Take Vengeance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Take Vengeance

Sorcery

Destroy target tapped creature.

Price & Acquistion Set Price Alerts

M19

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Take Vengeance Discussion

Poseidon31 on <$15 Standard Budget W Life-Gain

1 week ago

Since you high end is a 4 cmc card I would cut your landbase to 22 lands. Gives you 2 Slots for Seal Away or Fountain of Renewal or Healer's Hawk. Than i wouldnt play Make a Stand.

Maybe something like this: 3x Fountain of Renewal 4x Healer's Hawk

and cut: 1x Ajani's Welcome, 2x Plains and 4x Make a Stand.

Then Seal Away and/or Take Vengeance for Sideboard.

Zehro on Da. Ba de

2 weeks ago

As nice as some cards are, I would recommend to stick around the 60 card minimum. With each card that you add, it decreases the odds that you'll draw it.

It might be nice to focus on a single win condition that can frequently happen, instead of splitting priorities and being mediocre at multiple objectives.

For personal suggestions, I would take out...

  • Air Elemental: You already have better fliers for one mana more.
  • Aven Wind Mage: There's not enough instants/sorceries to justify running this.
  • One with the Machine: It's not a consistent draw card. Also sorcery speed holds it back a lot compared to cards like Chemister's Insight.
  • Meteor Golem: Super expensive. You probably don't want to rely on it too heavily.
  • Take Vengeance: Adding an extra color complicates its use. You have only Islands so don't try to rely on Manaliths that are less 3% of your deck.
  • Manalith: Speaking of which, you probably don't need this. If you're encountering mana drought, you can add an extra land or two.
  • Field Creeper: You have better cards already.
  • Tolarian Scholar: You have better cards already.
  • Scholar of Stars: Doesn't consistently perform its ability. You would need a lot more artifacts in my opinion.
  • Snapping Drake: Just one of them.

Cereal_Killer on Ajani/Gideon pure white

3 weeks ago

Seems a nice deck, but I would like to make some sugestions.

First of all I'd change the format (divide cards for type: land, creatures, ecc, instead of white and non-white)

I'd change Take Vengeance, Luminous Bond and Defang into Path to Exile, one of the best white removal in modern

I'd also add Honor of the Pure instead of Call for Unity. It only gives +1+1, but it costs less, making your deck a bit more fast

Then, why not things like Soul's Attendant, Soul Warden, Martyr of Sands, Serra Ascendant, Gideon, Ally of Zendikar, Oblivion Ring, Ranger of Eos, Brimaz, King of Oreskos, Worship, Flickerwisp, Aven Mindcensor, Squadron Hawk

Last thing, you definitely need a sideboard. Some suggestions could be: Stony Silence, Leyline of Sanctity, Rest in Peace, Kataki, War's Wage, Kor Firewalker, Brave the Elements, Disenchant, Proclamation of Rebirth

MarcelGilneas on Mister Mammoth's Flying Circus

3 weeks ago

I am said friend that requested that this be posted. So my personal commentary for this deck:

1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.

2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.

3) Remove 1 each of Forest and Plains - This just looks like too much land, especially with the recommendations I'll be giving later on. You probably want to put yourself at 26 lands tops.

4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.

5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.

6) Llanowar Elves and Druid of the Cowl - The elves you have in here so far are good. You will definitely want more of these guys to make sure you can cast your big goofs as soon as possible.

7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.

This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.

herrickk on Game of Life Counters

4 weeks ago

Thanks for those suggestions. I'm considering switching in Ajani Goldmane.

Also thinking about adding Path to Exile and Dismember.

The only reason I put Take Vengeance and Murder was because I needed removal and they were laying around.

StopShot on Removal help.

1 month ago

Path to Exile = The best spot removal spell.

Thoughtseize = Hand disruption can be just as equally powerful and devastating as it removes a threat before it even gets played.

Those cards are expensive but I can recommend budget cards that out-perform the ones you're using.

Take Vengeance can be replaced with Seal Away since it does the same thing but can be cast at instant speed. If you want to remove creatures that aren't tapped then Temporal Isolation removes the creatures ability to attack and block in essence. If you want the creature gone for good then Declaration in Stone will do the trick.

I'd say there are a couple other black spells that are better than Murder. Go for the Throat and Cast Down hit quite a lot of creatures. If you ever get better color fixing Devour in Shadow/Orzhov Charm hits everything so long as you're gaining enough life to counteract the drawback, though Dismember would probably be type of removal spell your deck could easily abuse. Sinister Concoction also makes for good removal if you don't mind the drawback.

Aarakocra on Ultrabudget: Air Strike

1 month ago

TheRoaringRegisaur, thank you for your suggestions!

I want to replace the Take Vengeances with Seal Aways, but Seal Away is fairly expensive money-wise (I relied on draft chaff for the two I included). I might look through my collection and see if I can do that.

Cutting Raff Capashen, Ship's Mage for Thunderclap Wyvern seems like a good idea. I'll probably do that, especially since I don't even have any historic spells for Raff. That said, I'd go up to three copies of Thunderclap Wyvern. What third card should I cut?

Ethereal Armor is a neat include, but I'm still thinking about how it fits together with the deck I'm building.

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