|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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, , Sacrifice Universal Solvent: Destroy target permanent.
Universal Solvent Discussion
4 days ago
For your removal needs, some better than others but I'll let you be the judge :)
Oblivion Stone Meteor Golem Ugin, the Ineffable Universal Solvent Unstable Obelisk Lux Cannon Argentum Armor Scour from Existence Amulet of Unmaking Nevinyrral's Disk Gate to Phyrexia Phyrexian Tribute Powder Keg Sword of Sinew and Steel Blast Zone Boompile Eye of Doom Steel Hellkite Ratchet Bomb Perilous Vault
4 weeks ago
berryjon: thats an absurd request. you never mentioned mono black (or mono colored anything for that matter) until now. if you want to play a mono colored deck while full well knowing its weaknesses, thats your own fault. there ARE black cards that can get rid of artifacts. i'm not looking them up for you. the "no dipping into other artifacts themselves" is just ridiculous. even mono black decks can use Universal Solvent .
there are also colorless nonartifact cards that can remove artifacts. Scour from Existence is artifact removal that meets your requirements of "no dipping into other colors or artifacts themselves". or you could use discard spells to pluck the Vedalken Orrery before it gets played.
by asking someone to show you black artifact removal, you're basically saying "if a mono color deck can't answer a thing, we should ban the thing". thats insane.
4 weeks ago
berryjon that is an absurd request. you never mentioned anything about "mono black" (or mono any other color for that matter) until now. if you want to play a mono colored deck while full well knowing its weaknesses, thats your own fault. and the "no dipping into artifacts" restriction is also absurd. even a mono black deck can use Universal Solvent .
that being said, i'll acquiesce your request just to prove a point. here are mono black cards that can get rid of artifacts.
these are just the ones that mention artifacts specifically, but theres also the plethora of discard spells you can use to pluck out the Vedalken Orrery before your opponent even plays it. i could also get into the colorless nonartifacts that can remove artifacts, such as Scour from Existence , which technically meets your requirements of "no dipping into other colors or artifacts themselves".
and last but not least, i also found multiple "enchant artifact" enchantments that deal automatic free damage to the controller of the enchanted artifact during their upkeep. so lets not pretend mono black doesn't have answers.
by asking me to show you examples of monoblack artifact removal, you're basically saying that "if a mono colored deck can't answer a thing, we should ban the thing". thats ridiculous.
4 weeks ago
LordBlackblade An interesting suggestion, and while I could get behind that, I would have to point out that it would be adding conditional clauses that only have an effect in a minority of formats. It might show up on something printed straight into Commander, but in a regular set, I doubt it.
1 month ago
I'm thinking you'll want to maximize on artifacts that are sacrificed in order to reap great benefit.
If you want access to some great ramp for you deck, Tooth of Ramos and Heart of Ramos will allow you to get 2 mana from them. After they are sacrificed, if Gerrard dies you get them back for free. Now I'm not sure on the technicality / legality of it, but I believe Horn of Ramos , Skull of Ramos and Eye of Ramos can also be used in your deck. Their errata text contains the mana symbols, but the physical cards do not; They list the color by name, not by identification. So I believe they are legal in all decks, regardless of colors.
- Arcbound Ravager can go full beast mode
- Burnished Hart is an obvious must
- Boros Cluestone card advantage
- Boros Locket more card advantage
- Cataclysmic Gearhulk is a recurring boardwipe
- Dreamstone Hedron gives you massive card advantage
- Glaring Spotlight amazing finisher
- Hedron Archive more card advantage
- Hope of Ghirapur lock on a single player
- Idol of Oblivion finisher
- Krark-Clan Ironworks explosive turns
- Kuldotha Forgemaster tutors
- Life Chisel life
- Lotus Bloom ramp
- Lotus Petal more ramp
- Metalwork Colossus free cast
- Mind Stone card advantage
- Mindslaver and I can not stress this enough, Mindslaver
- Mishra's Bauble card advantage
- Phyrexian Dreadnought bomb and you get back your artifact creatures
- Ratchet Bomb disgusting one-sided removal if you put 2 - 3 charge counters on it to blow up stones
- Universal Solvent awesome spot removal
- Wayfarer's Bauble ramp and deck filtering
Probably a few I missed but there you go.
5 months ago
Having an Ensnaring Bridge + Bottled Cloister in Karn's toolbox is very helpful. Turn 3 Tron lands into new Karn, -2 into Ensnaring Bridge is a pretty amazing opener. Followed by Bottled Cloister makes it a hard lock, letting you win with Walking Ballista . Chalice of the Void is pretty great when cast a 0,2, or 3 CMC. Defense Grid gives control players a hard time. Dragon's Claw can help against burn and storm. Steel Hellkite is nice removal once you've got a wall up. Torpor Orb against Humans and other ETB effect decks. Universal Solvent is a nice catch-all removal. Witchbane Orb is great against burn and discard. I've been working on a Mono-G Tron deck as well, featuring the new Karn.
1 year ago
As you said, the deck loses to Leyline of the Void but any similar effect, with Rest in Peace being the worst, will shut down the deck as well. As such I'd recommend Scour from Existence, Karn Liberated, and Ulamog, the Ceaseless Hunger to permanently deal with the problem or the less permanent but equally viable answers of Ulamog, the Infinite Gyre, Universal Solvent, and Unstable Obelisk. There's also the more specific and/or slower options of Argentum Armor, Gate to Phyrexia, Lux Cannon, and Phyrexian Tribute, with that last one seeming like a surprisingly decent possibility for the deck.
On another note, I'd put more board wipes in and Fleshbag Marauder, Merciless Executioner, and the oft forgotten Slum Reaper to profit off Yahenni more or I'd swap them out for Endrek Sahr, Master Breeder. Given the reason you made this deck, I know you don't wanna do that, but he'd also be a decent addition to the maindeck as another token generator.
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