Pheardemons Deckspert

Hello there fellow Magic players! Love the game, spend WAY too much money on it that should go to other things, and maybe one day I'll actually own all the cards and decks that I want. Probably not.

Am always open to advice and suggestions for any/ all of my decks. Thanks for taking the time to read this, and possibly looking at my decks. Have a great day!

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Julesreddragon says... #1

Pheardemons the deck is calledMoltenheart and the goal is to survive until I get big dragons then hopefully end shortly after! Sorry I’m not quite as good at describing as you are!

August 29, 2018 6:55 p.m.

Pheardemons says... #2

Julesreddragon of course man. Just send me a link to the deck and let me know your budget, as well as what you're trying to do with it.

August 29, 2018 4:01 p.m.

Pheardemons says... #3

Julesreddragon of course man. Just send me a link to the deck and let me know your budget, as well as what you're trying to do with it.

August 29, 2018 3:59 p.m.

Julesreddragon says... #4

HeyPheardemons! I noticed that you are often helping people with their builds and your from the grave deck is fantastic. Would you be willing to give mine a look?

Thanks in advance!

August 29, 2018 2:36 p.m.

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furrycombatwombat - We've had some different experiences then. Again, that's fine. What matters is if Julesreddragon likes the card or not. He apparently hasn't, which is why I offered the Mouth of Ronom as a potential replacement.

Verix Bladewing is an interesting thought clayperce. Would you argue that taking out two Thunderbreak Regents is worth two Verix Bladewings? Personally, I would say running 4 Regents would simply be better, but I guess the late game kicker effect is definitely relevant. I guess one could argue that Verix would make Regent's effect better since you're playing more dragons for them to try and target. Interesting.

And Julesreddragon, the answer to your question is yes. You should see your deck being MUCH more consistent than what you had previously (before the updates and whatnot). I'm sorry to keep saying this, but right now is simply about playtesting and tweaking to your meta (or the meta in general if you want to go to big tournaments). You may come to realize some cards don't do near as well as you thought, while others are absolute necessities that you weren't even sure would make the cut. That is just the way magic goes. My only suggestion is against Thundermaw Hellkite, as I have not seen that many flyers (Lingering Souls has kind of fallen off, but Spirits are back) that are that relevant for the one damage or tapping. I would say maybe more Regents or try Verix. However, if he's done well for you then by all means keep him. Other than that, good luck with Skred Dragons in modern my good sir.

September 14, 2018 9:57 a.m.

I just thought of something you should probably consider Julesreddragon. Nothing in your sideboard does much (or anything) against control. In general Cavern of Souls would help, but until then here are some cards I think you should consider: Guttural Response, Ricochet Trap, and/or Boil. I am partial to Guttural Response over Ricochet Trap because Guttural can counter Gifts Ungiven in storm decks (which is pretty big in the meta right now), as well as the niche decks that use it to put big creatures in the graveyard to reanimate. However, I have known others to have the argument of saying they like Ricochet Trap better because while it can also counter counterspells (you change the target to Ricochet Trap, and when Ricochet rseolves their counterspell fizzles on the stack) it can change the targets of things like Lightning Bolts, Lightning Helixs, Path to Exiles, and the rare Ancestral Vision that would allow YOU to draw three. I haven't seen that card in the meta recently, but still a possibility. I felt that Guttural Response was more relevant, but I can't deny changing the targets of things to save your planeswalkers and creatures is also good.

With miracles now a thing in modern, Boil is also a pretty good card to look into. They may very well counter it, but being an instant if you cast it on their end step and they counter it, it may open up one turn for you to land the one threat you need to beat their face. Also, control never really leaves the meta. It doesn't hurt to have one or two cards that can play against them.

Based on the sideboard you currently have I would recommend taking out two Grafdigger's Cage, and one Batterskull for two Guttural Responses or Ricochet Traps, and the one Boil. Now, if you end up taking the Relic of Progenitus out of your mainboard, I would change that to take out Batterskull, one Pithing Needle, and then a third thing of your choice. Whatever may not be prevalent in your meta. These cards may seem specific to control, but your control matchup is pretty bad. Your cards are big and most likely you'll only be casting one spell a turn which they can easily counter and continue to counter because a lot of their spells replace themselves.

September 11, 2018 2:47 p.m.

Koth of the Hammer would be a great mana ramp, however if you're going to go that route (including Simian Spirit Guides) then you're closing in on traditional Skred. There's nothing wrong with traditional Skred, but you said you wanted to specifically stay dragons Julesreddragon. Also, be careful with Simian Spirit Guides. In decks that want to be explosive, it's great. Dragons, however, are not. Simian Spirit Guide operate in three ways, mana ability early (great), a 2/2 vanilla creature for three mana (bad), or be a dead card in your hand (or topdecked) later in the game (bad). For this particular deck it isn't great 2/3 of the time. Decks that want to be more explosive early to control the game like mono-red prison can make use of the "bad" factors better as their control of the board doesn't take them out of the game for one bad topdeck. I would not recommend Simian Spirit Guide in this build. I would argue that another creature removal spell would be better to control the board more until you can get your threats.

furrycombatwombat - In playing traditional Skred as long as I have, I can say that Scrying Sheets has been a factor very often. I also play big spells similar to dragons, so even then I can say that trying to filter further for an answer is helpful. We seem to disagree on this card, which is fine. Julesreddragon you haven't seemed to care for it, so by all means playtest something different. A late game land that has helped me (occasionally) is Mouth of Ronom. It is colorless damage for Etched Champions and pro-red creatures (Kor Firewalker, Burrenton Forge-Tender). You can see if that is something that helps you more.

I would not take the Relic of Progenitus out of your mainboard unless they have done nothing to help. Graveyard hate is very relevant in modern, even in a blind matchup. At worst, it is a two mana cantrip which can be helpful. However, if they're not helpful, then upping your Blood Moon, Mind Stone, and Skred count would be what I would recommend.

September 11, 2018 2:19 p.m.

furrycombatwombat - I disagree. This deck is midrange to late game, and Scrying Sheets allows a lot of value of trying to ensure that you draw further into the deck. Now, in saying that, I do agree that Cavern of Souls would be a good addition because control decks do tend to wreck this deck. Maybe a 1-1 split? However, Julesreddragon if you think Cavern of Souls would be better, then definitely playtest. Always, just playtest.

As for speeding the deck up, you kind of can't. In keeping dragons, you kept a deck that doesn't even want to do anything until turn 3 or 4, and even then that is you just starting your deck. That is the reason for running the amount of damage spells and board wipes that you do. You have the Mind Stones to try and help speed it up, plus your Sarkhan, Firebloods. In keeping dragons, you're trying to control the board until you can get your dragons out.

September 10, 2018 11:06 p.m.

Just came back to see how the deck was doing. I was wondering if you've had time to collect the cards and playtest the deck yet? Judging by the list you have above, you should find that this deck is much more competitive than what you were playing with before. It's not top tier (unfortunately Skred will need to live between 2.5 and 1.5 for now) but you should be finding more consistency with your deck. If not, let us know what you're having problems with and we can try to mitigate. Good luck Skreding your way to victory my friend.

September 10, 2018 9:57 a.m.

Alright, I'm back. After reading the comments and looking at your deck now, I don't believe there are too many things I can say that won't be redundant. Here's a few that I believe will be helpful.

Take Alpine Moon out of your sideboard. You have 4 Blood Moons main and three Molten Rains in your sideboard. Whatever land you are worried about you already have enough to deal with it. Also, I completely agree that Relic of Progenitus is an amazing card to deal with graveyards, I've played with it main enough to know that it isn't the card you want to sideboard for. Grafdigger's Cage I believe would be superior in this spot. Also, I'm not sure you need 4. The Anger of the Gods in your sidebaord probably needs to be main. I run five sweepers in my main, and I still wish I could find more sometimes.

I suggest taking out one Molten Rain, Alpine Moon, 4 Relic of Progenitus, and the one Anger of the Gods for three Grafdigger's Cage, two Sorcerous Spyglass (or Pithing Needles) and two Damping Spheres. This sideboard would give you a better chance against decks that are going to be your weakness like storm, tron, and many combo decks.

For the mainboard here's my suggestions for now. Take out both of the Roasts for two more Anger of the Gods. Roast is a great card don't get me wrong, but your Skreds will get there eventually, and you have a lot of targeted removal. You need more board wipes for the current meta. I would suggest finding a place for the Relics but I can't think of what to cut at the moment. Everything else seems more important for your deck.

I do want to say one thing for your deck. There were a lot of comments of Draconic Roar being a bad card, and Thunderbreak Regent not being worth playing because it can be hit by Fatal Push (which is a valid reason) but one of the "backup" ways to play with dragons is to deal damage that can't be stopped. Draconic Roar can deal three to the face without targeting your opponent which is relevant. Also, Thunderbreak Regent has the same reasoning. Because you're hard hitting, if they take 6 damage, and then any one attack from a dragon, they will have to think twice before doing anything else. People are already fetching and shocking, so your damage becomes that much more relevant. Personally, I would say to have 4 Thunderbreak Regents before any other dragon, then fit the rest around what your deck. Of which, since your dragons, Draconic Roar becomes that much better. That is my opinion however, and I think you should playtest both ways before making a final decision.

September 3, 2018 11:53 a.m.

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Finished Decks 24
Prototype Decks 2
Drafts 0
Playing since Innistrad
Points 235
Avg. deck rating 16.19
T/O Rank 493
Helper Rank 273
Favorite formats Commander / EDH, Modern
Good Card Suggestions 333
Cards Added/Fixed 1
Last activity 5 days
Joined 3 years