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ComboCrazy I'll tag you again when I do the deck description so that it'll explain everything you asked. My computer died and doing all that on my phone is a pain. Tomorrow I'll go to the library and do it.
February 26, 2017 12:31 a.m.
ComboCrazy I didn't take offense at all. I just didn't understand what you meant. Believe it or not this deck is incredibly resilient, and very easy to assemble the combos. You are correct that a Jester's Cap would be upsetting. But that is a turn 4 play(usually), and by then I should be able to play able to play around it.
February 24, 2017 8:56 p.m.
Ixnay on my last comment. On my phone and I guess skipped over the part where Mana Vault is already in the deck.
February 24, 2017 12:07 a.m.
February 24, 2017 12:03 a.m.
My bad completely! I thought it said three or less. You are correct. Nevermind my comment haha.
February 23, 2017 12:12 p.m.
Also, is Walking Ballista something to consider with the infinite mana combos you have?
February 23, 2017 2:09 a.m.
February 23, 2017 2:07 a.m.
ComboCrazy while I understand I am missing some of the main combos of artifacts. This deck is a combo deck.
Doomsday puts the following cards in my deck in the following order from the top: Thought Scour, Worldgorger Dragon, any card, Animate Dead (or any varient), the lastly any card. When I draw Thought Scour I target myself. Worldgorger Dragon and the next card are milled and I draw Animate Dead. I then do the infinite mana combo, which will Flicker breya and in response just keep bolting people before Worldgorger Dragon's ability resolves.
Sharuum the Hegemon combos with Phyrexian Metamorph. Sharuum is on the battlefield, then I play Phyrexian Metamorph copying Sharuum. The legend rule applies and the original sharuum is put into the graveyard. Phyrexian Metamorph triggers returning the original Sharuum. Legend rule applies again and this time get rid of the Metamorph. This is infinitely returning cards from the graveyard so Bitter Ordeal takes everyone out as could Disciple of the Vault. If Reckless Fireweaver is on the battlefield then it damages each opponent to death.
Notion Thief and wheel effects.
This deck is a combo deck, just maybe not combos that you knew about. I have left out some "main" combos of artifacts, but the reasoning is I decided to make this deck somewhat competitive.
February 22, 2017 9:41 p.m.
swimtothemoon Wow I did not catch that at all. Thanks man!
Damn, it would've helped so much with the wolf theme.
February 22, 2017 5:45 p.m.
ComboCrazy - Let me know what you think of the new iteration. Artifact Flicker just doesn't work well. I decided to go an extreme combo route. If you have any questions about cards let me know.
February 21, 2017 9:08 p.m.
Thank you hyperlocke! That does clear many things up!
One last question, If I have only one wolf untapped to block, even all of the wolves that are tapped can still be apart of the band when I block?
February 21, 2017 9:09 a.m.
Let's say I've created 6 tokens with Master of the Hunt.
When I declare attackers, do I tap all of the wolves I want to band? Does the wolf attacking get the power of all of the other wolves in the band?
Let's say my opponent declares an attack with a 4/4 creature. Not that I would want to, but can I divide the damage done so that it would kill 4 of my wolves? Or can i only redirect the damage to one creature?
Looking online and gatherer didn't help but so much. Looking for a better example of how this works, or a less confusing description.
February 21, 2017 6:38 a.m.
As far as suggestions to take out for Retribution of the Ancients you could switch one or both Victim of Nights. You're essentially taking out removal for removal here, and Retribution of the Ancients is only one mana. It also replaces the reason you have Victim of Night in the deck, which is to take out anything above 4 CMC. Possible suggestion. If you really want to keep those in maybe one of each Abrupt Decay and Fatal Push. That way you still have 8 removal spells for all scenarios.
As for Primordial Hydra I would suggest one Walking Ballista. The one thing about that is it takes 4 mana to add counters on it. Primordial Hydra is free to add counters at the costs of only one extra mana. Honestly, I would possibly replace two Walking Ballistas with two hydras. However, not sure how attached you are to it.
I would be curious in how you like my deck that is somewhat off the beaten path. Would appreciate any feedback. From the grave my knights will arise. HAIL HAAKON!.
February 19, 2017 7:52 p.m.
I would suggest maybe play something along the lines of a serious endgame beater. Primordial Hydra seems like it would just seriously get out of hand with this deck. You have a lot of mana effects to increase the counters on your creatures, so why not a creature that just builds itself up turn by turn? It may be somewhat of a "win more," but can seriously combo with the next card I mention, if either become appealing.
Has anyone brought Retribution of the Ancients to your attention? I understand you want to build up your counters, but this is a nice card to get you out of a jam against something big. If you're counters just never stop from your creatures, then you have no worry about this being a dead card.
This deck looks like it could run out of gas quick. Something to possibly consider for card draw could be Inspiring Call. Three mana can be intimidating for this card, but at instant speed you can play it turn 5 at your opponents end step and refill your hand. Something to consider. Another card draw that may be worthwhile to look into could be Dark Confidant. Granted, he does nothing for your counters, but you play only 3 cards with CMC 3, the other CMC cards are worth gaining advantage of over losing a little life, and you Walking Ballistas and Hangarback Walkers are CMC 0 if they get revealed.
If you don't want card draw I would probably encourage mainboard disruption in the form of hand disruption. I see you have three Thoughtseizes in the sideboard, maybe try to move them mainboard? Or even Inquisition of Kozilek so you don't lose life.
Lastly, possibly consider one or two Urborg, Tomb of Yawgmoths in here. Your Ghost Quarters don't produce colored mana, and this may be unlikely, but if you get into a situation where your life total is too little where you don't want to fetch the land doesn't go to waste. However, if you haven't had any color problems then maybe that one isn't worth trying out.
Honestly, I did have a little trouble thinking of enough cards to take out (which I guess contradicts me giving you advice), however here you would have Thoughtseize taking the place of your one drop which then gives you hand disruption. Retribution of the Ancients acts as multiple removal spells since it can be used until it is destroyed, and if you play enough counters (which I think you do) then it is a continuous death trap. Primordial Hydra acts as your "answer me now" end game beater that just continues to grow insanely big if left unchecked. And of course card draw in the form of Dark Confidant since I would say he would be the better choice to make if you wanted to add card draw. Overall impressive deck man and keep it up +1.
February 17, 2017 1:39 a.m.
Heyy berryjon! Wow, thank you so much for using my confusing and nonsensical thoughts for an article. Just wanted to thank you, and of course mention one of my favorite combo pieces.
In my Rakdos the Defiler EDH deck (purely a rakdos Hate/Control deck) I love getting out Exquisite Blood and Heartless Hidetsugu. Granted, after the first time it worked, my playgroup doesn't allow me to keep both on the board anymore without me exhausting all of their resources beforehand, it nevertheless is a fun way for me to watch my opponent's life slowly drain from their eyes.
February 16, 2017 3:35 p.m.
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