Ritual of Restoration

Ritual of Restoration


Return target artifact card from your graveyard to your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Darksteel (DST) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ritual of Restoration Discussion

MethodGorilla on JENARA

1 year ago

Some stuff that I think could be cut because it lingers on +1+1 counter stuff: Vorel of the Hull Clade, Doubling Season, Vastwood Hydra, Citadel Siege -has other use too, but just meh imo.

Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.

There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration

Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.

Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.

aurondian on Sickening Storm

2 years ago

If I may offer some suggestions, I don't think storm is the best route for these colors b/c you don't have cantrips or high tide or any of the good shit that makes storm work well in, let's say, grixis. My I would suggest adjusting the deck to incorporate more of the following:

Phyrexian Altar (and to a lesser extent Ashnod's Altar)+Reveillark/Karmic Guide loop generates infinite colorless mana and ETBs. We can get there faster with Buried Alive/Reanimate +our loop and Wall of Omens (probably the only way to competitively do this.) Using Wall of Omens we can draw through our library. Using Blood Artist/Zulaport Cutthroat and our loop we kill our opponents. With infinite mana from the Phyrexian Altar we can cast Torment of Hailfire and kill everyone. You can Sickening Dreams. You can cast Consume Spirit to drain one player to death then Bond of Agony to kill table or Debt to the Deathless (or any other b/w kill spells).

So at a minimum to set this combo off you need 4 which provides you infinite colorless and our entire library with which we can cast Phyrexian Altar, Gemstone Array, or Mycosynth Lattice to turn our infinite colorless into infinite colored mana. Now we win. Having 3 targets for our infinite mana means our opponents better have stopped the combo back when we were reanimating, cause holding up enough counters to stop 3 spells ain't easy. Since black has so many ways to reanimate, this isn't a problem either, throw in Necromancy, Exhume, and Victimize and we have plenty of options open to us.

What do we do if our altars get countered? We have a few options: Buried Ruin, Argivian Find, Mine Excavation, Ritual of Restoration, and maybe some others allow us to get it back and try again.

(Another option that just occurred to me is to have Disciple of the Vault out, buried alive our loop + an artifact creature (preferably one that provides value), won't need the altars, so this costs 1-2 mana less, but requires more and doesn't give you the option of your library+infinite mana).

Things I would highly suggest adding: Street Wraith, Viscera Seer, Phyrexian Arena, Dark Deal, Path to Exile and the other cards I've mentioned

I would take out the Serra Ascendent, Candelabra, Land Tax, Aetherflux, Paradox Engine, Human Frailty and anything else that doesn't help us get there

I would be very interested in what you think of these changes, I will probably put up a build of my own when I get a chance

(I was brought here after being asked to for a competitive build for Orzhov, found your comment on the Lab Maniacs CEDH list. I think this is a good start, but I think it can be improved.)

Bablo on Reach out and Deathtouch

2 years ago

Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.

There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.

Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.

Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.

ellie-is on Myrpocolypse

2 years ago

Looks fun! I've always been a big fan of Myr. Any reason for the single Ritual of Restoration? I don't see anything that would let you look for it, and at one copy, maybe it'd be better to just not run it (or to increase it's count)? It being your only white card, removing it would also allow you to simplify your mana base a lot. Consistency is key in these things, and it doesn't seem that great unless there's some interaction I'm missing.

Force_of_Willb on Ashnod's Fridge

3 years ago

This deck also could use Expedition Map to ensure we always find R&D secret lair (don't want to pay for those drinks ourselves. Also consider Paradox Engine with Salvaging Station it goes infinite drinks.

Also Scarecrone is not useful for this deck as she only reoccurs an artifact CREATURE so it can only get the other copy of scarecrone and the 1x Myr Retriever

How committed to Mono Blue are you? white offers alot os assistance: Leonin Squire, Ritual of Restoration, Treasure Hunter, and Auriok Salvagers

We_Are_Legion on Zurgo Helmsmasher

3 years ago

Loving it so far but here are a few fun cards you might be interested in.

Lands: Homeward Path (staple), Slayers' Stronghold

Equipment: Swiftfoot Boots (really nice since your indestructible is only your turn and even that wont save you from everything.)

Creatures: Leonin Shikari (works with equipment decks and is gross with Lightning Greaves), Archangel Avacyn  Flip (expensive atm but is great with your deck), Avacyn, Angel of Hope (this is when you win the game)

Spot Removal: Swords to Plowshares, Path to Exile, Return to Dust

Search: Enlightened Tutor

Deck Synergy: Arcbond (Pretty fun card and can potentially win you games with your deck. Oh your'e going to block my gen with a huge creature? Wipe the board pls. It can also combo with Blasphemous Act or Nemesis Mask.

Thing's I would reconsider:

Tajic, Blade of the Legion is #1 on my list. He doesn't have any synergy besides surviving the board whipes with your gen, but then he will only be a 2/2 and offers no win condition otherwise. I would personally not use him in the final draft.

Ritual of Restoration In a deck like this, your shit will get blown up and not of your choosing. So why waste a deck slot with something so little? I'd use Open the Vaults or Roar of Reclamation for a one stop shop for all your equipment needs.

Mardu Ascendancy I do understand the underlying theme of mooks just in case the gen doesn't work out, but this card is too slow and doesn't offer much since it's non-token creature attacks.

Armory of Iroas Kinda slow, kinda weak. There's better equipment. You might be interested in the Kaldra set instead.

Alesha, Who Smiles at Death Fun card but very limited value with only 6 creatures with printed power 2 or less (if you keep Tajic, Blade of the Legion in the deck).

Mardu Strike Leader Fits the theme and the underlying theme, but since he has to attack to pump dudes he most likely will die by the second or third dude. Very average.

Relic Seeker At first glance I really liked this guy, but then I looked at what he's really doing. A 2/2 for 2 that is a form of equipment search but only if you can get through to your opponent. Since he doesn't have haste, you're waiting for the turn after for a chance at this. If you can get him turn two, I can see him having no problem with what he does. But if you draw into him late game you just got a fancy 2/2 when that could have been a normal equipment search to help you with your gen immediately.

Just my two cents but otherwise I love the style, the theme and it's something I've never seen before! Awesome deck!

NensouHiebara on Balan, Equipment Voltron

4 years ago


  • Grappling Hook - Costs too much for just double strike and I don't want to force blockers when I'm trying to connect for Commander Damage.
  • Explorer's Scope - Completely useless. Sword of the Animist does a much better job at getting land out.
  • Apostle's Blessing - One-shot protection spells are a waste of a card slot.
  • Ritual of Restoration - Remember the Fallen is a much better card.
  • Basilisk Collar - Been on the fence on this card forever. I just don't have a lot of chump blockers to make use of the cheap deathtouch.
  • Leonin Abunas - I have a foil Leonin Abunas in my deck. It's fantastic. Keeping a hexproof shield over my Equipment allows me to use 8.5's abilities for other things, such as making him unblockable.
  • Auriok Windwalker - It and it's younger cousin Brass Squire are too slow. They want to be played as early as possible, but that just uses up a turn and they are terrible mid-late game draws.
  • Pearl Medallion - I use way too many colourless cards to make use out of Pearl Medallion. I'd rather use another mana rock.

And as Skyfolk stated, I have suggestions turned off to keep the page clean.