Fetid Heath

Fetid Heath

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Fetid Heath Discussion

magicbike on Isshin, Two Heavens as One

1 month ago

1xInspiring Vantage 1XConcealed Courtyard 1xBrightclimb Pathway  Flip 1XBlightstep Pathway  Flip 1xNeedleverge Pathway  Flip 1xRugged Prairie 1xFetid Heath 1xGraven Cairns

haha hey i did it markt te cards lets gooo learning

i bought these can you guys help me with looking for witch one to take out first

magicbike on Isshin, Two Heavens as One

1 month ago

i bought some lands Needleverge Pathway Pillarverge Pathway Concealed Courtyard card:Brightclimb Pathway // Grimclimb Pathway Blightstep Pathway Searstep Pathway Inspiring Vantage Rugged Prairie Fetid Heath Graven Cairns

i hope this get my deck steaming dor a while you guys can help me witch one i need to get out of my deck for these ones

DawnsRayofLight on Isshin, Two Heavens as One

1 month ago

DreadKhan makes valid points.

I prefer to run shocks, Core set, and filter lands (like Godless Shrine, Isolated Chapel and Fetid Heath respectively) as well as the flip lands (Brightclimb Pathway  Flip for example). I wish I could justify getting cards like Plateau

There are other ways of making a good land base as DreadKhan mentions. The recent Innistrad set Dual lands are pretty good and hopefully the commander lands will drop in price once Baldur's Gate hits. Shock lands aren't too pricey these days, save for a couple of them. They have been reprinted several times. The Strixhaven lands are also pretty good.

I have recently updated my Isshin list if it helps give you some ideas: Obi-Wan Can Blow Me. I went more midrange with it and it runs amazingly.

bushido_man96 on How Many Dual Lands Should …

1 month ago

Playing in black and white, you don't have any issues with card draw, so I wouldn't concern yourself with putting card draw options in your mana base too much.

I personally don't like filter lands like Fetid Heath or Mossfire Valley, or anything from those cycles. It's like having signets in your mana base, and that just bothers me for some reason. I don't want to pay mana to tap a land for two mana.

I would say that you would probably want to run between 10 and 12 dual type lands in a two-colored deck, depending on the balance of the two colors in the deck. Of course, your mileage may vary. I like to run as many basics as I can. If budget isn't a concern for you, then running all the pricy duals may be your jam. My budget is limited, so I run rather budget mana bases, usually with tapped lands. Aside from the dual lands you run, staples like Command Tower and Exotic Orchard help to smooth things out. And don't forget about useful utility lands, based on what your deck wants to do. Ghost Quarter and Tectonic Edge are always pretty useful.

DemonDragonJ on How Many Dual Lands Should …

1 month ago

I am planning to soon build my first two-colored EDH deck, so I would like some advice for it. More specifically, it shall be a two-colored deck with Liesa, Shroud of Dusk as the general, and I am wondering how many dual lands I should put into such a deck.

Obviously, lands such as Godless Shrine, Isolated Chapel, and Fetid Heath are a given, but, after that, I am less certain. In any other deck, I would never include a lifegain tapland, but a deck such as this could take advantage of the life gained from Scoured Barrens. Vault of Champions and Concealed Courtyard are too situational, but I would have no problem with Shattered Sanctum; Tainted Field and Temple of Silence are nice, but nothing spectacular, and what about Silent Clearing? Is it good, or does War Room render it obsolete?

What does everyone else say about this? How many dual lands should a two-colored EDH deck contain?

DawnsRayofLight on Isshin, Two Heavens as One

1 month ago

The mana base is a bit slow all the tap lands. You will consistently find yourself behind a turn due to the lands coming into play tapped. it would be best to replace the guildgates and cards like Akoum Refuge with lands like:

Sacred Foundry, Godless Shrine, Blood Crypt, Graven Cairns, Fetid Heath, Rugged Prairie, and Savai Triome. some fetches can help with consistency too: Marsh Flats, Arid Mesa, Bloodstained Mire

nbarry223 on Glittering Company

3 months ago

Came across Agadeem's Awakening  Flip which would almost work as a clunky recursion combo assembler if flooded, so I definitely think that is worth considering. Field of Ruin like I mentioned earlier, is solid land hate that replaces itself with a colored manasource. Kazandu Mammoth  Flip / Blackbloom Rogue  Flip / Tangled Florahedron  Flip would be a 'land' that could be found with Collected Company, just be careful of how many tapped lands are included if you decide to include any of those.

Mistveil Plains could help with the mill matchup, and it works to give you a Chord of Calling target if needed, plus it is findable with fetches. Oran-Rief, the Vastwood lets you get a lot out of Kitchen Finks, so it may be worth an inclusion. It would also help if you transition to an aggro strategy during the match.

I've personally always liked Reflecting Pool as a singleton psuedo-mana fixer and one or two of the filter lands (Wooded Bastion / Fetid Heath / Twilight Mire) in 3+ colored decks to alleviate the burden of all the life loss cards (shocks + fetches).

Castle Garenbrig would work as some slow ramp, probably not worth it, but figured I would mention it. Turntimber Grove / Llanowar Reborn would help to get more out of Devoted Druid and the like, although it probably isn't worth coming in tapped (the Grove would sort of be a combat trick when found with Elvish Reclaimer as well). Turntimber Symbiosis  Flip / Emeria's Call  Flip would be some other clunky options, that I just don't think are worth it.

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