Havengul Runebinder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Tokens

Havengul Runebinder

Creature — Human Wizard

, , Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.

Havengul Runebinder Discussion

GreatSword on Exile a creature from YOUR ...

5 months ago

A creature with the symbol in its activated ablity cannot use its ability when it has summoning sickness, which is cleared at the beginning of your turn. You would not be able to flash in a Havengul Runebinder and then use its ability until the beginning of your turn.

Play a lot of Magic, either IRL or on Magic: Arena, or read the entirety of the Comprehensive Rules:

http://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf

Learning the whole rules is part of every player's journey. Feel free to ask anything else.

Caerwyn on Exile a creature from YOUR ...

5 months ago

I wanted to build on Neotrup's answer some since your follow-up post indicated you are a bit new to Magic.

Havengul Runebinder 's ability is what is known as an "Activated Ability." In order for an Activated Ability to be used, its controller* has to pay a cost to use the ability.

The cost is everything that comes before the colon (:) on the card. So, in this case, there are three parts of paying the creature's cost: (1) paying ; (2) tapping the creature; and (3) exiling a creature from your graveyard. You have to pay the entire cost or you cannot use the ability. The effect is everything that comes after the colon, and will be what occurs if the ability resolves.

Also, one important piece of information that was not mentioned--unless specified otherwise, activated abilities can be used at the same speed as instants. To provide one example where that would be relevant: your opponent attacks with a creature--you could activate this ability after they have declared attackers, but before you have declared blockers, and suddenly you have a surprise 3/3 on the battlefield ready to block.


Also, unless my post generated any follow-up questions, please hit the "Mark as Answer" button on Neotrup's post to let others know your question has been resolved.


Footnote

  • Some permanents, like Xantcha, Sleeper Agent , allow players other than their controller to activate the abilities. These exceptions are a bit rare, and each and every one will explicitly state on the card that other players can use the ability.

rammiehamster on Exile a creature from YOUR ...

5 months ago

I have the Havengul Runebinder creature card. It says I need to use additional mana to "exile a creature from your graveyard". This seems strange to me and I have 2 questions

1/ do I HAVE to do this if I play the card 2/ what is the advantage of exiling a creature from MY graveyard? surely this is a disadvantage to me?

Thanks in advance for any help :-)

Jaysterbaby on Need help with ZOMBIE EDH ...

1 year ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

1 year ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

Geralf_Cecani on Keyword Enchantments for Mono Blue

2 years ago

As you can probably tell from my profile name, I have a thing for the more sciencey of the Cecani twins. I've finally gotten around to building a deck based around Stitcher Geralf, running leviathans and other high power creatures to lvl up the zombies, but they still end up underwhelming due to they not having any abilities other than being fat. Can you help with cards that give them useful abilities or keywords, such as Levitation? Sadly all the fun Zombie synergy is never in mono blue (cept Undead Alchemist, who doesn't work with geralf, and Havengul Runebinder).

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