Didgeridoo

Didgeridoo

Artifact

: You may put a Minotaur permanent card from your hand onto the battlefield.

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Trade

Have (2) pskinn01 , kpral
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Printings View all

Set Rarity
Masters Edition III (ME3) Uncommon
Homelands (HML) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Didgeridoo Discussion

LeonSpires on Minotaur Tribal

1 hour ago

ElTacoDude Thanks! I was going back and forth on Didgeridoo as most of the Minotaurs are 3 CMC and Didgeridoo's activation is . But I think it's worth it as it puts the Minotaur into play and thus gets around counterspells. I am planning on hopefully adding it soon. Thanks for the suggestion!

ElTacoDude on Minotaur Tribal

1 hour ago

fun deck! +1. Didgeridoo is only like 3 bucks i think. idk how good it is, but it sure is on flavor. :)

Coward_Token on Minotaurs are the Best Tribe, No Bull.

2 months ago

Didgeridoo is at less than $4, surprisingly cheap for a functional reserved list card imo

(here's hoping for some more tribal support in THB, Amonkhet was such a tease about it)

Free_Iona on Neheb - Minotaur Discard

8 months ago

+1 for having Didgeridoo

Is there anything in particular you find that the deck lacks? Like card draw, or does it struggle in the late game? Obviously you've done a lot of research already with the size of the maybe board and sideboard.. so it may be good to know what you're after with recommendations in order to help out. How has this deck performed so far?

1 idea may be to cut back on cards that are more "win more" - that is, they only really help you when you're ahead, and are dead cards when you are behind, at parity, or at the beginning of the game.

Also, I do recommend trying to narrow down your focus. Is it a madness edh, a group slug, a minotaur tribal? knowing this will help you cut down the number of maybe cards and help you define the strategy, replacing redundant cards.

Good luck!

HalbrechtHalbrecht on Destructive Minataurs

1 year ago

Have you considered Didgeridoo ?? :) It doesn't play nicely with Ragemonger , but it would be a fun card to play around with. Mostly it's just a weird old card that most people don't know about and play, which is kinda sad!

You might also consider Neheb, the Worthy for some more whole-team benefits. Especially if you switch out some of your minotaurs for more of the ones that reward you for discarding.

A creature I'd recommend removing is Felhide Minotaur . There's too many other good minotaurs — no need for a vanilla one!

majorappliance on MTG: Behind the Music

1 year ago

You should run Talruum Piper since you can Didgeridoo it, do the doo~

0ris on Card creation challenge

1 year ago

Arzdruun, Sworn to Sengir

Legendary Creature - Vampire Minotaur

Haste, First Strike

Other Minotaurs you control have Haste.

If you have one or fewer cards in hand, Minotaurs you control have +2/+0, First Strike, and "Whenever this creature deals damage to a player, each player discards a card."

7/4

Their spiritualism forgotten under Arzdruun's command, the Anaba became Baron Sengir's finishing touch in conquering Ulgrotha.


Minotaurs want to be really big, since the only reason anyone would play them is Didgeridoo. That said, I wonder if Arzdruun here could take my beefy bois into Legacy. I know my Minotaur deck would love this guy, at least.

Make a usable card that might have its home plane as Ulgrotha/Homelands... or not. If that's too much of a task, make a better Emmara Tandris.

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