Psychic Strike

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Psychic Strike


Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

legendofa on Kamigawa: Neon Dynasty

8 months ago

DemonDragonJ Psychic Strike is not exactly an overpowering card, it's basically draft filler. So a slight increase in power and flexibility isn't going to change much.

For Farewell, the main change here is the final target, planeswalkers vs. graveyards. The last option of Farewell is easily replicated by countless MV 1 colorless cards, so it's kind of a stock effect, and is either game-winning or useless. The last option of Merciless Eviction is more unique and more likely to be a meaningful option in any given matchup. So I think the drop in color is balanced by the drop in utility between these two cards.

DemonDragonJ on Kamigawa: Neon Dynasty

8 months ago

WotC has said that multi-colored cards can be either less expensive and/or more powerful than mono-colored cards with similar effects, so how is farewell allowed to exist, when it is almost entirely superior to Merciless Eviction? This is similar to how the mono-colored Thought Collapse is superior to the multi-colored Psychic Strike.

wallisface on

10 months ago

Some thoughts:

  • Try getting down to 60 cards. Every card above 60 in a modern deck, weakens it by making its hands and draws weaker and less-consistent.

  • 20 lands is waaay too low, considering your dependence on 3-mana cards, and the fact you're running 4-and-5 mana cards also. I would suggest raising this to 23-24 lands.

  • Running no 1-drop cards feels like a big mistake. Not having anything to do turn 1 is going to hurt you a lot, and put you behind in the game from the start (particularly, if you're going second). You're currently running over 30 3-drops which is faaar too many, I would suggest halving that count to get more 1-mana cards and even-out your curve.

  • Mill cards like Mind Grind and Psychic Strike don't feel good here, as you're never likely to ever be able to actually mill your opponent out of cards (Mill only works as an all-in strategy). I would suggest ditching them.

  • I would also suggest ditching Siren of the Silent Song, Zareth San, the Trickster, and Mirror Image. With Siren of the Silent Song, by turn 5 (the earliest it'll be able to untap) most decks have played every card from their hand anyway, so it's not going to do anything. With Zareth San, the Trickster, you have no rogues to accelerate it or sneak-it-out, so it becomes too slow and easy to deal with. With Mirror Image, I don't see you needing additional copies of anything, and it's probably better-off being an extra control-card or draw-card.

  • I would suggest upgrading your control cards with stuff like Counterspell. You should also seek to replace Murder as it's baaad - good replacements would be Fatal Push and/or Infernal Grasp.

  • I would also recommend Unearth over Minion's Return

TheoryCrafter on Annowanna make you mill

1 year ago

I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.

I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.

Speaking of Hexproof, Maddening Cacophony and Soaring Thought-Thief also get around it.

As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?

Thank you for reading me out. I hope this helps. Happy Hunting!

DemonDragonJ on Waste Not

1 year ago

I have replaced Psychic Strike with Thought Collapse, since the latter card is strictly better than the former card.

DemonDragonJ on Mind Over Matter

1 year ago

I have replaced Psychic Strike with Thought Collapse, since the latter card is strictly better than the former card, although doing so increased blue's prevalence as the most dominant color of this deck.

DemonDragonJ on Diabolical Machinations

1 year ago

I have replaced Psychic Strike with Thought Collapse, since the latter card is strictly better than the former card, and doing so also helped to lessen the prevalence of black as the dominant color of this deck.

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