Grim Guardian

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grim Guardian

Enchantment Creature — Zombie

Constellation - Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.

TheForsakenOne on Undead Army

4 days ago

Dreadmalkin and Leech Gauntlet are both pretty mediocre. I'd recommend replacing them with more ramp (you have a lot of pricier cards here, including your commander. More 2-cost mana rocks would go a long way). I also don't think you have enough enchantments for Grim Guardian to be putting in the work.

Other suggestions would be Aclazotz, Deepest Betrayal  Flip (discard payoff), Hostile Investigator (Discard payoff and targeted discard), Sangromancer (Some lifegain) or Quest for the Nihil Stone (Cheap discard payoff). I do think you should be prioritizing adding more ramp first so you can get you specters out and start swinging faster.

RufusTheGrufus on Gonna Need A (Myrkul)

6 months ago

Okay, Necramus, as promised here are some 'spicy' suggestions for you to think about:

-Yawgmoth, Thran Physician: A creature-based sac outlet, source of card draw, and a way to incrementally whittle down opponent's creatures; I really like Yawgmoth in Myrkul personally.

-Similarly, while I see you are running Viscera Seer, you may also benefit from running other creature-based sac outlets such as Yahenni, Undying Partisan or Carrion Feeder. Fanatical Devotion is another interesting sac outlet I've considered running but haven't taken the time to playtest yet.

-Syr Konrad, the Grim: triggers twice, once when your creatures die, and also when you exile them to make enchantment tokens with Myrkul.

-Ondu Spiritdancer: With Myrkul, Lord of Bones and Grim Guardian on the battlefield, playing Ondu Spiritdancer and finding a way to kill it will infinitely ping all opponents to close out the game.

-Tyrite Sanctum: Offers a backup way to give Myrkul indestructible

-Windborn Muse: Build-your-own Ghostly Prison on a creature with Myrkul

-Loxodon Gatekeeper: Build-your-own Kismet on a creature with Myrkul

-Stinging Study: offers a big burst of card draw while also lowering your life total to make Myrkul indestructible.

-Options like Plumb the Forbidden and Deadly Dispute could be fun to both sacrifice creatures to turn into enchantments with Myrkul as well as generate card advantage.

In my tinkering around with Myrkul I can definitely relate to wishing that you could run more than 100 cards; I had the same problem with both Myrkul and Anikthea! They're both pretty open ended and also lean into super supported strategies, (enchantments, graveyards, tokens), so there's an over abundance of fun cards to build with; and ultimately I just ended up messing around with multiple builds for both of them. Overall I think your deck looks like a lot of fun to play, +1 from me!

kirbysan on Anikthea Hand of Erebos - Constellation Population

1 year ago

Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:

  1. If nobody in your pod plays blue what do you swap Carpet of Flowers out for?

  2. Is Mirri's Guile superior to Sylvan Library because we generally don't need the extra draw?

  3. Is Reconnaissance just for free attack triggers off Anikthea without dying?

  4. Is Malakir Rebirth  Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.

  5. Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.

  6. Is there a reason you're not running Grim Guardian? I liked it as an alternate finisher when someone drops The One Ring or a Solitary Confinement or other fog style effects.

  7. Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.

jonjonhholt on Gwyllion Harvest

1 year ago

Blood Fountain is my goto for gy recursion as the blood token it gives you can be nice cycle early on, might be an alternative to Font of Return. It loses the enchantment synergy with Grim Guardian but that feels like a relatively minor theme for the deck. regardless, love the list :)

KylerStar on Save a Horse, Ride a Toad!

1 year ago

I use Vesuvan Duplimancy as the wincon in my deck, Tatsunari, Frog Boi! Used a lot of Frogify effects as my removal. Been swapping them for enchantments that permenantly tap so that they can still be used to copy Keimi, Grim Guardian, Venerated Rotpriest.

NV_1980 on *Retired* Not Quite the Odyssey

2 years ago

Hi,

Wow, this deck brings back memories. My wife used to play a deck she called 'Stopping Power!'; facing off against it was brutal. Some fun, budget additions I can think of (based on that deck):

Have fun brewing!

Regards,

NV_1980

NoopyNolife on Esper Shrine Control

2 years ago

Hi legendofa! No worries about the midnight rambles haha. I think Grim Guardian's 1/4 body is the best part about it; the 1 life loss feels inconsequential compared to Sanctum of Stone Fangs which costs one mana less. Underworld Coinsmith looks better to me, gaining life is super important to live to the end game, the 2/2 body is fair for 2 mana and it being a life/mana sink later in the game is great. I'm going to test it out, could be that my budget manabase doesn't like it, but it's worth a shot!

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