As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
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|Commander / EDH||Legal|
Scarscale Ritual Discussion
Ouroboros_47 on Nope
4 months ago
5 months ago
Snakes are pretty powerful when build properly.
This list seems interesting, but a liitle crowded creature-wise. In this very aggressive approach, I'd actually cut Hapatra and go deeper on either card draw or removal. Scarscale Ritual is a card I'm still considering for my crocs.
11 months ago
Altar's Reap does look a little tastier... my build does produce massive amounts of tokens (hit for 60 last night, for example, in a grindy midrange golgari matchup) but I like the instant speed. Plus, I already run Scarscale Ritual , so maybe I can do without the 3rd card that Bankrupt provides.
1 year ago
Rez09... thanks for your comments. I'm actually going to try running Everlasting Torment ... I think it was suggested a while back but I never tried it, and subsequently forgot about it. I updated my decklist to accurately reflect the deck as-of-late. I switched out a few things, moved Fatal Push and Blowfly Infestation to sideboard, added 3x Scarscale Ritual s (insane draw value really), moved Duress back to mainboard... the Vraska will be removed, as I don't need it, and Fate Transfer may be removed ultimately.
I've faced only a few different builds recently, but this encarnation seems to be pretty strong. I'm finally getting to the point where I have almost all the elements that I want (removal, draw, control, tutoring, disruption, strength) but am trying to get the balance down now.
Thanks for checking out my build. Cheers!
1 year ago
Tested against a few different decks today. A few observations:
1) Necroskitter and Wickerbough Elder are the utility players, completely interchangeable depending on opposing deck. Obviously, Necroskitter against creature-heavy builds, and Elder against creature-light builds. Deck performed fine no matter which was used.
2) Scarscale Ritual is maybe more useful than Fatal Push. I'm leaning this way because I subbed in Ritual, and not having Push made no difference whatever. The deck seems to handle small threats through counters, and card draw was far more beneficial than simply removing smaller creatures.
3) Having a large body like Canker Abomination (a 6/6) makes it easier to manage Blowfly Infestation. Abomination occasionally came in as small as 3/3 but I was able to generate tokens, so not a bad tradeoff. I'm still considering Soulstinger though, because it will also generate tokens but has the added advantage of providing counter distribution upon LTB. I did not use Soulstinger today, though. I assume Stinger and Abomination are equally as interchangeable as Necroskitter and Wickerbough Elder.
More to come, cheers!!
1 year ago
1 year ago
One of the advantages of Modern is that you can access a large pool of cards and find the most efficient option, but as a newer player those cards won't be necessarily known to you. That being said you have slipped into one of the bad habbits that most new players have; you aren't running 4x of any card in your deck, this reduces the consitency of your play. It might seem more interesting to have lots of different cards, but in the long run it actually hurts your deck.
Now you happen to have chosen the theme of -1/-1 counters and these haven't actually played a major part of magic that often. One of the earlier sets to play around with them was Eventide, it featured: Twinblade Slasher, Quillspike, Woodlurker Mimic, Cauldron Haze, Noxious Hatchling, Soul Snuffers, Wickerbough Elder, Deity of Scars and finally Necroskitter. That is clearly a lot of cards, it isn't exaustive and I'm not suggesting you use them all, but I hope you can start to see the options in the Modern format.
Every deck wants to draw cards, well from Shadowmoor there are two obvios cards that help you do that Dusk Urchins and Scarscale Ritual. More up to date now, one card I was surprised you didn't include was Obelisk Spider, which strikes me as a good fit, then again another spider also struck me as a good fit, this time from Journey into Nyx, if you want tio utilise your graveyard Nyx Weaver. The biggest baddest -1/-1 spell though came from Mirrodin Besieged Black Sun's Zenith.
This is just the start though, to give you a taste of what earlier sets might offer your deck. For now try to work out which cards you want to see in every opening hand and run four of them, then build the deck around those core cards. Good luck and enjoy brewing your deck.