Groundbreaker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare
Promo Set (000) Rare

Combos Browse all

Groundbreaker

Creature — Elemental

Trample, haste

At the beginning of the end step, sacrifice Groundbreaker.

Groundbreaker Discussion

Flooremoji on True Budget Mono Green Burn

2 weeks ago

Not sure if it's worth it Haha, but you really need Groundbreaker and Uktabi Drake . Maybe if your ambitious you can include Hornet Sting . Timbermare is better then boomkegs probably :)

Peterzin on Kresh EDH

1 month ago

dragonforce60 I appreciate the suggestions but most of these cards aren’t powerful enough to be playable.

I’ll try to go through each cards and give a decent reason

Groundbreaker , Ball Lightning - lack of effect on board state, best case they do 6 damage to a single player which is nothing in web

Explosive Vegetation - considered running this however you are better off adding a farhaven elf, this will allow you to ramp earlier and have something to sac/ trigger to a like birthing pod or Mikaeus.

Hellspark Elemental , Lightning Serpent - same as ball of lightning

Doom Engine!!! - not bad but the 6 damage doesn’t do much, better off playing Wurmcoil Engine which will trigger more kresh, and also has lifelink

[ukabi drake - really just a dead draw 90% of the time, similiar to ball of ligtning

Scourge of Skola Vale - interesting effect however I don’t see the point of transferring ++ counters from one creature to another, this would to better in a deck with lots of walls for ex

Become Immense - most of our creatures are already large enough, you are better giving them something like trample or hexprokf, if you want something that goes good on big creatures I recommend Mage Slayer

Life's Legacy - interesting card that I heavily considered, ultimately you want to keep your large creatures around as that’s how you win games, fling is the exception as it’s at instant speed

Ultimately kresh is greater at getting big, and he goes greater with mass removal that you should already be playing, this deck really goes to try to solve the problem of kresh not having any self protection(like hexproof) or evasion. I like what you did with the fast attacking creatures that die instantly however these cards aren’t good when kresh isn’t around, so you are better of

Zakkaery on Naya Vexing Pelt Aggro

2 months ago

Maybe if you want a bit more staying power you could replace Groundbreaker with Steel Leaf Champion. Also with the amount of creatures your have you can consider running Collected Company as a option to flood the board with your aggro.

Deadpool5 on Mono Green Stompy

3 months ago

Hi MonkeyTemple, thank you! Unfortunately I haven't played with this deck for months so I'm not very updated on the last changes, but what I would change would be Wasteland Viper for Pelt Collector since the combo with the geist and Groundbreaker is really strong.

Let me know your results with this deck and I hope you'll have fun with it!

magus_oblivion on Boros Burn

4 months ago

Ok, so here's what I'm thinking for this deck. Option 1: Go for a typical burn deck. Red with a splash of white. This is a well-established deck in the metagame, and you can look up a decklist online. You would run Goblin Guide, Monastery Swiftspear, Lava Spike, Searing Blaze, etc. in addition to the burn spells you've already got here. Some people run Vexing Devil in place of Goblin Guide, which I personally think is a good move.

Option 2: Green-red aggro. More creature-oriented, this would be a little slower than burn but also more resilient and heavy-hitting. The idea one guy I played against had is that Pelt Collector is an excellent 1-drop that combos with a few key creatures. If you play turn 1 Pelt Collector then turn 2 Vexing Devil, and your opponent pays life to sacrifice the devil, then Pelt Collector winds up with 2 +1/+1 counters on it. Same with Ball Lightning and Groundbreaker. In addition, Bloodbraid Elf cascades into basically any of these, and you have the colors to run Atarka's Command which is a strictly better Skullcrack. The mana base can be a little shaky with 3 red for Ball Lightning and 3 green for Groundbreaker if you do both, so I'd run a minimum of 4 Stomping Ground and 4 Wooded Foothills, probably at least 2 Copperline Gorge, and then maybe 1 or 2 Raging Ravine. The guy I played against also ran Domri Rade, which could help when you run out of cards in hand. I ended up winning the match on the back of Vampire Hexmage in my mono-black midrange brew, so having a way to deal with first-strikers might be important since humans typically runs Thalia, Guardian of Thraben.

Option 3: Go for some form of midrange build, possibly in Naya colors. I'd have to do some research to figure out what this would look like, as I generally just haven't seen Naya colors played at all. Usually at this point people just play Jund colors since black tends to give then access to better cards than white. But it would be cool to see what white can do.

Watertower420 on Mono Green Stompy

5 months ago

Groundbreaker testing is quite interesting with the Pelt Collector btw. 4/4+ trample at the end of turn 3 with average plays. I've decided on 3x Experiment One, 3x Pelt Collector, and 3x Dryad Militant, with -1 Kalonian Tusker. Our lists are pretty similar. The regeneration on E1 is very worthwhile and Pelt Collector is great except for a top deck. The Militant has the ability to Turn2 add counters to either (and its gravehate is sooo good) and with 6x "evolvers" its easier to get one in your starting hand. Just my suggestions. Love this deck.

ValueBear on Mono green stompy

5 months ago

Update time!

Pelt Collector is awesome. It has unseated Experiment One as the best one drop available. So to accommodate this change I have removed Elvish Mystic and 2 experiments in favor of the full playset of pelt collector (pelty). The fact that pelty triggers off of creatures dying makes him a much better top deck, as you can play him pre combat and if any creature trades lil pelty will grow. In addition the trample clause is icing on the cake. It facilitates more aspect of hydra blowouts.

The second change is removing Leatherback Baloth in favor of 2 Groundbreaker. This change is for several reasons. 1, I really just want to try the card, it is explosive and helps win out of nowhere. Fits my play style perfectly. 2, with Pelt Collector becoming a 4 of, groundbreaker will always trigger it, almost 100% of the time it will trigger pelty twice. 3, it allows for the curve of T1 pelty, T2 geist, T3 steel leaf, T4 groundbreaker + aspect. That is just the dream! If anyone has any experience with these cards please share them! I am keen to learn as much as possible!!

lagotripha on RG Pelt Collector Aggro

5 months ago

Experiment One seems like an easy 4 alongside pelt, but that makes me want to build it as Strangleroot Geist/Young Wolf with Groundbreaker, and undying quickly wants more sac outlets for value.

Load more

No data for this card yet.