Enchantment Creature — Zombie
Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Grim Guardian Discussion
1 month ago
Nice Decklist! You already run Grim Guardian , I really like enchantment creatures, I would recommend Underworld Coinsmith for lots of lifegain, and the option to spend unwanted mana on burn ^^, I think it also could replace Grim Guardian , unless the lifeloss is really needed.
3 months ago
Hey, I love the deck! I have a more competitive Sisay build, and I’ve been really interested in changing it to a shrine build. I know that all of the enchantresses aren’t cheap, but there are a few that are affordable that I’d highly recommend.
- Eidolon of Blossoms . This is a great card draw for little mana
- Satyr Enchanter . This is cheap and it’s on cast. Great card
- Mesa Enchantress . Really similar to Satyr Enchanter.
- Setessan Champion . Card draw and eventually a threat.
- Verduran Enchantress . A little more expensive $-wise, but still affordable
- Tuvasa the Sunlit . Not only does she give you card draw, she buffs Sisay by +3/+3 all on her own.
The two enchantresses that have constellation would be the ones I’d put in first, followed be Tuvasa. Since Sisay will be tutoring, it’s more important to have ETB triggers instead of cast triggers.
Because this is an enchantment deck, I’d also recommend some ramp that deals with Enchantments. Wild Growth , Utopia Sprawl , Herald of the Pantheon , Starfield Mystic , and Fertile Ground are all great options.
Destiny Spinner is a great card to protect your enchantments.
Grim Guardian is a nice card to get some incremental damage.
Protean Thaumaturge is a fun card that can become a threat out of nowhere.
But anyways, I hope that helps!
3 months ago
Some of the best ramp for enchantress builds come in the form of enchantments. Things like Wolfwillow Haven , Overgrowth and Smothering Tithe have the potential to ramp you just as much as your sorcery ramp.
Things like Grim Guardian and Hogaak probably don't let you win as much as you'd like. You only have 1 artifact, and might want to add Sol Ring even if it's a nonbo with your Stony Silence . Maybe add in Root Maze ?
It's fun to see enchantress builds that move away from bant colors. Cool concept +1
9 months ago
Appreciate all this feedback! If I could keep asking, I'm struggling with the last few creature spots, namely Baleful Strix, Grim Guardian, and Ornithopter. Strix is good value for a deathtoucher, guardian has the steady drain, and ornithopter is literally two fliers for free when Alela is out, but is that enough? Or do I swap them out for more enchantments/equipment? Or for better creatures that fit what I want to do?
Just for clarity, rhystic and cyc rift are in the "if I get lucky, they're going in, but I can't justify $50+ for two cards during a pandemic" camp.
10 months ago
I just theory-crafted this, so I haven't had a chance to actually test it out yet. In theory, I'll grind the game out by controlling board states and then win off either the pings from Grim Guardian and Underworld Coinsmith or the tokens generated by Archon of Sun's Grace and Ajani's Chosen.
10 months ago
Yes I did some tinkering and moved the Nykthos, Shrine to Nyx ’s to the sideboard, since Contamination would render them useless anyway. Then I swapped out Spiteful Returned for the Endless Cockroaches . Grim Guardian + Spiteful Returned functioned well together, but now it’s time to rest if the cockroaches will work as synergistically with Contamination as I’m hoping.
Since this build has a cumulative effect on opponent’s resources, I feel as though Contaminated Ground should remain in place. All the vitriolic effects add up exponentially over time.
10 months ago
Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.
So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.
Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.
So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.
Alright, same drill but I wish to offer some substantiation afore I denunciate these.
Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.
Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.
Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.
Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.
Lovely! Now upon what I would add.
Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.
Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.
Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.
I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.
Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.
Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.
That's all from me! Have a lovely day.
Thank you and farewell.
11 months ago
3x Oblivion Ring, let's call them A, B and C.
Step 1: Cast A, exile irrelevant card.
Step 2: Cast B, exile A, irrelevant card returns.
Step 3: Cast C, exile B, A returns, exile C, B returns, exile A, C returns, exile B. Infinite loop performed.
Pair this with your favourite constellation card for infinite ETB triggers.
For infinite power/toughness use Eutropia the Twice-Favored, Nylea's Colossus, Oakheart Dryads, Pious Wayfarer, Setessan Champion, Setessan Skirmisher or Strength from the Fallen, preferably with Humbler of Mortals or Whitewater Naiads to prevent blocking.
For infinite tokens use Archon of Sun's Grace.