Lunarch Veteran

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lunarch Veteran

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb (You may cast this from your graveyard transformed for this card's disturb cost.)

Apollo_Paladin on lifelink 1-1 chains

2 months ago

Personally I would add in at least some creature removal here. (Ossification is a great start)

Why? Because I know a LOT of builds that run Knight of Dusk's Shadow and/or Blightbeetle in their decks just because Lifegain/Countergain is so common and can be such an easy strat to shut down. If either of those cards hit the board Turn 2 you're dead in your tracks. You also might look out for some enchantment hate since Solemnity has a few uses in a couple of different builds, and it similarly would shut you down. There's also Tainted Remedy floating around in some decks, just because so many effects include some kind of lifegain bonus that it's easy to flipping it all to damage instead works against a wide variety of builds to varying degrees.

Light of Hope is good for enchantment hate in your case since (in the event you don't need Enchantment hate) the other 2 options are very useful for your build & keep with its synergy.

Further, I think Lunarch Veteran  Flip would serve you better in the slots in place of your Impassioned Orators. Not only are they cheaper to get out, they can come back into play if they're killed giving them a lot more versatility than the 1 extra pwr/tgh that the Orator gets you for that 1 extra mana.

Also I 100% agree with the above comment that Blue splash in here is doing you NO good at all (it's even increasing the number of 'enters tapped' lands you're running since you're using the guildgate; go straight Black/White with this puppy, either a Plains or a Swamp basic even would be better to draw in those slots.

Hope some of this helps give you some direction, and either way it's nice to see another fellow Arena player here using the site! +1 just for that!

multimedia on Orzhov Lifegain Vampire Buff Stuff

4 months ago

Hey, for a first deck, well done on a budget.

I see some good deck building here, a clear game plan, some 4 ofs and a nice set of Godless dual lands. However, the numbers on some cards are off and there's some cards that belong in the sideboard rather than main deck because they cost too much mana for what they do unless you know for sure you're getting value from them. Revenge of Ravens, Kaya's Wrath, Exquisite Blood could all go in the sideboard in smaller numbers. Ill-Gotten Inheritance isn't worth playing.

There's an archetype in Modern called Soul Sisters and that's what you're mimicking here. In Soul Sisters you're also growing creatures p/t when you gain life. It's called Soul Sisters because of 4x Soul Warden and 4x Soul's Attendant are the sisters, life gain engine. In Soul Sisters there's nonbudget payoff wincons, Serra Ascendant and Heliod, Sun-Crowned, huge payoffs from wanting to gain life. You're going for a budget Soul Sisters and there's several budget replacements to consider.

You have a clear game plan here, but you can improve gameplay by changing the numbers of some cards and adding more lower mana cost effects that gain life? You're going to want more than just 4x Warden as one drop repeatable life gain with creatures. Veteran is a budget replacement for Soul's Attendant since Attendant is now $5 each. If you can get 1 or some Attendants then for sure play them, but if you can't get 4 than play 4x Veteran as another one drop sister. It's the 4x number of each that you want to have a better chance of having a sister turn one.

For your version the best opening curve is one drop sister into Pridemate, but to get this consistently you want more one drop sisters and more Pridemates. Lingering Souls gives you a lot of creature value for the mana cost because can flashback for lesser cost later or even same turn. With a sister or more in your control Souls can trigger nice amount of life gain while also creating flying Spirits who can be attackers or fodder as blockers. Turn one Warden, turn two Pridemate, turn three Souls, turn four flashback Souls and cast some thing else is a curve to build a huge game winning Pridemate.

Speaker of the Heavens is a fine budget payoff for having more life by creating 4/4 Angels. Creating an Angel triggers sisters and it's another one drop with lifelink.

Good luck with your deck.

enraged on Selesnya lifegain Lurrus

5 months ago

Powerful deck always frustrating to play against!

What issues do you run into during 1v1 that need solving?

If your small creatures keep on dying a recursion engine like Abiding Grace or Patch Up to get more than one cards worth of value over time. I also like Lunarch Veteran  Flip for a long game.

Your guys can probably get pretty big but if a green deck goes bigger or someone has a pesky artifact or enchantment a good answer like Banishing Light

Finally there's always a good wrath. I like Dusk / Dawn for its late game play.

DreadKhan on Bohemian Rhapsody

7 months ago

Black Market Connections can do a lot of work for a 3 drop, and you've got access to White for random life gain to make it less of a problem. It's clunky but Axis of Mortality is a really fun/interesting card that can make it an asset to pay life, and you can also use it to just switch two opponent's life totals if yours is the highest. If you want something lower to the ground, there are also the Soul Sisters, Soul Warden and Soul's Attendant, or Lunarch Veteran  Flip. One or two of those coming out early can mean a ton of life if nobody is wiping.

I think Welcoming Vampire might work, but you probably want to have tokens enter on other people's turns, not sure if you can pull that off readily. There is also Bennie Bracks, Zoologist, which doesn't care what kind of token you're making and can be cheap to cast, he's really nice with Pitiless Plunderer and a sac outlet or Smothering Tithe.

Not sure if you get walled very often, but if you're usually going wide Angel's Trumpet can create a ton of chaos for unprepared decks.

lhetrick13 on Try to kill me ($50 Budget)

9 months ago

voldetrist - I agree a bit with IHATENAMES as the theme seems to be lifegain but to what end? Also, I feel like Soul Warden and/or Soul's Attendant would be superior to Lunarch Veteran  Flip.

wisegreenbean on Defender 2.0

9 months ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

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