Dread Wanderer

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dread Wanderer Discussion

KingKaz on Mono-Black Zombie Graveyard Horde

2 months ago

Saccox I thought about some grave retrieval, but with Gravecrawler and Dread Wanderer already being able to come back from the grave, I thought it was overkill. I think it's more beneficial to have the slots for removal or other zombies. Maybe if I had some bigger zombies that could not be cast from the graveyard?

lagotripha on budget mono-black aggro/devotion

4 months ago

I've played a bunch of mono black in modern. It is great for FNM, but will probs never put up tournament results.

The deck lives on sideboarding and the sheer variety of options available - your opponent has no idea if you are aggro, midrange grindy or combo until turn three or four. This means that published decklists and scouting in major tournaments strips away its biggest advantage.

Cards to mess around with;

Duress (and the million variants) - hitting a Life Goes On can be 'more damage' than any 1 drop.

Gifted Aetherborn - it completes the dire moon / nighthawk trio, and helps with tribal vampire options like Stromkirk Condemned or Captivating Vampire

Stromkirk Condemned and stuff like Zombie Infestation lets you play with discard synergies - pitching your hand then casting symetrical discard, or getting back demigod.

Lashwrithe If you want an equip in mono black on a budget, it is this. Its scary on its own, strapped to a nighthawk it boosts your life total to massive levels.

Ratchet Bomb used to be the only enchantment answer, but Feed the Swarm has really patched that hole and made the deck a lot more solid.

Sign in Blood - draw two is good. Two damage is good to finish an opponent sometimes too.

There are a bunch of 'return to the battlefield' 1 drops that can help create tempo by flooding the board and provide fodder for sacrifice effects - Bloodsoaked Champion , Dread Wanderer , Tenacious Dead etc.

If you want to do it the other way, effects like Unearth let you keep key creatures on the battlefield, while synergysing neatly with stuff like Profane Command to hit face.

Finally, play to mono-black's biggest advantage, reliability. Lots of decks focus on hands that can 'just win the game', mono black does an amazing job at getting a hand that is 'better than the opponent'. Not an incredible hand, but a little disruption and a lot of 'good cards', no chance of getting mana screwed, and far less need to mulligan.

mrweaselman on Walking Dead

6 months ago

Idk who this Willy is, but no you.

This deck is a really a mono black build that you happen to run blue for Diregraf Captain . The way I see it you can either keep with the build you're going for, which to me seems like mono black, or you can go a much different dimir amass path with cards like Vizier of the Scorpion , Gleaming Overseer , Lazotep Plating ,

Let's assume you do mono black, then let's start with creatures. Brain Gorgers and Stromgald Crusader are garbage, Tomebound Lich is mostly used in dedicated reanimator decks, and Extremely Slow Zombie is a card from a joke set, so take those all out, along with Diregraf Captain . That's 11 out. Add 2 Murderous Rider , 3 Liliana's Reaver , 2 Undead Augur , 3 Diregraf Ghoul .

For noncreature spells, take out Negate . The best mono black removal is probably Walk the Plank . So take out Go for the Throat and Ultimate Price for 3. Gravepurge and Return from Extinction can be replaced with 3 Call of the Death-Dweller . Take out Bontu's Monument for another copy of Liliana, Untouched By Death or vise-versa. Take out Necromancer's Stockpile , I just don't think it's that good. For a five drop $1-2 slot, Open the Graves is better than Call to the Grave .

If you followed all that you should have 6 slots left. Add one more Swamp so you're at 22. Then maybe 3 Dread Wanderer , 2 Fleshbag Marauder , and flex card like Risen Executioner or something fun.

RNR_Gaming on BBQuarry (Budget Black Quarry) BO1

1 year ago

So, the first card that came to my mind was Lurrus of the Dream-Den gives you a bit of recursion/card advantage. Rankle, Master of Pranks is wonderfully versatile. Thoughtseize is definitely worth a few wild cards as it sures up control match ups a bit more. Gutterbones and Dread Wanderer should also be up for consideration. Lastly, Murderous Rider and Eliminate to beef up your removal suite.

Balaam__ on Ferocious Feast of The Undead

1 year ago

Brutal, simple, and effective. I love it. My only suggestion might be to consider Diregraf Captain over maybe Dread Wanderer. His cmc is higher, but the other effects he brings to the table are too good to pass up. Just a thought.

rangab7 on GRAVE YARD?

1 year ago

You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.

Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.

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