Dazzling Reflection

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Lord_Grimm on Death edh

5 years ago

Quick obvs: Even though you're running a low CMC build, still too low on land. Should be at 35+ minimum. Not a fan of any of the enchantments, except Legion's Landing  Flip. Sanguine Bond should probably be Exquisite Blood if you're going for a hoard type aggro strat. Token creators do not work with Edgar... I'd replace them with actual value vamps like Kalitas, Traitor of Ghet or something like that. The light discard package feels out of place/unnecessary...? Dazzling Reflection , Firestorm and Massive Raid are the only Instants in the list I'd play. Not a fan of any of the Artifacts. You're in 3 colors and have next to 0 color fixing. 1/3 of your creature package can be removed by a single damage (ie: Electrickery ) Liliana of the Dark Realms seems narrow in a tri-color build.

twisted_symphony on Spirited Away

5 years ago

rei10 I think my thought process for having Aven Wind Guide was to give the tokens vigilance, but I can see how that can be a bit redundant. But as for Dazzling Reflection, would I want to replace Djeru's Resolve or just sideboard the card? And then replace Aven Wind Guide with Drogskol Reaver?

rei10 on Spirited Away

5 years ago

Well twisted_symphony your spirit tokens already have flying. So Aven Wind Guide is a tad redundant. Dazzling Reflection is a big favorite of mine. You prevent damage and gain life! And a couple of lifelinkers, maybe a Drogskol Reaver to draw you cards off your life gain!

Haskalies on Burning Justice

6 years ago

Do you need Hammer of Nazahn? You don't have enough equipment to make it worthwhile. If you're just looking for indestructible, you could do Darksteel Plate. Costs less to cast and equip, and is harder to remove.

I feel like Isochron Scepter + Paradox Engine and a mana rock would still be a good spell centric wincon. You could imprint it with stuff like Healing Salve or Dazzling Reflection. I like more fun stuff like either Blessed Alliance or good ol Lightning Helix for that dual color synergy. You can also untap Heartless Hidetsugu for some group pain when your'e ahead on life totals.

I like Guardian of the Gateless + Indestructibility if you're going to run the indestructible equips/aura's. Its a hoot with Pariah too.

Command Tower. Command Beacon for insurance. Opal Palace because nobody wants you to go off.

Last idea: Helm of the Host to make copies of your commander or guys like Boros Reckoner for multiple triggers...

MollyMab on HELP: First Cube

6 years ago

So having a look through.

You've got a random mishmash of archetypes without pay off cards. I see a WB lifegain deck, with really weak cards like Dazzling Reflection and Soulmender, two cards I never really want to draft. The pay off is I get a growing 2/2 who has no evasion. And a dude who drains a little, but I have to stuff my deck with drek that is awful outside getting those 2 cards.

There is a G/W Defenders deck, with nothing really amazing to ramp into and I can't even splash red for the defender who burns people down.

I would look at what you want each archetype to do, the roleplayers and the pay off cards, as well as what cards are good in multiple decks.

For example, I want a W/B lifegain deck with a vampire theme. A r/w token deck that wants to make white tokens and buff with red cards and a R/B deck that cares about stuff dying.

For the pay off cards in W/B I'm looking for Sanctum Seeker. It drains life and supports vampires. For a roleplayer I'm looking for a vampire type with a relevant ability, say Skymarch Bloodletter. It is a 2/2 flyer who drains 1 for 3. Obviously other decks can play it but it has extra value in my W/B deck. Then I'm looking for generically good cards like removal, or other threats that might not be a fit but help my deck, such as Doom Blade.

For W/R I'm looking for pay off cards like Firemantle Mage who make my token hordes harder to block or Goblin Rabblemaster who makes a ton of tokens and attacks for a lot himself. For roleplayers I'm looking for cards that makes tokens. Why not Queen's Commission. 2 tokens with lifelink for 3 mana is OK. And it helps both the W/R deck and the vampire deck.

Now in R/B I want stuff to be sacrificable. I can play Skymarch Bloodletter as a 2/2 for 3 which is acceptable, but really I quite fancy getting my hands on Goblin Rabblemaster to pair with my Goblin Bombardment or Makeshift Munitions so there is always damage going through. I might also want a card like Ruthless Knave to turn any incidental treasure into draw or provide more ammo for Makeshift. And oh look, Blood Artist is a vampire who drains who rewards me for sacrificing stuff!

So that is an example of what you might go with?

There is also a lot of really poor removal and other cards in the cube, so you really need to decide on a power level and the draftability of some cards. Like Guardians of Meletis is a card I am never going to want to draft even in the G/W defenders deck, while Wall of Tanglecord might just make the cut. The lands really discourage splashing as well and some are so much better than others that it is unreal. You also have a lot of cars, but that pushes the format towards a snowballing playstyle with premium uncommons like the 4/4 for 4 who grows with each attack.

A lot of the 2 coloured cards you have just feel thrown in. Like what is Manaforge Cinder in service too?

A suggestion for some exploration archetypes. When you say exploration I think Lands, deck manipulation, landfall, being on the attack and movement.

G/W Defenders/Ramp that goes into something like eldrazi

R/G Dinosaurs with land based ramp (lets you get elementals with landfall as a side note)

U/B reanimator focused on sea leviathans and things like Inkwell Leviathan.

U/W Lands/Awaken Control. Slow but unstoppable with smaller things that make lands into creatures or buy time.

R/B Sacrifice

R/W Tokens or Allies (all the best allies are in R/W)

U/R Pirates/Raid/Spells as you loot through your deck and always be aggressive.

U/G Merfolk with a subtheme of counters (you can do more than just +1/+1 with the right support)

W/B Vampires Lifelink/Drain

G/B Explore/Graveyard. Explore lets you bin things, stuff grows from explore, cards reward you from putting something in the graveyard. The idea of you exploring somewhere and the Unearthing something seems fitting.

RUST-O on

6 years ago

Replace Dazzling Reflection with True Conviction.

When you find a true conviction that is.

TheWrongBunny on Ajani's lifeforce (budget)

6 years ago

Pygmyrhino990 thanks for the suggestions and compliments.

Dazzling Reflection seems like a pretty good card and could possibly go in the deck in the future.

Ajani, Mentor of Heroes again another solid card but for 2 reasons wont go in the deck 1) I want to keep this mono white and 2) he is a bit pricey for my budget

Felidar Sovereign was in a previous build for this deck but got cut because of the high mana cost and I very rarely won a game because of him, frankly if I have more than 40 life when I get a chance to play him, I am already pretty much in a winning possition

Pygmyrhino990 on Ajani's lifeforce (budget)

6 years ago

If you're looking at lifegain AND +1/+1 counters, Dazzling Reflection, Ajani, Mentor of Heroes, and Felidar Sovereign are some good cards, but otherwise great deck!

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