Ondu War Cleric

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Common

Combos Browse all

Ondu War Cleric

Creature — Human Cleric Ally

Cohort, Tap an untapped Ally you control: You gain 2 life.

Ondu War Cleric Discussion

eastly on Ally Drain

11 months ago

Deck Breakdown

I'm going to make hella recommendations for cards here. I'm not really sure what your budget is so I'll include cards that fall into the budget and non budget categories (Non budget mostly being a reasonable price, not the most optimal cards that tend to cost a ton of money.)

Mana Base Show

Deck Focus and How Many Copies to Play Show

Removal Show

PS: You have 61 cards rn

ticked-off-squirrel on Rally the Allies!

1 year ago

FluffyStormwise that is a good card but i dont have it. the Ondu War Cleric is the best i got for life gain not counting Lantern Scout though Ondu Cleric is common so there is a good chance i might pull one but i'd like two of them.

FluffyStormwise on Rally the Allies!

1 year ago

Hey! Love the basically all creature ally deck! I would suggest Ondu Cleric over Ondu War Cleric. It would give you much more life gain, without having to tap your allies.

Caerwyn on Amonkhet Approach of the Zombies

1 year ago

First off, welcome to Magic!

First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.

Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.

I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.

Here are some suggestions of cards you might want to consider adding:

  • Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.

  • Endless Ranks of the Dead is a very fun win condition in a zombie deck.

  • Death Baron and Cemetery Reaper are both pretty strong cards.

  • Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.

Here are some cards I recommend cutting:

  • Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.

  • Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.

  • Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.

  • Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.

Hope some of this helps!

ticked-off-squirrel on Ally Ambush

1 year ago

here are a couple of suggestions for you for an ally deck:

Captain's Claws. a good ally token generator when the creature attacks, which is most likely.

Chasm Guide. why would you not give everyone haste from an ETB effect?

Zada's Commando. a great way to do cheap damage to a creature or player.

Ondu War Cleric. counterpart to Zada's Commando

Metallic Mimic. give all your allies an additional +1/+1. plus gain any ETB effects other allies would get/give.

Expedition Envoy a cheap ally creature good for scouting out what's ahead early on.

FullmetalWes on BW Lifedrain Allies

2 years ago

I strongly recommend upping Kalastria Healer to x4 and probably Zulaport Cutthroat too. Bontu's Monument could be great and fits your theme and Eerie Interlude to maximize the healer's ability. Definitely take out the Retreat to Hagra and Ondu War Cleric IMO. Good luck!

Unmask_Art on Passive Aggressive Vampires ($20)

2 years ago

Nephylos I started running 4 Dazzling Reflection I added one Altar's Reap also and I found it very useful. I added 2 Prophetic Prism and they are great for the draw and potential mana. I went against my aggro deck earlier before making changes and lost every time. But after making the changes I went 5-1 winning 5 straight before the first lost. I got rid of Ondu War Cleric and replaced it with 4 Expedition Envoy Because they are just 1 mana to cast it makes for a good early block or a good combo if you have 1-2 Kalastria Healer and a Panharmonicon. I have 1 Battle at the Bridge and it came in handy in two matches.

I've won a bit without the Panharmonicon also but I love it when I get 2-3 Trespasser's Curse out early then get a Panharmonicon. It's an easy win from there. Chaplain's Blessing has been a lifesaver too. I have 4 of them and it's nice to also do a bit of damage if you have a Cliffhaven Vampire out.

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