Universal Solvent

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Universal Solvent

Artifact

, , Sacrifice Universal Solvent: Destroy target permanent.

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Universal Solvent Discussion

JackTheWaterBear on Razaketh's Ballin' Brawlin' Bash

2 days ago

One suggestion for getting rid of problematic artifacts and enchantments could be Universal Solvent It costs a lot of mana, but its the best option we have in mono-black.

hoardofnotions on Got your divers license?

3 weeks ago

I think I need to update the description to explain why i have so many 1 mana artifacts. It's for Salvaging Station, which has quickly turned into my primary wincon. Pyrite Spellbomb is a lot better when it can handle all the creatures with toughness 2 or less by itself (depending on my amount of mana), it can also take down one creature with toughness 4 or less by sac'ing to do two, salvaging station taps to bring it back, then sac to deal 2 more. Between Pyrite Spellbomb handling the small creatures and Aether Spellbomb handling the big ones i have a lot of control.

Universal Solvent is mostly there as a catch all answer. oh big planeswalker when i have no pressure or crazy enchantment nonsense, or silly artifact it all falls to the often unassuming universal solvent lol. It's also a cheap artifact for Jori En to get value out of it, value going in and out.

I think that Comet Storm is just a straight better card than Jaya's Immolating Inferno. Instant, no restrictions about legends, hits more things.

Cyclonic Rift isn't included because i can't fit it in a $50 budget. Wash Out is my budget substitute.

I don't think Hypersonic Dragon is necessary, I have 6 sorceries in the deck. It'd be nice obviously to cast them at instant speed but I'm not sure adding an enabler to do so is worth it.

I think that if i ran a combo, and one of the pieces was 2 CMC, I'd run Muddle the Mixture. As a counterspell, i like my counterspells to interact with everything. So no Negates or Remove Souls. The only exception I've made is to Disdainful Stroke because commander is a format where folks play big game winning spells and i want to stop that nonsense :)

I really appreciate you spending some time looking at my list, if you have a deck you'd like me to look at I'm more than happy to derpytrollerZ

derpytrollerZ on Got your divers license?

3 weeks ago

Day's Undoing is more for when you just want to clean reset something IMO. If you're aiming to grind down the opponent by making them run out of resources, it might not be the card for this deck. Magus of the Mind requires a bit of work, but if you're playing low cost things over multiple turns, it won't be as effective. Pyrite Spellbomb isn't really that strong imo. 2 mana for either a card draw or 2 damage. If you need damage, just go for something like Abrade. If you need card draw, go for something like Betrayal Sure, you can do both with pyrite, but it just isn't really the most effective at either. Universal Solvent is way too high cost. There are better things out unless you're just using that as a low cost drop to activate abilities. Jaya's Immolating Inferno Could be better than Comet Storm depending on how much you're kicking comet storm. Cyclonic Rift is also a good card for this deck, but i'm pretty sure you've probably considered it and cut it for whatever reason. Hypersonic Dragon can also help if you're needing faster responses with sorceries. Muddle the Mixture can also help as a counter spell and a tutor at the same time. Other than that, i can't really think of anything. I could recommend more if you splash black but i think this deck is fine with 2 colors.

san_fran_fan on Big Daddy Bolas

1 month ago

Performed well against an Hapatra deck (think we played 6 games and I won them all). Although I might need more spot removal, and I also need ways to deal with enchantments that hit the field.

Debating on Universal Solvent or Expel from Orazca.

lilgiantrobot on Red Spell Question

1 month ago

You have to jump way up in cmc to things like Scour from Existence/Spine of Ish Sah/Universal Solvent

At 2cmc you have Ratchet Bomb

KumaLKS on Snap Black Control

2 months ago

Fatal Push Universal Solvent Gonti, Lord of Luxury all sound like they would be good in this

DominusArcanix on Etali, Primal Beatstick

3 months ago

I don't have anything interesting/splashy to offer but, I'd recommend more mana rocks, Worn Powerstone, Mind Stone and the like. I'd recommend around 6-8 of them. They're boring, sure but they make the deck more consistent, let you get your general out sooner and recast your general more frequently. Also, I'd recommend more interactivity in the deck,you want to be able to respond to an opponent's perminants if they're spoiling your fun. One or two of the board sweepers from your maybeboard and a Nevinyrral's Disk or a Perilous Vault. Plus a couple more pieces of point removal Spine of Ish Sah and Universal Solvent come to mind (your options are somewhat limited in red).

I think those might help round the deck out and help it achieve the big fun plays. Good luck and cheers!

justinspruiell on Novelty

4 months ago

I'm not sure what your goal for this deck is. Knowing what you want the deck to do and how you want to win is key for suggestions.

5 color mana bases are harder so color fixing may be more important Command Tower Unknown Shores and Manalith. But with your artifact theme you may not be concerned with colors.

Like I said I'm not sure your goal but some cards caught my eye and I would remove Universal Solvent Jinxed Idol Jinxed Choker and your changelings. I think there are much better options for all these cards available.

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