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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
8 months ago
Hmmmmm I understand your concern. As it turns out Legacy is actually slower than Modern (despite the turn1 combos) and it isn't a format where Birds is too popular. Looking at it now I do feel more interaction could be put in place (although I'm not very sure how), but Bone Shard in a format with Daze and Force of Will would hurt like hell.
But you are right about the Modern thing tho. Modern demands a ton of early-game interaction.
But that is thinking of using this in a very competitive game, which I'm not sure it is meant to xD
11 months ago
I don't think Pact is played enough to be in the running.
Replace it with Daze and that's my list.
11 months ago
The best counterspell is the one you can keep in hand because your opponent is trying to play around it.
I feel Mental Misstep needs to be in the discussion somewhere, because it's actually powerful enough to be actually restricted in Vintage, and banned almost everywhere else. So:
1 . Mental Misstep
2 . Force of Will
3 . Mana Drain
4 . Chalice of the Void - debatable to call a counterspell, but it literally counters spells.
5 . Hard to choose between Daze , Pact of Negation , Force of Negation or Fierce Guardianship , so I'll just go with Negate , for its omniprescence and reliability in every format from limited to commander and everything in between.
11 months ago
I can’t think of any time I’d want to run a Cavern of Souls in my infect decks, except maybe as a sideboard one-off in legacy along with Crop Rotation . And even then, an additional Daze or Spellskite is usually just better and more flexible. I can’t use the cavern to name a creature type, and still benefit for being able to use it to cast a pump or protection spell next turn other then say Apostle's Blessing . Like it was said earlier, counterspell sing our creatures is less of a concern then killing them or countering our pump spells. I’m not sure about anyone else but I’m already running a fairly minimum mana base with Inkmoth Nexus taking up 1/5 of it, I don’t have room for a card that won’t make me colored mana.
The suggestion to run Yavimaya, Cradle of Growth however, that I can see myself running.
1 year ago
Gitaxian Probe and Lava Dart will be really good here, Mental Misstep is probably solid too but you lose the targets of Sol Ring, Mystical and Vampiric Tutor, Top, Seal, Entomb and Tide, but there's tons of great 1 drops anyways that I'd still run it. 2 life to counter a mana dork, Brainstorm, Gamble, Wordly or Enlightened Tutor? Seems great.
Also, Storm. Grapeshot after a couple cheap or free spells can not only deal a solid chunk of damage, but it also can give you a lot of Magecraft triggers(and you can kill a commander with it).
You could definitely cut a couple of the higher CMC cards as they'll clog up your gameplan a bit -- run a few more cantrips and interaction such as Preordain , Serum Visions , Faithless Looting , Lightning Bolt , Spell Pierce and Miscast .
Also, a couple rituals -- Rite of Flame is the best one here, but Simian Spirit Guide also works. Pyretic Ritual and Desperate Ritual are also okay, but they don't help you cast Veyran so they're last in line for those slots.
1 year ago
So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.
First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.
Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.
Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!
Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.
Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.
I was wondering why you weren't running Temple of the False God .
I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...
Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.
I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.
1 year ago
Wood Elves makes more sense in a two-color deck.
Renegade Doppelganger can be used to make one of your opponents waste a kill spell or just lose the game because you pull out so much value.
Baral's Expertise can be abused easily in your deck, it's also a very good control card.
1 year ago
To get back to topic.. This is not my worst trade by far, but it was a bad trade non the less.. A couple of years ago i was playing at my LGS (I seldom do, been playing there like 5 times..). At the time i was building my legacy Stasis deck and needed a Daze. There was this little girl there, like 12 years old who had one. I asked her if she wanted to trade it and she wanted so much of my cards. I ended up trading about $50 worth of cards for that Daze.