Fury of the Horde

Fury of the Horde

Sorcery

You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

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Trade

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Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Rare
Coldsnap (CSP) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
1v1 Commander Legal
Duel Commander Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Custom Legal
Block Constructed Legal
Limited Legal
Highlander Legal
2019-10-04 Legal
Modern Legal
Vintage Legal
Tiny Leaders Legal
Legacy Legal
Oathbreaker Legal
Commander / EDH Legal

Fury of the Horde occurrence in decks from the last year

Latest Decks as Commander

Fury of the Horde Discussion

KongMing on Gallia's Endless Revel

1 month ago

Meanwhile, some cards that catalyze combat for you: Breath of Fury, Combat Celebrant, Dolmen Gate, Fury of the Horde (Gallia approved), Hellkite Charger, Invasion Plans, Legion Warboss, and Moraug, Fury of Akoum.

I'm not going to look up all of these last ones, but find some ways to close the loop with your graveyard, either using creatures like Eternal Witness that you can swing with to draw more cards, or guys like Feldon of the Third Path that can make great early-game use out of big beaters you discard turn 4.

Peoyogon on Lets Play Fetch

2 months ago

I really like the direction you are going with this!

Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).

Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.

marn3us on Akiri, a Boros New Hope

2 months ago

jakeyuki12 : thank you very much again for the suggestions, I totally agree and I'll make some adjustments to the list. I'd love to add the Swords of X and Y but unfortunately they are crazy expensive so I'm not going to include them (same for fetch lands, ancient tomb, and other really expensive lands that I don't own). The only exception is the Sword of Fire and Ice because I was gifted a copy of that one and the card draw is always useful.

I'll definitely add the Fervent Champion immediately, he looks really good at carrying equipments and the free equip cost is fantastic. My first take on this list was to make a really quick start, but now that I think of it I totally agree with you and DespairFaction that the deck needs to be more midrange.

PS: yes I definitely found the place to fit the Sunforger, that card is too good to pass on ;) Thanks again for the help!

DespairFaction : thanks a lot for the help! I'm afraid I couldn't find your video, could you please send a link to me (in PM as to not break any rules)?

As for the recommendations, I totally agree and I'll revise my plan so to have more finishers. I'll definitely have to find room for Aurelia and True Conviction (Maraug would be perfect but looks like he's going to be crazy expensive unfortunately). The only hesitation I have regarding Aurelia, the Warleader is that she's a 6-drop who needs to attack to be of any use and creatures are so easy to remove (my meta is pretty heavy on removal, Aurelia has almost never worked when played by my opponents). That said, I'll try her out and if she ends up not working I'll swap her out in favor of Fury of the Horde which is much more difficult to interact with.

I agree with you that the cheap creatures are really bad for the mid-late game, but it's my first Boros deck and I was trying to make sure that I could have some card draw right from the start of the game to try and keep up with the broken things that the other (green) players are doing. That said, I really like your idea regarding hatebears and I'll definitely swap out some useless little creatures for Hushbringer and Remorseful Cleric, thanks again!!

I'll work on the cuts and swaps and really looking forward to watching your video.

seshiro_of_the_orochi on Infinite Combo or Different Ruling??

3 months ago

A little help to avoid future confusion: Abilities that trigger "whenever X attacks/blocks" should be read "whenever X is declared s an attacker/blocker".

So, hypothetically speaking, they trigger once when the creature is declared attacker/blocker. But if you can do this multiple times in a turn, e.g. with Fury of the Horde, these trigger once on each declaration as an attacker. So Wild Beastmasterwould trigger on the first attack and keep the +X/+X until end of turn. Then, when you cast Fury of the Horde and Beastmaster attacks again, the creatures will get an additional +X/+X until end of turn.

Kyle_Winter on Mono Goblin Deck for Commander

3 months ago

First attempt at a deck or not, I'd say this is pretty solid! You have a good balance of cards as well as a decent mana base for the cost to play those cards.

Have you considered Empty the Warrens to add more goblins? It's a bit on the expensive side, but it adds more goblins..

What about Predator Dragon, Preyseizer Dragon, and Thunder-Thrash Elder? These guys are all like Voracious Dragon. Predator Dragon is especially cool considering it has haste! You could turn all your 1/1 goblins in to some real damage!

Finally, what about Fury of the Horde for an extra round of damage?

If you're interested, I recently made a Torbran, Thane of Red Fell deck called Torbran, Thane of Burns. It is also mono-red and it deals with multiplying the damage individual cards deal. Check it out! It may help you come up with more ideas as well.

GenoSans on

5 months ago

Fury of the Horde is good

Last_Laugh on Narset, Budget Commander

7 months ago

My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.

Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.

Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.

Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.

Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty

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