lock you out.

Niko9

Fair enough. If they just said "it's arbitrary", I'd accept it a lot more. I don't put up some of my decklists because they're basically the same as something else, just with some minor tweaks usually due to what cards i have available to me. The only one i've really considered adding is my kaalia deck. Not enough people believe in the power of Sunforger, and I have not seen one person running the Hilarious "Tap to win at the cost of a quarter of your life" combo that is Heartless Hidetsugu and Gisela, Blade of Goldnight.

I just wish the rules committee would choose to balance around competetive play all the time instead of only some of the time and then leave it up to casual players to decide what they don't want at their table, and be more consistent. Like why is it fine that Palinchron isn't banned but Paradox Engine is. With a few lands that can tap for 2 mana (Caged Sun), it can usually just turn into infinite mana right then and there. You cast palinchron, bounce it, recast over and over again, Blue Sun's Zenith yourself, draw every card in your deck. Put zenith back as the only card in your deck. Draw it with a draw spell you drew. blue sun's zenith someone else for infinite... rinse repeat.

Half their bans make sense. The other half just make the RC look like salty bad players.

Wuzibo on Weakest Mono Color

7 months ago

Guerric

"Removal and board wipes don't win games"

Yeah and neither do lands or drawing cards, if you really think about it. But they sure do help, don't they? I'm not saying that makes white not the weakest, but it certainly says to me that its weakness is being exaggerated.

You brought up kiki-jiki and splintertwin. You know what can disrupt that combo? Pathing the splintertwin in response to them tapping kiki jiki with splintertwin as the target, making kiki's ability fizzle and leaving him tapped. Now you've taken that win-con off the table/out of the game. One time, when i was playing, i ended up losing after the marath player stopped me from winning turn 5 with Dualcaster Mage and Twinflame by removing dualcaster mage in response to me casting twinflame on it. He won the game next turn by playing mana echoes and going infinite.

Sometimes, just being able to take out that Doubling Season on this turn so that the marath guy can't instantly win is all you need to do to win, because next turn you can Obliterate and you have something like Darksteel Forge protecting half your board, leaving you the only player with a board.

I understand that the situation I'm describing is a little niche, but it's not so niche it's obscure.

I'll acquiesce that white is weakest, but red is a close second.

TypicalTimmy on Card creation challenge

7 months ago

Repurpose Mana

Instant

Exile target spell. You may put a land from your hand onto the battlefield tapped.


Upgraded to an instant because this is what I thought of when I tried to make an idea. I hope that's okay?

Notice how it says exile the spell, and not counter it. So spells like Obliterate should be stopped by it.


If you think doing the instant was fine, wildcard. Otherwise, make the Bant Sorcery now, instead.

TypicalTimmy on Too many of the same …

8 months ago

Depends on your meta, but if you're not even using one, I'd suggest drop all except Obliterate - as that can't be countered. So it's there if you need it, and it can't be stopped when you want it.

BlueStar220 on Too many of the same …

8 months ago

This may strike as an odd question, but does anyone find themselves with too many of the same type of card? I'll give an example: One of my commander decks uses land/creature board wipes. Such as Obliterate, Jokulhaups, Devastation, and Bearer of the Heavens. These cards more or less do the same thing.

Now at first glance, this may not seem like a lot of cards. These land wipes only take up 4 out of 100 cards. However, I have also filled the deck with a fair amount of draw and search cards. (Specifically 14 cards that let me draw, and 5 cards that allow me to search). After playing many games, I found that I would often times have more than one land wipe in my hand. I don't ever find myself playing more than one land wipe per game. So this would many times mean that at least one card in my hand is useless. So the question is, can I justify replacing perhaps one land wipe for something more useful? Or is it more beneficial to keep as many win condition cards as possible?

marco-piatti on What are people's thoughts on …

1 year ago

I have no problems with not using any social contract. I go to different LGSs and i often play with people i've never met before so i know pretty well that there are guys that say "don't worry my deck it's a 7/10" and then they kill you off turn 4. Or people that play stax, MLD and other "considered annoying" strategies.I personally dislike people using proxies of very powerfull and expensive cards that are not necessary for the deck to work well. But, then again, i've learnt that whatever people say, the game eventually ends and if i didn't have fun i'll just change group.

However social contract is needed in some degrees. For example, in my playgroup one of my friends has a Lord Windgrace deck based on MLD. At first he thought it was fun to run a lot of Obliterate effects. Then, since the deck doesn't run infinite combos or means to win soon after he blows the board up, the games started to get really long and boring. He only has that deck and he is not willing to build another. So we talked and at first he had no problems with us attacking him in 3 vs 1 after the first MLD effect. But that meant that his chanches of victory became basically zero. So now he adjusted the deck in order to contain just a couple of MLD effects and everyone is pretty much ok with the situation, without us needing to kill him off to punish him to use that strategy or affecting the game experience for anyone.

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