Dusk

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dusk

Sorcery

Destroy all creatures with power 3 or greater.

Dusk Discussion

spooniermist on Saskia Infect (Perfected)

1 day ago

Is Dusk a good replacement for Retribution of the Meek ? I know it costs 1 more, but probably gets rid of a few more blockers and only affects 2 more of your own creatures. Plus, the Dawn half may give you a bit more longevity.

I guess the trade off is that double W.

Hexaflexagon on Angelhorde Invasion *Primer*

2 months ago

Hey BS-T,

Thanks for your help. I've already added in, Hall of Heliod's Generosity . I'll probably keep in Homeward Path for now, as I haven't really played much at my LGS and have only seen a few decks.


Thanks again,

Hexaflexagon


Hey CasualCucumber,

Thanks for your comment. I don't like Mind's Eye because I feel it's too expensive for what it does, and I might be able to find better ways to draw cards consistently.

Thanks again,

Hexaflexagon


Hey K1ngMars,

Thanks for your comment. I agree with you, I'll be definitely be adding some more card draw. I already have Endless Atlas in the deck, and I'll consider Alhammarret's Archive . I like Alms Collector and Slate of Ancestry , so I'll be adding those if I can find space.

I see your point on Bontu's Monument , I'll take that out.

Thanks again,

Hexaflexagon


Hey enpc,

Thanks for your comment. My lifegain package is mainly for card draw, but I'll probably take most of it out for other cards. The only thing I would leave in would be Auriok Champion , The Soul Sisters, and Suture Priest . I'll probably also take out Dawn of Hope and Well of Lost Dreams , because they don't do much anymore.

Thanks again,

Hexaflexagon


Hey Nemesis,

Thanks for your comment. I agree with you and enpc, so I'll be taking out my lifegain package.

Thanks again,

Hexaflexagon

Nemesis on Angelhorde Invasion *Primer*

2 months ago

I'm in agreement with enpc on the lifegain package - There really isn't much of a pay off here. If you want to keep it, I'd include a couple cards that would act as wincons to benefit off all the life gain like Aetherflux Reservoir or Felidar Sovereign .

As for other suggestions, I'd look at:

Emancipation Angel - angel, goes with your bounce sub-theme

Worn Powerstone - good colorless ramp

Gilded Lotus - good colored ramp

Mind's Eye - good card draw

Dusk - one part board wipe, one part brings back half your creatures.

Hedron Archive - more ramp with a side of card draw.

ToolmasterOfBrainerd on Help Being Casual

2 months ago

I tend to have this same problem. My current way to try to play more casually is to pick cards/strategies which are fun, but not that good, and then build semi-competitively with an inherently bad deck goal. This is good for me because I cannot bring myself to play deliberately strictly-worse cards, especially for interaction. That, to me, isn't fun. There shouldn't be any problems with Nature's Claim or Swords to Plowshares or Wrath of God .

For example, my casual commander deck right now is partners Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa . I play a lot of 2 power creatures which can't be blocked because of Sidar and artifacts like Nihil Spellbomb and Baleful Strix to recur with Silas Renn. My payoff cards are things like Mirror Entity , Spawnwrithe , Edric, Spymaster of Trest , Dusk . Overall the deck can do some silly and fun things, but it's inherently not a good strategy.

If you really want to build a deck that's not too competitive, build Boros XD

K4m4r0 on Nobody has the intention of building a Wall

5 months ago

Wow, you have been very active, that's nice!

thcue

Slaughter the Strong is a great card and would fit perfectly in the deck, I'm thinking about it since it was in the spoilers for RXN and I have it already at home. I'm currently observing my playgroup if I should add it or not.

When I brew this deck I also stumbled upon Noetic Scales but since I mostly have 4+ cards in hand it won't do much for me. Same for Ensnaring Bridge .

Bant Charm is really great for a charm, but I think it is too hard to keep thre different mana symbols open into other player's turns. This limits us too much in playing stuff in our turn.

Karn Liberated like others said, too expensive mana and money wise and not supporting our deck directly. But it is a nice card :)

Aura Shards is awesome, espacially since enchantment decks are increasing lately. I'll se if I can get my hands on one.

Like HobbyGamer007 said, Wall of Deceit is a 2 drop 5/5. There aren't any better defenders mana/toughness wise, yet. We can simply ignore all it's other abilities.

Vlasiax

Dawn is the best part from Dusk . Like HobbyGamer007 said, it destroys our commander and there are better cards.

Silence look good at first, but you are only slowing an opponent down for a turn, where counterspells and removal spell let you react directly to a threat.

Why won't Fell the Mighty deal with little creatures or vampires? You should target one of your defenders with 0 strength.

I don't like supporting my opponents, that's why I don't run Wall of Shards . Same goes for Arcane Denial .

HobbyGamer007

I intentionally started this as a budget deck, so cards like Force of Will or fetch lands are not included. While I totally agree with you that they would make it better, I'm quite happy with the land base and rarely run into colour problems. But thanks for giving a good route! :D

Thing in the Ice  Flip could become very bad btw.! You should always watch your spells, because your opponents will :D Could be fun in certain situations and somehow manageable, but it can add a chaos factor I don't like.

Well, these are my opinions, thanks for suggesting so much cool stuff and always commenting on here. I really enjoy brewing this deck with you guys and I hope you are all successful with your decks!

Vlasiax on Nobody has the intention of building a Wall

5 months ago

Well I just lately tried to cut some of those big 0/X defenders for 0/x with abilities like i.e. Wall of Deceit for Angelic Wall or Fortified Rampart for Wall of Shards . I think that a little smaller wall with Flying might be better for both offense and defense.

Silence might be good in my deck because I have Intruder Alarm combo.

For boardwipes I actually cut Fell the Mighty because it doesn't deal with Vampires or little utility creatures that can later grow with Overrun effects. Cyclonic Rift and Slaughter the Strong are way better. Also Dusk can be discarded and used as reanimator or against Wheel decks like Nekusar - there is of course dilemma when it comes to casting it but sometimes losing commander is a necessary evil when payout is obliterating everyone else. Another copy of Arcades' effect is Beast Whisperer - 2/3 won't die from Dusk and other effects can be easily duplicated with High Alert and Assault Formation (I run both just to be sure that I reliabaly get them in game, might also add Enlightened Tutor for that reason).

HobbyGamer007 on Nobody has the intention of building a Wall

5 months ago

Wall of Deceit is a 2 Mana 5/5 that draws a card as it enters. That is really good. It doesn't really need an additional effect. The only other 2cmc wall that is able to compete at this cost is Thing in the Ice  Flip, as a simple scyfall search can show. Thing in the Ice  Flip might be an interesting experiment, but I can't really tell without knowing the meta if you even want the flip effect and if you can control when it happens enough.

Silence is really bad in commander, if you don't plan to win this turn, but I agree, even in creature heavy metas Remove Soul is suboptimal. I would always run Arcane Denial over it and looking at how much blue you have maybe Force of Will .

Also Aura Shards is broken as hell and should be in every deck that has the colors and plays creatures. I would slimply cut a land to play it, at 2.22 average cmc you can easily run 34 Lands.

Also Fetchlands would be great, to make sure you get your dual lands more often, which you will need to reliably play your commander. If you can afford it, run all 9 that hit a color of yours. E.g. Arid Mesa hit's only one of your colors, but can get Hallowed Fountain or Temple Garden so basically any fetchland gets you any color you need. Besides Bloodstained Mire , don't run that one xD

Dusk sucks because it kills the commander, which should always be out if possible, but Slaughter the Strong surely is awesome in here. However it doesn't kill an army of 1/1s so it's not better than Wave of Reckoning , but you could run it over Fell the Mighty if you feel that the cheaper cost is better than the choices you get.

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Dusk occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%