Fury of the Horde
You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Printings View all
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fury of the Horde occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Fury of the Horde Discussion
1 month ago
My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.
Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.
Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.
Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.
Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty
1 month ago
708.2. Although split cards have two castable halves, each split card is only one card. For example, a player who has drawn or discarded a split card has drawn or discarded one card, not two.
1 month ago
2 months ago
I was getting exceedingly hype about a combo deck utilizing Dreadhorde Arcanist. The goal was to use Reckless Charge on Dreadhorde Arcanist before combat, then recur it with the Arcanist trigger, bringing Arcanst from 1 power to 4 power to 7 power. After combat, Fury of the Horde's alternate cost to get a second attack. During the second attack, return Fury using Arcanist to get a third combat. 3 combats x 7 for 21 damage for a neat aggro combo.
Unfortunately Fury of the Horde can only create an additional combat if it is a main phase, so if it comes back off Arcanist it does nothing.
3 months ago
Blazing Shoal, Cave-In, Crash, Downhill Charge, Fireblast, Fury of the Horde Mogg Salvage, Pact of the Titan, Abolish, Intervention Pact, Patrician's Scorn, Reverent Mantra Shining Shoal, Sivvi's Ruse, Sivvi's Valor, Sunscour Commandeer Daze, Disrupting Shoal Gush Mindbreak Trap, Misdirection, Pact of Negation, Snapback, Submerge, Tidal Bore, Veil of Secrecy
4 months ago
Aside from the above mentioned entomb not being legal I think it would be wise to have a couple extra ways to (re)animate. Trimming a copy of fury might be reasonable as well since you might not have enough red cards to pitch to it often enough. My thoughts: +2 Through the Breach +3 lands -4 Entomb -1 Fury of the Horde
4 months ago
Wait TypicalTimmy I think Void Winnower and Haktos work better, cuz Haktos ability gives him protection from all BUT the 2,3 or 4 CMC. Meaning he is completly safe if he gets a 2 or 4 plus said winnover. If he gets 3 ge can be targeted by 3 CMC spells.
As for the voltron build, extra combat steps with cards like Aggravated Assault , Aurelia, the Warleader and Fury of the Horde would probably be really good. Things to make Haktos unblockable like Key to the City , Rogue's Passage and Prowler's Helm would probably be good. Godsend also looks Good.