Renegade's Getaway

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Tokens

Renegade's Getaway

Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Ebay

Have (1) hosshughes
Want (0)

Renegade's Getaway Discussion

PhotogenicParasympathetic on Esper Control

2 days ago

First of all, this needs two more lands. Most control decks cannot afford to miss land drops, and yours in no exception. 25 lands at least, in standard control.

Perpetual Timepiece does nothing for you, and makes room for your extra lands.

Fatal Push should be a 4-of, as it's your only early game interaction.

Glimmer of Genius should be 4-of, as it's your best form of draw.

Insidious Will isn't good - replace with Summary Dismissal to have some utility against a planeswalker's abilities. Replace Disappearing Act with the strictly-better Disallow.

Delirium is still a thing in standard - Startled Awake  Flip is very dangerous for you to play. I'd cut it.

Fumigate is a must have. Probably as a 2-of. You have very little creature removal in the deck, you need a panic button. Demon of Dark Schemes is good, but not if you don't have ways to kill creatures.

Cut Renegade's Getaway, cut Leave in the Dust, cut Pressure Point. They don't do enough. That leaves you with one more slot- I'd say maybe one more Torrential Gearhulk?