Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Promo Set (000) Rare
Planar Chaos (PLC) Rare

Combos Browse all


Creature — Elemental

Trample, haste

At the beginning of the end step, sacrifice Groundbreaker.

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Recent Decks

Groundbreaker Discussion

sylvannos on Any good Tribes in Naya?

1 week ago

Naya Elementals with Collected Company is fucking hilarious. You cast Collected Company and flip over Ball Lightnings/Groundbreakers and clock your opponent for 12 on turn 3.

hungry000 on Help Choosing a Deck for ...

1 week ago

There's a neat RG aggro deck on here called CoCo Ball Breaker that played Bloodbraid Elf with Ball Lightning and Groundbreaker. It doesn't have Bloodbraid anymore, but it worked pretty well when it did. I think someone made a video of it being played. You could even combine that idea with a Primal Forcemage deck (like this: to make it even more explosive.

landofMordor on Just Stompy

1 month ago

Reverent Hunter > Groundbreaker. sweet deck!

Maaagic on Mono Green Stompy

1 month ago

I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:

Thrun, the Last Troll, Nissa, Vital Force, and Collected Company are all great sideboard options for the grind.

Creeping Corrosion can demonish some decks as a one of in the sideboard.

Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.

At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.

There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.

You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.

I don't like Groundbreaker because it is not a permanent threat, and those are better.

I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.

Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.

Aragon_Neotrix on Mono Green Stompy

1 month ago

3 drop wise you could use

Managorger Hydra, Renegade Krasis only needs one other creature to start being explosive, one Rhonas the Indomitable I think is a good decision, Groundbreaker can end games with aspect of hydra, Spawnwrithe can force bad blocks, Witchstalker isn't bad, Boon Satyr is great mid and late game. Still gonna suggest Thrashing Brontodon and Beast Within for sideboard

bouf on Mono Green Stompy

1 month ago

iischris I'm finding that two Groundbreakers is a good number to have as it makes for a pretty good finisher. Plus, there's then the chances of CoCoing into both of them which is always fun. As for Collected Company, I've only ever used one so I can't say for running more. However, having just a single one made my deck feel a lot more aggressive. Even so, I wouldn't run more than two has I can already get many creatures out before I can play it.

Has Treetop Village been helpful for you? I was thinking about getting it, but decided against it as it didn't seem worth it to me. I feel as though I'd wouldn't need to turn it into a creature that often and it'd be better to just have a Forest instead.

Braingamer on Mono Green Stompy

1 month ago

tacolad I just today changed Garruk's Companion for Kalonian Tusker but in the few games, I've played today it's worked out more than Tusker did. Also, Nykthos, Shrine to Nyx works out almost every game and allows me to play my hand possibly on turn 3. And for Treetop Village, I never used it for swinging and it was almost always a forest that entered tapped. As for the 4 Groundbreaker, what amount would you recommend?

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