This is an upgraded version of the undead unleashed precon deck. A total of 32 cards were swapped out. Tried to keep it semi budget. Only cost me 90 bucks to upgrade, as I already owned like 9 of the 32 upgraded cards. The maybe-board consists of cards that are potential upgrades; but could not afford them at this time, as well as some cards that I liked yet could not decide what I wanted to remove for them to fit in.

Goals of the deck: 1. Generate a hoard of zombie tokens, buff them via +1/+1 Lord & evasion effects, then swing at opponents. 2. Sacrifice zombies for death rewards (card draw, mana generation, burn damage). 3. If I cant win via combat damage, my win cons are to combo out via infinite mana fed into a burn spell, infinite zombie cast + sac + burn loop, or a infinite dungeon delve burn loop.

Combos: - 1. Rooftop Storm + Ashnod's Altar + Gravecrawler infinite mana combo fed into an Exsanguinate (assuming you have two black mana open) - 2. Rooftop Storm + Ashnod's Altar//Carrion Feeder + Gravecrawler infinite sac combo fed into Diregraf Captain, Plague Belcher, or a Vengeful Dead. If you can afford it, replace the Ashnod's Altar with a Phyrexian Altar to make this a 3 card combo instead of a 4 card one. - 3. Rooftop Storm + Acererak the Archlich (personally my favorite!) Infinite dungeon delve.

Minor combos: - 1.Gravecrawler + Rooftop Storm + Carrion Feeder (swing an infinitely big carrion feeder at someones face, evasion is included in deck).

Near infinite: - 1. Rooftop Storm + Ashnod's Altar + Gray Merchant of Asphodel + Phyrexian Reclamation. Basically only need to play a single black mana to get gray merchant back and recast. Very cheap, very beautiful.

Final Notes: If commander is in play, when you infinitely sac Gravecrawler with the Rooftop Storm, + Ashnod's Altar//Carrion Feeder sac outlet, you can infinitely generate as many zombie tokens as you like. Poppet Stitcher   transformed into Poppet Factory   can remove decayed from all of wilhelts decayed zombies which is cool. Also, a general word of advice, try and combo when your opponents are tapped out if able. Don't want to be counter-spelled or face an instant removal when opponents realize in pure horror what is happening. In regards to the maybe-board, I slapped in a mix of cards I would like if I had more money, cards that I liked and felt deserved an honorable mention, as well some some additional removal and card draw options I liked but couldn't decide what I wanted to remove for them. My goal for this deck was a power level of around 7 or 8, as that's the level my playgroup is at. Though... I may fall short due to budget. I'll edit this description after some play-testing against them. Also in the comment section I listed what cards I removed from the undead unleashed precon for my upgrades, makes it easy to slot in the upgrades, or reverse them if you disagree with the changes. I hope you enjoy the deck!

P.S. Necromancin' Dancin' is a song by Bear Ghost. No guarantee you may like the style of music, but that song was stuck in my head when I made this deck.


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Date added 1 year
Last updated 3 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

34 - 0 Rares

28 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.85
Tokens Ape 3/3 G, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Frog Lizard 3/3 G, Goblin 1/1 R, Skeleton 1/1 B, The Atropal, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed
Folders Tribes
Ignored suggestions
Shared with