Psychic Strike

Psychic Strike

Instant

Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.

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Trade

Have (0)
Want (2) griwes , Zomban

Printings View all

Set Rarity
Gatecrash (GTC) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Psychic Strike occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Psychic Strike Discussion

Xenerai on Zombinstein

1 month ago

if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:

The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.

So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.

It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.

these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:

+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.

Tzefick on Felhide Deathbinder

2 months ago

DemonDragonJ On note of Psychic Strike and the entirety of House Dimir during Return to Ravnica; I think the design team didn't want Dimir to have much to work with. They seemed underpowered by a mile compared to many of the other guilds. I read something about the guild actually being in a very bad place (story-wise) during the first return to Ravnica - whether that was just how Dimir wants to not be a known guild or if it was true, I don't know.

TriusMalarky on How is Thought Collapse Justified?

2 months ago

Psychic Strike is far worse than Cancel. I'd go so far as to say Thought Collapse, Psychic Strike and Didn't Say Please are all extremely unplayable comapred to Cancel.

Mill is a historically bad strategy, for a few reasons -- first, it's slow. It is very slow. Second, there are A LOT of decks that can take advantage of having cards in their graveyard. Against Dredge, Delve, or just about every deck in Modern and many decks in Legacy, you're doing anything from giving them mana, upgrading their board state, dealing damage to yourself, or even giving them more cards.

Even against a non-graveyard deck it's bad. It makes it so that they're more likely to draw what they want, as long as you didn't mill it.

I'd argue that Strike is a strictly better Collapse in 90% of situations.

Pervavita on How is Thought Collapse Justified?

2 months ago

A few factors.

-limited environment dictates a lot, you will see the same effect but at different cost in two sets one after the other and this is due to the power that card needs to be in limited.

-Power creep (as said above). This is the need for an effect to become more powerful. How much play in standard did Thought Collapse see? Or any other format outside limited? I suspect none. Psychic Strike does see a little play but I think it still would qualify as none. WOTC I suspect is playing with the knobs of power to find a place where a 3 mana counterspell will see play and be good.

Remember Cancel is also a 3 mana counterspell that sees vary little play even in limited and by comparison Psychic Strike is a better card.

FSims81 on How is Thought Collapse Justified?

2 months ago

From what you posted I would say the key word is "can". If it has been stated that multicolored cards CAN cost less or be more powerful, it is not stating that they HAVE to or always WILL cost less or be more powerful. Just a thought

Also, the strength of Thought Collapse versus Psychic Strike depends on your build. If you are Dimir or some other multi-colored combination utilizing and , Strike may be easier to cast early on then a double spell. Yes, it is milling one less card but if you can't cast Collapse because you don't have the mana then no cards are being milled.

DemonDragonJ on How is Thought Collapse Justified?

2 months ago

Employees of WotC, or at least Mark Rosewater, have stated that a multicolored card can have a lower overall mana cost than a mono-colored card that performs the same effect, or can be more powerful than mono-colored cards with the same converted mana cost. For example, Aurelia's Fury is more powerful than Rolling Thunder and Merciless Eviction is more powerful than Final Judgement, whereas Unmake is less expensive than are Final Death or Final Reward.

Therefore, I am wondering how Thought Collapse can be strictly better than Psychic Strike when the former card is mono-colored and the latter card is multicolored; does that not violate WotC's policy on that matter?

What does everyone else say about this? How can Thought Collapse be better than Psychic Strike?

DemonDragonJ on Felhide Deathbinder

2 months ago

TypicalTimmy, that does make sense, and Mark Rosewater has said on his blog that having a card be multicolored does allow it to have a lower overall cost than an otherwise identical card that is mono-colored (which does not explain how Thought Collapse is entirely better than Psychic Strike, despite being monocolored).

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