Dusk

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dusk

Sorcery

Destroy all creatures with power 3 or greater.

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Dusk Discussion

Zienem on Death and Taxes XLN Standard

1 week ago

Also instead of Vraska's Contempt I think Settle the Wreckage is a much better card, its mass exile and instant speed, the lands dont matter much if they swing out with everything, every turn (Ramunap Red) and you force them to top deck they arent going to get anything very powerful. To summarize:

Mainboard:

-2 Rampaging Ferocidon

+2 Gideon of the Trials

Sideboard:

-2 Vraska's Contempt

-1 Dusk

+3 Settle the Wreckage

-2 Sorcerous Spyglass

+2 Rampaging Ferocidon

Settle the Wreckage is to good not to use especially in a deck like this, I honestly think you should mainboard it the lands are not a big deal against any deck other than Dino's, but then you just keep Dusk to shut them down to. I would take out Vraska's Contempt because it may be target removal but there shouldnt be any thing you will need to use it against that your normal removal wont work. Other than the gods, but even then Wreckage will stop that as well.

Qolorful There just isn't enough support for Vamps right now, especially with Temur and Ramunap Red remaining on top, and of all the new tribes Dinos are the only ones that got enough support right now. I understand every local meta is different (mine is very tier one-ish) but for sure at the tier one level (as of XLN) Vamps and Merfolk will not see play. Maybe later they will get the cards they need but its not good right now. Also the second ability also affects you, this is a very creature heavy deck so you will also suffer from the card.

MoGoose831 on {XLN} Kai's Dusk Vampires

2 weeks ago

Dusk seems like it could wreak havoc against others, at least worth a play test. If Bloodcrazed Paladin is on the board it makes it even better.

This looks like a fun deck, +1!

Hi_diddly_ho_neighbor on Creature-less Creature Deck

2 weeks ago

Cool deck, I love the idea!

What about Squirrel Nest and Sigil of the Empty Throne? Also, Heliod, God of the Sun technically isn't a creature, but he is another difficult to remove token source that has the benefit of possibly becoming a creature.

Martial Coup, Dusk or Austere Command would be great additions as well.

Also, if you have the budget I would swap out some of your less efficient removal spells for some W/G staples like Beast Within, Swords to Plowshares, Path to Exile, Krosan Grip, or Return to Dust.

OtterTapOut on Defenders of the Multiverse

3 weeks ago

Ah, thank you! Conditional wraths are exactly what this deck needed, and those should take out most concerning creatures. Swapping Dusk for one each of Holy Day and Ethereal Haze, and adding Solar Tide and Fell the Mighty to sideboard.

NobleGhost117 on Defenders of the Multiverse

3 weeks ago

I love the deck! If you find yourself needing removal, you could always run Solar Tide, since you can use it to wipe away all the high-power creatures. Other cards with similar abilities are Dusk, Fell the Mighty, and Wave of Reckoning

Murphy77 on Call to Rally

3 weeks ago

Angel of Condemnation would be great addition to this deck, allowing a blink per turn. I like the idea of blinking Archangel Avacyn  Flip to give all your creatures indestructible for the turn. I would try to work in a few more Dusk and maybe something to recycle your blinking instants.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

1 month ago

I am considering adding Dusk.

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