Take Vengeance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Take Vengeance

Sorcery

Destroy target tapped creature.

Take Vengeance Discussion

Kjartan on Feline Fury

1 month ago

Seems good. I think you can find some better removal than Take Vengeance though.

Reverence17 on Feline Fury

1 month ago

I replaced Anointed Procession with Take Vengeance . I can swap it with cards in my sideboard depending on my opponent. It worked well in a prototype deck so it seemed like a good replacement.

FrostTheBear on Here come them boys

3 months ago

I recommend Take out Plummet replace with Swords to Plowshares Take out Take Vengeance replace with March of the Multitudes take out Rosemane Centaur replace with Growing Rites of Itlimoc  Flip take out Kessig Cagebreakers replace with Path of Discovery

eliakimras on Red/White Angels

3 months ago

Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.

junga on Angel's Exalted (Pauper Angel Tribal)

4 months ago

Your deck is awesome !! i love it. If you still loking for cards the Core2019 also have the removal Take Vengeance

Poseidon31 on <$15 Standard Budget Life-Gain [RNA Updated]

5 months ago

Since you high end is a 4 cmc card I would cut your landbase to 22 lands. Gives you 2 Slots for Seal Away or Fountain of Renewal or Healer's Hawk. Than i wouldnt play Make a Stand.

Maybe something like this: 3x Fountain of Renewal 4x Healer's Hawk

and cut: 1x Ajani's Welcome, 2x Plains and 4x Make a Stand.

Then Seal Away and/or Take Vengeance for Sideboard.

Zehro on Da. Ba de

5 months ago

As nice as some cards are, I would recommend to stick around the 60 card minimum. With each card that you add, it decreases the odds that you'll draw it.

It might be nice to focus on a single win condition that can frequently happen, instead of splitting priorities and being mediocre at multiple objectives.

For personal suggestions, I would take out...

  • Air Elemental: You already have better fliers for one mana more.
  • Aven Wind Mage: There's not enough instants/sorceries to justify running this.
  • One with the Machine: It's not a consistent draw card. Also sorcery speed holds it back a lot compared to cards like Chemister's Insight.
  • Meteor Golem: Super expensive. You probably don't want to rely on it too heavily.
  • Take Vengeance: Adding an extra color complicates its use. You have only Islands so don't try to rely on Manaliths that are less 3% of your deck.
  • Manalith: Speaking of which, you probably don't need this. If you're encountering mana drought, you can add an extra land or two.
  • Field Creeper: You have better cards already.
  • Tolarian Scholar: You have better cards already.
  • Scholar of Stars: Doesn't consistently perform its ability. You would need a lot more artifacts in my opinion.
  • Snapping Drake: Just one of them.
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