Ondu War Cleric

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ondu War Cleric

Creature — Human Cleric Ally

Cohort — , Tap an untapped Ally you control: You gain 2 life.

ZendikariWol on

4 years ago

The only real problem here is that none of the cards have any synergy, other than Ondu War Cleric and Serene Steward.

Yeah, these are all good cards, but a deck needs to be more than good cards to win the game.

eastly on Ally Drain

5 years ago

Deck Breakdown

I'm going to make hella recommendations for cards here. I'm not really sure what your budget is so I'll include cards that fall into the budget and non budget categories (Non budget mostly being a reasonable price, not the most optimal cards that tend to cost a ton of money.)

Mana Base Show

Deck Focus and How Many Copies to Play Show

Removal Show

PS: You have 61 cards rn

ticked-off-squirrel on Rally the Allies!

5 years ago

FluffyStormwise that is a good card but i dont have it. the Ondu War Cleric is the best i got for life gain not counting Lantern Scout though Ondu Cleric is common so there is a good chance i might pull one but i'd like two of them.

FluffyStormwise on Rally the Allies!

5 years ago

Hey! Love the basically all creature ally deck! I would suggest Ondu Cleric over Ondu War Cleric. It would give you much more life gain, without having to tap your allies.

Caerwyn on Amonkhet Approach of the Zombies

6 years ago

First off, welcome to Magic!

First improvement I would recommend making: improve your mana base. Cascading Cataracts does nothing for your deck, and should be cut. For a budget option, I would recommend adding four copies of Caves of Koilos and four copies of Tainted Field. Neither is particularly expensive, and will drastically improve your colour fixing.

Overall, I think you have too many cards that cost you 6+ mana--perhaps cut a few of your higher end cards, and add more easy-to-cast zombies. Zombies are a fairly aggressive tribe, so tend to work best when you flood the board with a massive horde in the early game.

I would also recommend running 4 copies of your most powerful/important low-mana-cost cards. Then run 3 copies of a bit higher costed cards. Your finishers--high costed cards that seal your victory--should generally be the only cards where you only run 1 or 2 copies.

Here are some suggestions of cards you might want to consider adding:

  • Tidehollow Sculler is a pretty decent card as you can disrupt your opponents' plans by exiling the next card they are likely to cast.

  • Endless Ranks of the Dead is a very fun win condition in a zombie deck.

  • Death Baron and Cemetery Reaper are both pretty strong cards.

  • Diregraf Colossus is quite a good card in zombies. In the early game, it comes in as a low power creature that will provide you numerous tokens as the game progresses. In the late game, it enters as a powerful creature and strong finisher.

Here are some cards I recommend cutting:

  • Ondu War Cleric is a bad card, as you have to tap two creatures for a paltry two life. Further, you cannot actually use the card, as you are not running any other Allies.

  • Never / Return is not that great. Sorcery speed removal is less than ideal, and spenind 4 mana for a 2/2 is pretty insignificant. Exiling a card from a graveyard is powerful against certain decks, but there are generally better ways to do this, if that is of concern to you.

  • Stir the Sands is pretty mediocre. You are spending either 6 mana for 3 vanilla (lacking an ability) 2/2s, or 4 mana for one vanilla 2/2, and replacing the card in your hand. Neither are particularly good deals.

  • Cruel Reality is not that great of a card. 7 mana is an extremely high amount of mana to play for something that does not outright win you the game. By the time you have 7 mana, they probably (a) have some extra creature to spare, and (b) the game is already close to the end of the game, and will not last long enough for Cruel Reality to make much of a difference.

Hope some of this helps!

ticked-off-squirrel on

6 years ago

here are a couple of suggestions for you for an ally deck:

Captain's Claws. a good ally token generator when the creature attacks, which is most likely.

Chasm Guide. why would you not give everyone haste from an ETB effect?

Zada's Commando. a great way to do cheap damage to a creature or player.

Ondu War Cleric. counterpart to Zada's Commando

Metallic Mimic. give all your allies an additional +1/+1. plus gain any ETB effects other allies would get/give.

Expedition Envoy a cheap ally creature good for scouting out what's ahead early on.

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