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Destroy all creatures with power 3 or greater.
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2 weeks ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.
1 month ago
Well, you don't have to be harsh... Maybe Aether Vial? Could work with your heavy creature content. I would recommend looking at some knight tribal decks around the site, they could help. Liliana of the Veil is one of the greatest cards in black, although pricey, you might want some. I personally have never used her so ask someone who has before buying I guess. Damnation or Wrath of God might be moer useful for board wipe purposes, but I see where you are going with Dusk.
1 month ago
So first of all I'm going leave a link to mine on your userpage wall I turned it into a bit of a primer so hopefully you can get some ideas off of that.
I found this Commander to be extremely fun and a joy to just play. Good enough to have a Fighting Chance with anything thrown at it but at the same time not such a glaring threat that everybody and their mother saves counterspells for you. And I think you have the bones of something really good here.
takeout Rolling Stones you don't need it if you're commanders on the field and if your commander isn't on the field it's not helping you. It will let your walls attack but not with their toughness so you're going to be swinging in with powers of zeros and ones and twos.
your opponent's going to take that and then swing into an empty board State the next turn.
I switch out that howling mine for Brago, King Eternal.
the howling mind would help everyone where swinging in with brago to flicker all your walls will allow just you to draw extra cards equal to the amount of walls flickered.
seeing how this is a deck that definitely cares doing damage getting in your attached are key. I suggest looking for more walls with flying allowing your attack phase to have more Target without the worry of being blocked.
Last thing, maybe look into some enchantments that will give your creatures vigilance so you can attack and still block with your walls cards likeAlways Watching and Brave the Sands hell, maybe even Masako the Humorless.
2 months ago
I'd lower the curve a little bit and cut some 6 CMC cards for more counterspells if you are afraid of boardwipes as for boardwipes I'd recommend more one-sided ones like Slaughter the Strong, Dusk and Fell the Mighty (choose 0/x wall and see what I mean :D ). Also if Arcades is in danger I'd add one more pair of boots. For upgrades you can swap Elfhame Sanctuary for Sylvan Library if budget is not a problem.
If you are interested, here's my take on Arcades build: Impenetrable Shield
2 months ago
I run something very similar, you're gonna want some chainwhirler protection.
I splashed white and added in Pride of Conquerors as well as a few white wrath effects. Really found it's sweet spot with Dusk to bring back everyone from the graveyard turn 7 or so with the Dawn half.
Dive Down is a lifesaver, side or main.
2 months ago
I get the feeling that this deck has to be on defence in creature matches and build up it's forces untill you have force strong enough to just overwhelm opponent or slowly kill with flyers. That's why i prefer going with less lords and with more small, cheap and defensive creatures rather than Benalish Marshals. That allows me to play 2 Dusks without fear of losing too much creatures to its effect and just swinging for the lethal afterwards.
The deck is slow because it never gets to do anything on turn 1 (other than cycling Cast Out or playing some weak 1 drop if any) and turn 2 plays aren't really scary. I like having more removal tools for this deck because of that as it improves some game 1 matchups vs agressive decks and vs Storm - removing Inspiring Statuary early on may prove game breaking.
I've created list that I'm currently playing. I'll be playing it on tommorow Standard Showdown with 1 change though - -4 Knight of Grace for 2/2 split of Suncleanser and Seal Away. Knights were never strong in this deck in my opinion and some defensive tools may prove to be a better choice.
Also my sideboard is a bit different. 50% of meta in my region is playing a lot of aggro decks and heavy U decks with 0 GPG's so I'm not playing Remorseful Cleric. Instead I go with 2 Authority of the Consuls and 2 Jace's Defeat (-1 Negate for that). Still the SB in my deck is IMO the most all-around.
2 months ago
lewyniemcz Thanks for the suggestions! I'll definitely try some of those. Do you have a link to your deck list?
As far as the Dusk and Benalish Marshal conundrum goes, it can be problematic. However, I have found that I just need to be very, very patient and not drop Benalish Marshal until I absolutely have to. I don't mind that it get's hit by Dusk when that needs to happen. When that does happen, it's normally because I was going to lose it anyway from blocking.
Thank you very much for the suggestions! I'd like to see your deck list to get additional ideas and see how you structure everything. Thanks!
2 months ago
I've played a lot of Oketra's Monument decks since it was released and it looks very similar to mine from M19. I'd like to give you some ideas I've learned while playing it during FNM's and Showdowns.
Aviary Mechanic is insane in this deck. It allows to replay Cloudblazer, Militia Bugler for huge card advantage, bogunce Irrigated Farmland if you are flooding and if you have 2 in hand and Monument in play it pretty much allows you to make Warrior tokens for for as long as you have mana for it. I strongly believe 4 is a must in this deck.
Also Aven Wind Guide allows to gain this much needed reach in some matchups. Giving tokens flying was key in many matches, either to finish off opponent or defend against Heart of Kiran, Rekindling Phoenix, Glorybringer or Tempest Djinn. 1-2 of is very nice to have.
I've discovered that Dusk is rather nonbo with Benalish Marshal and it's more of a sideboard option. The same goes for Sunscourge Champion. Thopter Arrest is great removal option for mainboard as well.