Heliod, God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)

Other creatures you control have vigilance.

: Create a 2/1 white Cleric enchantment creature token.

Heliod, God of the Sun Discussion

TypicalTimmy on 9/13 Commander Banning/Unbanning

1 month ago

Sneak Attack now loses sight of Progenitus and thus you don't sac him at the end of turn. Easy peasy lemon squeezy. With the amount of tutors you have in WUBRG, you can land this practically every single game. There's more efficient ways, also. Goryo's Vengeance would be ideal. Get Pro into your hand and discard him. Then flicker at end of turn.

Green has plenty of ways to tutor out non-basic lands, too, ensuring you always find Beacon. For example, Crop Rotation, Scapeshift, Hour of Promise and Expedition Map. Not to mention you can always just tutor a land via .

Pro gets removed somehow? Not a problem. You can always play Command Beacon from your graveyard using something such as Restore, Wrenn and Six and Crucible of Worlds, as some examples.

Then, it's as simple as dumping Gods into play. Because Gods count their own pips with regards to devotion, you only ever need +1 or +2 more.

A mono-colored God such as Heliod, God of the Sun, for example, needs 5 and counts his own. So with Pro in play, you need more. Comparatively, Pharika, God of Affliction needs 7x total in any combination of and . She already contains , so she needs a total of 5 more. Pro contains , bumping her devotion count up to +6. She literally needs +1 more pip to be online.

So yes, in my opinion Progenitus is the "Best" God Tribal Commander.

But, for me, Golos is more fun.

  • Pro triggers in the graveyard to be put into-

Goryo in response. ;)

Rhadamanthus on Does The Prismatic Bridge work …

1 month ago

You can use double-square brackets around a card's name to create a reference link. It's the best way to help make sure everyone understands what's going on in your question: The Prismatic Bridge, Heliod, God of the Sun (as an example)

Yes, that works. If a card has multiple types, then effects that interact with any of those types will interact with that card. Also, the ability that can make the God not a creature only works while it's on the battlefield. It's always considered a creature card when not on the battlefield.

plakjekaas on Personal Play moments you are …

1 month ago

Overcoming Cruel Ultimatum being cast targeting me three times in a single game, with a mono White deck. I had nothing but lands, an Extraplanar Lens, a Land Tax, a Skybind and my commander, Heliod, God of the Sun. Note that the Cleric Tokens you create, are Enchantment Creature Tokens, and they trigger Skybind. I was able to blink every problematic permanent that threatened me, even though I had no hand and was pretty low on life. After 5 turns of desperate chump-block-blink-stalling, I found a Sun Titan from the top, and was able to grind it out from there. The lifegain of Authority of the Consuls really kept me alive through that. Feels like my most deserved win ever ^^

Vessiliana on The Priesthood's Pilgrimage

2 months ago

Glad to help! What about OG Heliod, God of the Sun , who makes cleric tokens? Or even Athreos, God of Passage for getting back the clerics who die?

plakjekaas on Changing Commanders

2 months ago

I do this all the time. My Mina and Denn, Wildborn landfall was turned into Rhonas the Indomitable big mana, into Omnath, Locus of Mana big mana storm. My The Locust God wheels&draw deck, at least the red part, got absorbed into Neheb, Dreadhorde Champion . My boros equipment commander used to be Archangel Avacyn  Flip, then went jeskai for a bit with Akiri, Line-Slinger / Ludevic, Necro-Alchemist , and then back to boros, with Akiri+ Ardenn, Intrepid Archaeologist . Athreos, God of Passage split up in Heliod, God of the Sun and Rankle, Master of Pranks . 5c Golos, Tireless Pilgrim enchantress went Klothys, God of Destiny enchantress, while the mana base is currently making its way to Najeela, the Blade-Blossom .

My decks are always in motion, and when I acquire new legendaries, I do like to fiddle around to see if my decks can get more interesting. Of course, it very much depends on the rest of the deck if I'd still consider it the same deck. Klothys enchantress is completely different from Golos enchantress, but the big mana green decks have always played similarly, making 100 mana and pumping a mana dork with Rhonas for lethal is fun, but if you can make 100 mana, your deck is just more suited to be mono G Omnath. Rhonas is still in the 99. When I made boros equipment, we hadn't started the surge of great boros equipment legends yet that we are enjoying now, naturally I found better choices over time for that.

plakjekaas on Pattern Recognition #201 - Kismet

3 months ago

An important aspect of creatures entering tapped is that it shuts down basically any combo with Kiki-Jiki, Mirror Breaker . That's why I like Authority of the Consuls especially. Even though it only hits creatures, the lifegain and the lack of surprise blockers and hasty attackers just grants you so much time to execute your own game plan. It's a great deal for just 1 mana. I even sideboarded it in standard. It saved you effectively 6 life against active Hazoret the Fervent . It made summoning sick creatures unable to crew vehicles. Gideon, Ally of Zendikar didn't protect himself half as good anymore. I'm a big fan. I even have a mono white commander deck that uses these effects combined with Meekstone , Marble Titan , Juntu Stakes and Crackdown to disable most creatures forever. Combined with Heliod, God of the Sun , granting your team Vigilance, as the commander, combat will be easy for you. Just make sure that the effect is asymmetrical, that's the best about Kismet .

Oof_Magic on

4 months ago

Played a couple games and it seems like green was coming out. First match up against Modern Maverick with Knight of the Reliquary , Noble Hierarch , Voice of Resurgence , Stoneforge Mystic , and MAINDECK Qasali Pridemage . I managed to slow them down off of two Ghostly Prison s by turn 6 until I could draw into Sphere of Safety . Closed off the removal with double Sterling Grove and maybe four turns bought off Out of Time the opponent had to wave the flag before the fleet of angels. In the second game, they had removal creatures and tutors galore to keep me off enough early plays that I folded to Eternal Witness to get back Eladamri's Call on my end step and I folded not needing to see what they’d pull, I was behind enough on board and stuck on two lands. Tiebreaker started out looking like the second but with double Sterling Grove in my opener, I could at least absorb a removal if not close them off removal completely. I was mainly leaning on that while Sythis, Harvest's Hand fed me into more board control. We went back and forth with me removing or isolating singular threats along the way until they blew me out with Engineered Explosives for three to get rid of two Ghostly Prison s, Enchantress's Presence , Out of Time , and Solitary Confinement but not before I could deploy a second Grove. They didn’t have a very threatening board with On Thin Ice and Runed Halo still doing work. So I got back Confinement with Hall of Heliod's Generosity and sent in the final blows with Heliod, God of the Sun .

That was a close fought battle and much more back and forth than I anticipated. Those tutors provided for a rather consistent toolbox package. Alas, strats with one way to win are relatively easy to hate. It’s less about accumulating hate and rather about using enough hate to get to that one piece. That Engineered Explosives blowout scared me but we just needed that one piece. Ironically, I drew into Confinement off of Sythis’s trigger when I replayed my Halled back first Confinement. Guess I knew what I was discarding on that first upkeep.

Second match brought more green creatures with Heliod Company. First game went pretty smoothly as I got out a quick Sythis backed by Grove. Also started with Leyline of Sanctity . Always nice to get that incidental gotcha. They plopped out some creatures. I deployed Ghostly Prison and frankly, off the back of not being able to combo me, they folded to Sigil of the Empty Throne . Second game went very similarly too first match second game. Off the back of Grove and Halo, I got stuck on two lands and they widened their board beyond saving as I never got another land. Last game was very intriguing. They managed a decent board but I managed to get a draw engine behind Solitary Confinement early. They Walking Ballista + Heliod, Sun-Crowned to an arbitrary amount of life and asked how I was going to win. While I didn’t have a guaranteed win, I could theoretically moderate how many draw engines I had out and use Hall of Heliod's Generosity to keep me from milling out until the opponent eventually would. They decided to close up there. A theoretically infinite amount of life: defeated. That made for a very interesting finish. I’m sure my opponent was just thinking ‘How can they possible overcome all the life? They only have Heliod, God of the Sun and Sigil Angel beats.’ Well, we found out. Very slowly. Very miserably.

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