Dusk

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dusk

Sorcery

Destroy all creatures with power 3 or greater.

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Dusk Discussion

Homelessguy on Arcades and his Shield-Brothers

23 hours ago

So first of all I'm going leave a link to mine on your userpage wall I turned it into a bit of a primer so hopefully you can get some ideas off of that.

I found this Commander to be extremely fun and a joy to just play. Good enough to have a Fighting Chance with anything thrown at it but at the same time not such a glaring threat that everybody and their mother saves counterspells for you. And I think you have the bones of something really good here.

Couple things.

takeout Rolling Stones you don't need it if you're commanders on the field and if your commander isn't on the field it's not helping you. It will let your walls attack but not with their toughness so you're going to be swinging in with powers of zeros and ones and twos.

your opponent's going to take that and then swing into an empty board State the next turn.

With the upside of playing low-power creatures you could probably swap out that wrath of God for something like Dusk or Meekstone with no real downside to you.

I switch out that howling mine for Brago, King Eternal.

the howling mind would help everyone where swinging in with brago to flicker all your walls will allow just you to draw extra cards equal to the amount of walls flickered.

seeing how this is a deck that definitely cares doing damage getting in your attached are key. I suggest looking for more walls with flying allowing your attack phase to have more Target without the worry of being blocked.

Last thing, maybe look into some enchantments that will give your creatures vigilance so you can attack and still block with your walls cards likeAlways Watching and Brave the Sands hell, maybe even Masako the Humorless.

Vlasiax on Arcades - I just defend myself...!

4 weeks ago

I'd lower the curve a little bit and cut some 6 CMC cards for more counterspells if you are afraid of boardwipes as for boardwipes I'd recommend more one-sided ones like Slaughter the Strong, Dusk and Fell the Mighty (choose 0/x wall and see what I mean :D ). Also if Arcades is in danger I'd add one more pair of boots. For upgrades you can swap Elfhame Sanctuary for Sylvan Library if budget is not a problem.
If you are interested, here's my take on Arcades build: Impenetrable Shield

clentdc on u+r = a tetsuko win

4 weeks ago

I run something very similar, you're gonna want some chainwhirler protection.

I splashed white and added in Pride of Conquerors as well as a few white wrath effects. Really found it's sweet spot with Dusk to bring back everyone from the graveyard turn 7 or so with the Dawn half.

Dive Down is a lifesaver, side or main.

lewyniemcz on Mono-white Monument? (2nd at FNM!)

1 month ago

I get the feeling that this deck has to be on defence in creature matches and build up it's forces untill you have force strong enough to just overwhelm opponent or slowly kill with flyers. That's why i prefer going with less lords and with more small, cheap and defensive creatures rather than Benalish Marshals. That allows me to play 2 Dusks without fear of losing too much creatures to its effect and just swinging for the lethal afterwards.

The deck is slow because it never gets to do anything on turn 1 (other than cycling Cast Out or playing some weak 1 drop if any) and turn 2 plays aren't really scary. I like having more removal tools for this deck because of that as it improves some game 1 matchups vs agressive decks and vs Storm - removing Inspiring Statuary early on may prove game breaking.

I've created list that I'm currently playing. I'll be playing it on tommorow Standard Showdown with 1 change though - -4 Knight of Grace for 2/2 split of Suncleanser and Seal Away. Knights were never strong in this deck in my opinion and some defensive tools may prove to be a better choice.

Also my sideboard is a bit different. 50% of meta in my region is playing a lot of aggro decks and heavy U decks with 0 GPG's so I'm not playing Remorseful Cleric. Instead I go with 2 Authority of the Consuls and 2 Jace's Defeat (-1 Negate for that). Still the SB in my deck is IMO the most all-around.

BioProfDude on Mono-white Monument? (2nd at FNM!)

1 month ago

lewyniemcz Thanks for the suggestions! I'll definitely try some of those. Do you have a link to your deck list?

As far as the Dusk and Benalish Marshal conundrum goes, it can be problematic. However, I have found that I just need to be very, very patient and not drop Benalish Marshal until I absolutely have to. I don't mind that it get's hit by Dusk when that needs to happen. When that does happen, it's normally because I was going to lose it anyway from blocking.

Thank you very much for the suggestions! I'd like to see your deck list to get additional ideas and see how you structure everything. Thanks!

lewyniemcz on Mono-white Monument? (2nd at FNM!)

1 month ago

I've played a lot of Oketra's Monument decks since it was released and it looks very similar to mine from M19. I'd like to give you some ideas I've learned while playing it during FNM's and Showdowns.

Aviary Mechanic is insane in this deck. It allows to replay Cloudblazer, Militia Bugler for huge card advantage, bogunce Irrigated Farmland if you are flooding and if you have 2 in hand and Monument in play it pretty much allows you to make Warrior tokens for for as long as you have mana for it. I strongly believe 4 is a must in this deck.

Also Aven Wind Guide allows to gain this much needed reach in some matchups. Giving tokens flying was key in many matches, either to finish off opponent or defend against Heart of Kiran, Rekindling Phoenix, Glorybringer or Tempest Djinn. 1-2 of is very nice to have.

I've discovered that Dusk is rather nonbo with Benalish Marshal and it's more of a sideboard option. The same goes for Sunscourge Champion. Thopter Arrest is great removal option for mainboard as well.

yeoman67 on Trailer Trash Ayli

1 month ago

K gonna try to build it into a value sac outlet, recursion plan. If you like it look at Shirei, Shinzo’s Caretaker who also can the the same strat.

Mana base changes boring I know

Desert of the True/Desert of the Glorified- Secluded Steppe\Barren Moor

Forsaken Sanctuary- Tainted Field

Orzhov Guildgate- Orzhov Basilica

Now onto cards to add

Command Tower, Scoured Barrens, Isolated Chapel, Vault of the Archangel, Bojuka Bog, Caves of Koilos, High Market, Temple of the False God, Shambling Vent

land base like this you have 3 tapped lands so a pretty fast mana base. I would say 1 of the land destruction lands ie Ghost Quarter would be a good addition, while over budget Urborg, Tomb of Yawgmoth is the best. Non budget options Fetid Heath, Godless Shrine,Westvale Abbey  Flip, Cabal Coffers.

Cards to ditch

Rogue's Passage, Blighted Fen, Opal Palace

8 other mana soucres Orzhov Signet, Sol Ring, Orzhov Cluestone, Burnished Hart, Hedron Archive, Darksteel Ingot, Commander's Sphere, Sword of the Animist

Removal package 5 pieces of spot removal in Utter End, Swords to Plowshares, Mortify, Anguished Unmaking and Unmake can target all toss Vindicate IF you can grab it. 3 board wipes Dusk, Fumigate, Day of Judgment Will post again am sleepy

liljramos88 on Standard Merfolk (Kaladesh - Core 2019 standard)

1 month ago

Yes they will be destroyed with Dusk but thanks to Dawn you can restart the field as you can get all the Merfolk back and reset your board.

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