babushkasara Deckling

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Said on What's mine is ......


Lazav, Dimir Mastermind - not really stealing, per se, but close

Reins of Power - especically if you have no creatures at the time

Boneyard Parley - politics!

Grim Return - they finally kill their creature to get it away from you Yours again.

Ink-Eyes, Servant of Oni - repeatable

Iridescent Drake - blue! Also, enchantments!

Djinn of Infinite Deceits - in case they try to escape by playing creatures with downsides or something? Just a fun card in general.

You could also do something like Mirage Mirror for temporary 'stealing' (or to copy your thieves for more stealing)

Sadly you can't use Pygmy Hippo or you could steal their mana too.

February 19, 2018 12:24 p.m.

Said on The Ur-Dragon...


Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.

Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.

Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.

You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.

By the way, your list currently has 2 Cyclonic Rifts.

February 19, 2018 12:01 p.m.

I jokingly call Retreat to Hagra my win-con. When you Traverse the Outlands for 11+ in addition to your land(s) for the turn, the lifegain/damage becomes pretty significant.

Torment of Hailfire is another one of my favorite cards if Gitrog keeps being hated away. You can cast Torment of Hailfire one turn, then the next turn, Treasured Find into Torment of Hailfire. Then, if your opponents still have life, hands, or permanents, you can Eternal Witness into Torment of you see a theme here?

Ghost Quarter is disgusting with Ramunap Excavator.

I'd recommend removing Reliquary Tower because sometimes you want the option to discard things.

I'm also pretty new to Gitrog, but my deck's here if you want to check it out: The Gitrog Monster

February 13, 2018 1:46 p.m.

Said on Meren...


Jarad, Golgari Lich Lord plus a buffed up Scute Mob is fun. Path of Discovery works well with all the creature that enter and reenter the battlefield. Journey to Eternity  Flip gives recursion and more recursion. Treasured Find is also helpful.

February 4, 2018 2:49 p.m.

Said on Zacamasaurus Rekt...


Wild Ricochet, perhaps?

February 2, 2018 2:44 p.m.

Er. Ignore that Ready because I forgot about Willing...

Replacement suggestion: Riftsweeper in case your key equipments or artifacts or enchantments get Merciless Evictioned. Steelshaper's Gift could be a useful tutor.

February 2, 2018 2:23 p.m.

I have Portcullis in my Group Hug deck and it's always amusing to play, to help with board control.

Voltaic Key into Magewright's Stone gives an extra Selvala. Depending on how fast you get your neverending turn set up, Horn of Greed for more cards for more land for more cards.

From a quick search, Gerrard's Command and Ready also untap in G/W.

February 2, 2018 2:18 p.m.

Said on Dino's...


(Sorry for writing an essay, I'm studiously avoiding writing a paper for school)

You do indeed have a lot of creatures, but you also have a lot of good cards. Try to think about what your deck wants to do. To me, it looks like it wants to 1) play a lot of dinos, 2) trigger a lot of enrages, 3) attack with a bunch of dudes for lots of damage, so here's some suggestions based on that.

Cards I'd recommend you take out:

My overall suggestions would be to keep aware of your mana curve and your color distribution. Take a look at your creatures and take out the ones that seem too mana-expensive for what they achieve. Keep track of what problems you encounter when you play. Do you struggle with mana, do you need more draw power, are you unable to deal with a particular matchup repeatedly? Then use that to make adjustments based on what you feel is working and what you enjoying playing.

February 2, 2018 1:56 p.m.




Hippo Hugs

Commander / EDH babushkasara


Horobi Jankness

Commander / EDH babushkasara


The Dakmor Salvage Fanclub - A Gitrog Monster Deck

Commander / EDH babushkasara


Meren of Clan Bel Air

Commander / EDH babushkasara


General Tazri and Friends

Commander / EDH babushkasara


Zacama, Dino Calamity

Commander / EDH babushkasara


Nekugrif - Group Hug Gone Wrong

Commander / EDH babushkasara


Finished Decks 9
Prototype Decks 0
Drafts 0
Avg. deck rating 2.00
T/O Rank 665
Helper Rank 57
Good Card Suggestions 24
Last activity 1 day
Joined 5 months