Destroy all creatures with power 3 or greater.
|Want (4)||TheMagicFanatic , emad , Darui , Theevilcarrot64|
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|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
So I might cut cards like Arcane Laboratory, Rule of Law, and Estrid's Invocation for the missing enchantress pieces (Argothian Enchantress and Setessan Champion) and Mystic Remora. The two stax pieces will only draw ire from your opponents and you aren't really set up to be a stax deck. Invocation is an insanely powerful enchantment, but most of your enchantments are legendary so I am not sure how great it is here.
Also, I'd consider running a few more boardwipes to buy yourself more time to set up. Citywide Bust is alright, but it still misses a lot of problem creatures. Slaughter the Strong or Dusk might be more effective, but that is a matter of choice.
4 months ago
That is a very good question, what to cut. I don't want to micromanage anything but here are cards I feel are "weak" with what you have going (also, keep Dash Hopes if your play group hates it, it must be good ;))
Out (?): Conclave Tribunal
Dictate of Erebos (I know, it's an amazing card, but without creature support it isn't actually doing anything for you. This is a soft cut, it's always going to put a little work in just like Butcher of Malakir)
I LOVE Subversion but is it really putting in enough UMPH for 5 CMC? I really like Righteous Cause but that's just me. Hissing Miasma is pretty cool too, no life gain but it's cheaper and deters attacks.
Consecrate / Consume (hope formatting works here) is a 4 cmc kind of squanky force sacrifice of the most dangerous (most powerful) creature of an opponent. I don't like it. You have a huge removal suite and this seems like a good cut. You have Orzhov, you are the removal king and you can Murder or Return to Dust
Consecrate / Consume is too situational to be useful in your go-to 100
Revival / Revenge is sexy, keep it. But look at what cards actually make it mean something. Serra Avatar Evra, Halcyon Witness Sunbond etc. Play around with it, but in my experience, it is rare for doubling your life total to more impactful than gaining 3 instances of life gain. (but look at Wall of Reverence
Cut Dismember for more "UMPH" (kill conditions) Cut Make a Stand for more "UMPH" (kill conditions) Cut Nightmare's Thirst It is too situational for you. We can find better removal. Find room for more "UMPH" (kill conditions) Cut Rootborn Defenses we're going to add some creatures who love life gain after this section
OK, stick with me on this one: Liliana, Dreadhorde General draws cards for dead creatures, right? But... you don't have creatures (really) in your deck... Not saying cut her, but she would and will be happier in a sacrifice black deck (Maybe a Sheoldred, Whispering One deck, I think you could do it). If you need to make cuts I'm saying she isn't doing much for you here but letting you draw sometimes.
We're not abusing Athreos, God of Passage but he's too awesome to cut. If he isn't pulling his weight in this deck you can ship me the card, I'll give you my address. ;)
Mentioned Butcher of Malakir before: awesome card as deterrence but it shines when you have a lot of token to sacrifice for value. not an immediate cut, but if you include Sheoldred, Whispering One and Dictate of Erebos you might want want to add some sacrifice/recursion to capitalize. Making your sacrifices give you advantage and hurt your enemies is the coolest thing black can do.
Cut Piper of the Swarm replace with Vampire Cutthroat or Vampire Nighthawk or Call to the Feast or really anything. Piper isn't helping your mechanics. Replace with Sunscorch Regent because that guy beefs up fast and hard.
Dusk is a great wipe and the dual nature of the card gives utility.
This is your call. I'd recommend Sunscorch Regent as a win-con.
Rebuff the Wicked is a fantastic counterspell, works with you control aspect. If it were me I'd add more card draw and Approach of the Second Sun and aim for that. Easier win con than Revel in Riches in my experience (have mardu deck based on treasure, removal and alternate win cons and Approach of the Second Sun is much easier and more reliable than Revel in Riches.
I don't know what else to say. You make your own Kambal deck. Just know you need some "UMPH" to take down your opponents beyond some life gain and drain. I love the build, but you need to 'seal the deal' as it were.
4 months ago
First off, you'll want a couple more lands, commander when you can't play anything sucks
I think you'll want some card draw and some more removal as well as any ramp you can get. Here are some budget options for each:
(Note: most of these are not auto-includes, with you needing to build the deck into them a little, except for ramp, just take some and go)
Card Draw Mentor of the Meek (if it fits with the other cards), Bygone Bishop??, Monarch cards like Palace Jailer will be easier for bushido to defend netting you extra cards per turn, but drawing fire from opponents
Removal Generous Gift, Settle the Wreckage, Day of Judgment, Dusk(most of your creatures duck the board wipe), Urza's Ruinous Blast, Slaughter the Strong, Harsh Mercy (Look at this one if nothing else)
Ramp Sol Ring (I hate that this is a card that goes in any deck, but it pairs really nicely well with your commander's ability), Solemn Simulacrum, Oketra's Monument, Knight of the White Orchid, Marble Diamond, Heraldic Banner, Caged Sun is cool, Kor Cartographer, Gold Myr
Other interesting stuff: Mirror Entity could be fun and interesting, Irregular Cohort really helps pump your samurai numbers, Brave the Elements pairs with all the white critters, Reveillark can get two of your samurai back or be a flying body if needed, Thalia's Lancers can go get an important legendary cards you want, I think Eidolon of Rhetoric may be interesting, maybe good, maybe not, Elspeth, Undaunted Hero's Ultimate is maybe achievable with so many blockers and potential very big with all of your white pips, Heliod, God of the Sun, Changeling Hero
5 months ago
I think you have too many ramp/big mana cards with nothing particularly strong to build towards. I'd build this deck with the goal of Early/Mid: Disrupt, lock down the board, gain board presence, Late: Attack with huge walls and win. So, think about replacing worse ramping walls with better walls or control cards. I think you have a good creature/spell mix, but you may want to make it slightly cheaper.
Also, blue has some great defenders so you could switch up your colors if you're unsatisfied with BW.
Duress -> Thoughtseize/Despise (may be better/worse depending on meta) | Damnable Pact -> Painful Truths/Read the Bones | Torment of Hailfire -> Anguished Unmaking | Dusk -> Languish/Settle the Wreckage/Drown in Sorrow | Deathrite Shaman -> Jaddi Offshoot (DS isn't nearly as good without fetches and cheap spells)
6 months ago
I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:
- Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.
- Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:
- Some evasion effects for attacking and protecting Alesha
-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha
- Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.
Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).
10 months ago
Heyo! My friend has a Doran edh deck, so I'll just throw out suggestions based on what I remember making an impact.
Dusk - good boardwipe that keeps most of you dudes and give you some options later.
Huatli, the Sun's Heart - another doran effect
Heroic Intervention - a generally good card for saving your board against boardwipes
Asceticism - I have a bad habit of throwing this into any deck with green. It's nuts to me
Temple of the False God - love/hate relationship with this land. Works better with land ramp
Retribution of the Meek - another boardwipe
Those are just a few ideas, hope this helps.
btw, a card he runs that I like, though it isn't very good is Necropolis . I find the wonky counters to be interesting.
11 months ago
Love the concept! These might interest you: Metallic Mimic , Adaptive Automaton , Stromkirk Condemned , Thirsting Bloodlord , Battle Hymn (gets papa markov out on t3 or t4 assuming you played dudes on t1 and t2), Dusk , Lotus Petal
11 months ago
Sidar Kondo of Jamuraa seems fun here. You might like these too: Behind the Scenes , Meekstone , Slagwurm Armor , Wave of Reckoning , Dusk , Gorm the Great , Solidarity , Colfenor's Urn , Conclave's Blessing