Promise of Tomorrow

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Promise of Tomorrow

Enchantment

Whenever a creature you control dies (is put into the graveyard from the battlefield), exile it.

At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

RoarMaster on Coulfner's Urn

10 months ago

The 4 toughness stipulation of Urn is quite restrictive to deck building unfortunately. But if you are running white you could replace it(or add redundancy) by using Promise of Tomorrow.

Some fun ways to get your creatures dead might be Lethal Vapors and/or Death Pit Offering.

wallisface on Divine Rust

1 year ago

Some thoughts:

  • A bunch of your cards aren't modern-legal. They're all the one's highlighted in red, so Archangel of Strife, Exalted Angel, Noble Templar, Wizards of Thay, Decanter of Endless Water, Robe of the Archmagi, Sol Ring, Ascend from Avernus, Fountain of Cho, Seat of the Synod, Promise of Tomorrow, and Reverent Mantra.

  • You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.

  • You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is waay too high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 23 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.

Delphen7 on Promise of Tomorrow vs The …

1 year ago

For future reference, you can link cards with double brackets ( [ ] these guys). The Scarab God, Helm of Possession, Promise of Tomorrow.

When Scarab God dies, two triggers will go on the stack. "When creature dies, exile it" and "When this creature dies, return to hand next end step" (This ability essentially points to the graveyard to an exact Scarab God).

Regardless of the order they resolve in, Scarab God will end up exiled. When the end step comes around, Scarab God's delayed trigger will go onto the stack. When it resolves it'll look where it was pointing (A specific S.G. in the graveyard), and see there is not one in the graveyard, so it won't return S.G. to your hand.

Ruling on The Scarab God: "If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone. (2017-07-14)"

Polaris on How does Promise of Tomorrow …

2 years ago

Promise of Tomorrow is kind of unique in that it exiles with a triggered ability. Most effects that catch dying creatures and exile them (including unearth) do it as a replacement effect, which doesn't use the stack. When an unearthed creature leaves play, the unearth replacement effect directs it to exile instead of wherever it would have gone. Your Fatestitcher won't hit the battlefield at all, so not only will Promise of Tomorrow not exile it, it won't even trigger because Fatestitcher didn't actually hit the graveyard, so it never "died." The same would be true if there was a Leyline of the Void or Rest in Peace out.

In the end, Promise of Tomorrow won't bring it back because Promise didn't exile it with its first ability. A Fatestitcher that wasn't unearthed and just died normally will get exiled to Promise like anything else.

TanhelNet on How does Promise of Tomorrow …

2 years ago

Hello, while brewing i wondered how Promise of Tomorrow would interact with abilities that would put a dying creature into exile instead of it's owners graveyard.

So, specifically: If an opponent destroys my Fatestitcher while my Promise of Tomorrow is in play, would Fatestitcher be put into exile with its Unearth ability or by the enchantment? And, if i don't control other creatures, does Promise of Tomorrow return him to the bf?

Thanks for your answers!

Icaruskid on Fastball Special | Brion Stoutarm

2 years ago

Thank you Raging_Squiggle! I really liked Rebuff the Wicked and Promise of Tomorrow in your list too!

Necrosis24 on Bup's Akroma/Sakashima

2 years ago

Assuming you are going for an aggro strategy some cards:

  1. Coastal Piracy
  2. Reconnaissance Mission
  3. Drogskol Reaver (Although it has a high cmc it does play into Akroma's ability)
  4. Midnight Pathlighter
  5. Odric, Master Tactician

Some recursion cards to protect against an oncoming boardwipe:

  1. Faith's Reward
  2. Promise of Tomorrow
  3. Cosmic Intervention

If you are unsure about expensive cards you can always proxy them to test them out in the deck before committing to buying them. I'd also recommend using custom categories to sort the cards in the deck makes it easier to visualize the purpose of each card and how many similar cards you have for synergy.

Iamme10000 on Bloody Silverquills | Breena EDH (Primer!)

2 years ago

Rodrigoks hi! Thanks for stopping by! Political Breena is also very fun, I can highly recommend it -- the precon looks like a great time. I just really, really like building aggro-ish decks in EDH for some reason. And decks that maximize cheap draw-cards Commanders. (Like Jori En, Vega, Cutthroat Sygg)

As for the precon, my personal build is insanely low-to-the-ground, and very bent on putting on pressure above defending yourself. The best defense is killing your opponents, after all! I LOVE Keen Duelist, though, and she got immediately slammed into the deck as soon as I saw her. Glyphweaver, too, is super useful, as getting a critical mass of creatures is very important to make Breena hum, and having anti-wipe protections on bodies is super useful.

On that thread, I'm curious about Felisa, Fang of Silverquill, but I'm just not sure. I'll have to do some testing. She seems quite powerful, and the deck does generate a lot of counters, but I'm not sure I want the four-mana evasive threat. My four-drop slot is, after all, two pieces of mana denial, Linvala, and Ashling, both of whom are chonky, disruptive threats. Hm.

For wipe protection in general, I think Promise of Tomorrow is pretty good. In a wipe-heavy meta you'll want it, but I don't think I quite have space in this specific build. If the deck tries to slow down, it's super powerful, though, so I'll keep an eye on it.

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