Stitched Drake

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stitched Drake

Creature — Zombie Drake

As an additional cost to cast Stitched drake, exile a creature card from your graveyard.

Flying

Sharqy on Problem, Officer?

1 year ago

Sounds like a lot of fun in another bird tribal deck.

Mindshrieker with Index sounds like a neat combination, but ideally I want something to pull stuff out of my graveyard then.

Stitched Drake doesn't belong in this deck, but it was the only 3 CMC blue flyer I had on hand when initially building this deck from my collection of cards.

I'm considering the list of substitutes I added instead.

Snake_Oil on Getting my PP out - Mono U - Mill with Persistence

4 years ago

I'd bump up the Phantasms to a full playset, same with Counterspell.

Something to consider with Mystic Sanctuary is Deprive -- It's an effective combo for pauper, being able to have a counterspell in your hand each turn. With that in mind, you can then cut the Didn't Say Please and get the Chronic Flooding in -- Mills for the exact same amount and occurs more often. I love the curse tech, but running a full set of Flooding might work better, though you could always run both.

Tome Scour seems a good pick as a mill 5 for 1 blue mana, though you could also use Thought Scour for mill plus draw -- I'd be inclined to then cut the Mind Sculpts and get some card draw in -- Set of Opt or Accumulated Knowledge. You can have all the mill in the world, but it means nothing if you're topdecking to do it.

If you wanted to go all-in on Sanctuary, you could side a couple of Tragic Lesson just in case.

Are the automatons just a quick and easy one drop? You might get more from a set of Faerie Seer / Faerie Miscreant / Sage of Epityr or even something like a set of Screeching Sliver or Drowner Initiate

That Rotcrown Ghoul seems nice, but if you need a bit of muscle to back up your draw, check out Makeshift Mauler or Stitched Drake -- They don't mill your opponent, but you have enough of that already for a side-option. Sometimes you need a bit of bulk!

Jaysterbaby on Need help with ZOMBIE EDH …

5 years ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

passimo on Frankenstein's playground

6 years ago

Hey Spinq1974, thanks for your opinions. I was in fact planning to add either Stitched Drake or even Delver of Secrets  Flip (24 cards of the deck are instants/sorceries, which means 1/3 and soon 1/2 possibilities to turn it), but i really don't know what to remove, and I don't think I can remove Gurmag Angler, because i'm almost always able to cast it without removing creatures or reusable cards from the graveyard! Regarding Frankenstein's Monster, i really like the idea, but it is a rare card and I want this deck to remain pauper, so...Anyway, thanks a lot, and if you figure out what I should remove, let me know it!

Darth_Savage on b/u zombies

6 years ago

Hi animeking1999,

Modern is often described as a turn four format, this means your deck needs to be in a position to win on turn four. Card choices are based on efficiency and consistency, there is a reason decks run 4x of cards, it is to improve the chance of drawing the card you need. Often you don't want to run just a 4x but you want a card with the same or similar effect meaning 8x so for example running 4x Ghoulcaller's Chant and 4x Cemetery Recruitment might make sense in your zombie based deck, but a card like Dutiful Return is just too expensive.

Diregraf Captain is a good lord type creature and if you want flying zombies Scrapskin Drake, Siren of the Silent Song or Stitched Drake would be better choices. I'd also suggest Gravecrawler, even if you are working to a budget, it is worth it.

You need to strip your deck back to a core, decide what it is you want to play and run 4x of those cards and 4x of the cards which support or protect that plan. You also need to balance your mana base better (27 is too much), land cards are worth the investment because they can be used in a variety of decks, so 4x Sunken Hollow probably wouldn't go wrong...

Spinq1974 on Frankenstein's playground

6 years ago

You'll have a real problem with decks that feature fliers. Your Stitched Drake is a good idea. But what goes? The Gurmag Angler is going to cost you several creatures/cards (totally negating the idea of recursion). Maybe add some Geists from Innistrad block? Their Undying ability fits nicely with your overall theme. And I know it's only tangential, but if you have access to it, put in Frankenstein's Monster. It's in the deck's name!

Gody322 on Mono Blue Self Mill (Budget)

6 years ago

I have thought about Eternal Scourge before the problem with it is it is hard to play a lot cards that need to be exiled from the graveyard. I found that Misthollow Griffin works better since it cost 4 and both Stitched Drake and Skaab Ruinator cost 3, letting you curve out with them.

If your interested in Eternal Scourge I was thinking of a deck that uses Selective Memory to exile Misthollow Griffin and Eternal Scourge, almost letting you draw 8 cards, but I found the deck was too inconsistent. If you are interested in Eternal Scourge it would work in a deck like that.

Thanks for the suggestion Zehk :), but I don't think Eternal Scourge works to well in this deck.

Darth_Savage on Swooping Evil

6 years ago

Afraid this deck won't work that well in reality, there are much better choices even on a budget.

  1. Deviod means that Eldrazi Skyspawner and Mist Intruder aren't blue, they are colourless.

  2. Skywatcher Adept will never be relevant and costs too much to level up, a better option is Cloudfin Raptor which grows just because you play other creatures.

  3. Faerie Miscreant is a functionally better Zephyr Sprite thanks to the occasional draw.

  4. Swap Mist Intruder to be Seacoast Drake, it has an extra 1 toughness and is blue.

  5. Eldrazi Skyspawner and Azure Drake should be Illusory Angel, Warden of Evos Isle, Stitched Drake or even Riptide Chimera as they are all more efficient.

  6. If you use Riptide Chimera then Reality Acid becomes hard removal for anything rather than Encrust if not then Void Snare or Vapor Snag are more efficient.

In short, while I like the idea of an all flying blue deck, your card choices just weren't optimal, even on a budget.

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