Renegade's Getaway


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all


Renegade's Getaway


Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

Price & Acquistion Set Price Alerts



Have (3) hosshughes , Candyman949 , Vasbear1
Want (1) Ariumlegion

Renegade's Getaway Discussion

drohack on Count from 5

2 weeks ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

hullos on Servo Slavery

2 months ago

I have thought about Marionette Master a good amount. if it where to be in the deck it would be in place of the gearhulk, and that's fine but I don't know which is better. I am thinking master might be a little better but then its not as accessible without the synergies with Inventors' Fair to find him so i'm not sure yet. about Renegade's Getaway I already have Syndicate Trafficker for indestructible and is too price for just one servo. while it would be good to help the Herald of Anguish survive I cant cast it the same turn so he will most likely still be hit with removal.

TheWallinator74 on Servo Slavery

2 months ago

Marionette Master and Renegade's Getaway seem like they could be useful to you.

br_dude on Jeskai Bellowing/Ballista Combo

2 months ago

You could try to make the Bellowing Aegisaur indestructible with Renegade's Getaway, for example, and make any other creature have infinite +1/+1 counters, by making Walking Ballista deal infinite damage to Bellowing Aegisaur. If you give infinite +1/+1 to another Walking Ballista, for example, you could just cause infinite damage to your opponent. The challenge would be to survive long enough to make this happen Good luck!

SaltyJay on Dimir Treasure Control

4 months ago

Deck is pretty cool with a good mix of control Tool and some Treasure making. Have you thought about Renegade's Getaway to protect your Treasure Map / Mechanized Production / Revel in Riches

Wendigo4481 on Tokens with fabricate

6 months ago

I agree with all of the above, I'd recommend putting in 4 of Dusk / Dawn to open up slots taken up with Skywhaler's Shot and Murder and Fortuitous Find to board wipe over top of your creatures and recur all of them with the dawn portion to hand from the graveyard and then instead of hoping you draw one of 7 cards you can have 4 do double duty the only one that won't survive Dusk / Dawn is Master Trinketeer but giving it indestuctible via say Renegade's Getaway or Fumigate and Cemetery Recruitment or something similar but find what you're comfortable playing and has multiple lines to your end goal. Sorin works well when you +1 into Dusk / Dawn because the cmc is 9 not

Steelspike on Need help on protection from ...

7 months ago

Sadistic Sacrament. Just get rid of the offending cards before they can be played.

Renegade's Getaway. Save at least one.

Soul of New Phyrexia. I know it's a pain in the ass to leave 6 mana open all the time, but might be worth it to protect from nukes.

I really can't think of any more. Sorry.

Load more