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Yes, you'll draw. Objects with no name cannot share a name with another object. If the land creature somehow acquires a name before Guardian Project 's ability resolves, due to being turned face up or becoming equipped with a Spy Kit that can prevent you from drawing due to the intervening if clause.
May 15, 2021 1:50 p.m.
Helm of the Host triggers at the beginning of combat whether it's equipped or not. If it leaves the battlefield, it will use last known information to determine what, if anything, is created when it's ability resolves, but if it's still on the battlefield it looks at what its equipped to, and whether it's equipped at all. So it's controller could destroy it in response to your bounce spell to take advantage of last known information, but I think having them burn a destruction spell and killing their own helm is probably a net will. There's this ruling on the Gatherer page:
4/27/2018 If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
May 14, 2021 6:29 p.m.
Another difference is what happens when you copy your own spells, and if you cast Reverberate targetting your own spell, your opponent can Counterspell the original to fizzle Reverberate which is a pretty feel bad 2 for 1. If you cast Teach by Example and your opponent Counterspell s the next spell you cast, you'll still get the copy.
May 14, 2021 11:33 a.m.
If you wait until the beginning of combat instead (so Helm of the Host triggers) and bounce the creature, your opponent would need to equip the helmet before the ability resolves to get a token. As equip is only as a sorcery, they most likely will not be able to do this.
May 14, 2021 10:50 a.m.
There are two different types of modifications on Helm of the Host . One is a self replacement effect, it modifies the token entering to be non-legendary, and if you choose to override that with Esix, Fractal Bloom 's ability choosing a legendary creature, the token will be legendary. This is because a self replacement effect needs to be applied before any other, and Esix 's ability will apply a legendary status after it's been removed. The other modification is granting haste to the token once it's created. Because this applies after the token is on the field, it can grant haste even if the token is a different creature creature due to Esix .
May 11, 2021 8:57 p.m.
Alternatively, they can attempt to make the creature smaller in some other way to make you gain less life. If they cast Grasp of Darkness to make the cleric a -1/-1 it'll die and you won't gain any life (if it dies to something else like Fatal Push you'll gain life equal to the toughness it had when it died).
May 11, 2021 12:47 p.m.
You appear to have posted twice. For the sake of anyone who stumbles upon this post and doesn't see the other: No, the Fractals are created as 0/0s so they don't trigger either of those abilities (but can trigger others, such as Mentor of the Meek ). While none of the Fractal generating cards have card specific rulings, the similarly worded Zaxara, the Exemplary has this:
4/17/2020 The Hydra token enters the battlefield as a 0/0 creature. Any abilities that modify or trigger on this event apply. After the token is on the battlefield but before any player can take actions, +1/+1 counters are put onto the token.
May 8, 2021 7:59 p.m.
May 8, 2021 7:50 p.m.
As a note, if Academy Rector was exiled while it's ability is on the stack, you won't be able to exile it to that ability even if you return it with Pull from Eternity . This is because it's triggered ability will look for the exact object in the graveyard that was the creature that died. Even though it's the same card, it becomes a new object each time it changes zones and will not be recognized by the triggered ability.
May 6, 2021 2:39 a.m.
Both effects apply in layer 4, so they are applied in time stamp order unless a dependency exists. So you are correct that the order they're played in doesn't matter, because there is a dependency: Ashaya, Soul of the Wild 's ability changes what permanents Blood Moon 's ability would apply to, so you apply that first. With regard to whether Blood Moon would remove her ability, if Ashaya 's ability is applied first, it's already applying so even removing it doesn't stop it from applying. If it's applied after Blood Moon , then it won't be removed because she isn't a land. This does mean that the dependancy is only in one direction and you turn all the creatures into lands before turning them into mountains.
As for what Blood Moon does, it removes all the abilities, not just non-mana abilities. Ashaya, Soul of the Wild will no longer be a forest and no longer tap for , but will be a mountain. As for whether you can tap for , that depends on whether she'll survive long enough for you to get priority. She loses the ability that sets her power and toughness, so unless there's an effect like Gaea's Anthem or she has a +1/+1 counter, she'll be put into the graveyard and all the creatures that were being turned into mountains with no abilities will go back to being normal creatures immediately after Blood Moon (or her, depending on the order) hits the board.
May 4, 2021 5:59 p.m.
It's also worth noting that the restriction is by card name, you can have duplicate effects if they have different names, such as Final Death and Final Reward . The restriction also only applies to deck construction, so you can have multiple copies of a creature in play by using cards like Clone .
May 3, 2021 11:10 p.m.
No. Academy Rector will trigger twice, but you can only exile it from your graveyard at most once. If you exile it to find an enchantment on the first resolution, it won't be in your graveyard to exile on the second resolution.
May 3, 2021 7:15 a.m.
No, it just checks whether the spell targets a creature and then applies a discount of . Compare with Battlefield Thaumaturge which does discount per creature targetted.
May 2, 2021 7:24 a.m.
Replicate functions on the stack, so you'll be able to replicate the adventures. When the copies resolve they'll go to exile instead of the grave because they are still adventures, but as copies they'll cease to exist before you have the chance to cast the creature.
May 1, 2021 7:27 a.m.
If a spell or ability is removed from the stack before it starts resolving, it does not resolve. Because Divide by Zero returns it to the owner's hand, they can cast it again later, or even immediately if they have enough mana.
April 30, 2021 7:21 p.m.
Mystic Reflection can target any creature, even lands. Of the 4 Nissas that can untap Cloudpost , 2 will make it a creature and 1 gives you the option. My guess is the interaction was the result of MTGO's programming, which should also solve the combo as it should limit the number of tokens you can produce of a given type.
April 30, 2021 7:28 a.m.
The good news is your living the dream, all your creatures enter as Gray Merchant of Asphodel and the 5 triggers will drain each opponent for 50.
The bad news is, so do your opponents creatures. If this is during your turn ( Living Death is a sorcery after all) your opponents triggers will resolve first, possibly killing you or at least fortifying their life total.
April 30, 2021 7:22 a.m.
Lurrus of the Dream-Den has 3 static abilities. His second ability, lifelink, modified the result of damage to cause his controller to gain life equal to the damage dealt. This occurs as a single event, with damage being dealt simultaneously to the life gain. There was a point of time in Magic where this was a triggered ability that triggered when damage was dealt.
As for his other abilities, Companion functions at the start of the game, allowing you to reveal it from outside the game (declaring you met the conditions), and during the game allowing you to add it to your hand as a special action. While it does seem similar to a triggered ability (triggering at the start of the game) and an activated ability (to add it to your hand), it is in fact a static ability.
His third and final ability modifies the rules during your turn, allowing you to cast spells from a zone you normally wouldn't be able to. This isn't a triggered ability, as it doesn't have a specific time you're able to do it. If the card has flash, you can cast it during combat for instance. It does have a limit of only using it once per turn.
April 29, 2021 7:58 a.m.
Commander / EDH
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