Counter target instant or sorcery spell unless its controller pays .
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
IIRC, Become immense is usually a 1-of, because its another scale up without drawback if you only have 1. I remember seeing Distortion Strike , but I'm not sure where the space in the list is.
Sideboard options worrying about budget (the heirachs are more important); Wilt , Miscast , Dissenter's Deliverance , Aether Gust , Apostle's Blessing , Mystical Dispute . I remember seeing Viridian Corrupter and the spell that makes 2 infect tokens. I saw mono green once with Blight Mamba and Rancor , and b/g with crusader and thoughtsieze.
1 month ago
Sorin_Markov_1947 Thanks for taking a look! I'm mostly building around Witherbloom Apprentice because it's in my favorite color combination and I enjoy the grindy, attrition-y gameplay it suggests. I don't expect it to be a power card, but I'd like to make it as solid as possible. It's a new personal favorite, that's all.
Alrund's Epiphany is completely a placeholder card until I find something better, and I'm not sure how I overlooked Professor Onyx . I've been playtesting with Grim Tutor primarily looking for Elder Gargaroth , or Murderous Rider as needed. Miscast is in because I'm predicting that the upcoming Standard will be heavy on spellslinger decks, but I'm going to sideboard/remove it as reveals continue.
The main focus is drain, and I'm going to dig hard into that when I get a chance.
1 month ago
I think this can be improved. Witherbloom Apprentice is subpar, but drain can work. If you're going for this style of effect, you definitely want Professor Onyx as it's basically just Witherbloom Apprentice but better.
There are lots of cards here not realizing their full potential. Why is Alrund's Epiphany better for you than just using your turn to cast a different spell? How many cards are you going to mill from your opponent to enable Drown in the Loch ? What is Miscast in for? What are you tutoring with Grim Tutor ?
This deck feels like it lacks identity. If it's drain with Apprentice, let's go with drain. If it's midrange, add more removal and ditch the ramp/drain package. If it's ramp control, ditch the drain/hand disruption package and add better counterspells, a few sweepers, and a few good payoffs.
1 month ago
reads decklist thinks of suggestions "Intelligent comments, please" shoot
For most decks, Cultivate is the best ramp spell available in Standard. For a landfall deck, Roiling Regrowth and Migration Path are better because they allow you to get two lands onto the battlefield in one turn.
Sarulf, Realm Eater seems like a good card for a kind of midrange deck like this, but it's secretly really slow. The earliest you're likely to activate it is turn 5, and without other creatures to draw removal spells from your opponent, Sarulf is likely to eat one. The T5 activation is likely to only exile a few small creatures, as he'll only have 1-2 counters on him. At that point, it's just better to play Extinction Event or Blood on the Snow .
Miscast seems an odd one-of to me. It's very situational, but you haven't even given yourself many chances to find that situation to use it. I'd recommend Saw It Coming instead if you really need counterspells. It works well with Roiling Regrowth since you can hold up countermagic in case they do something threatening, then use Regrowth or Behold the Multiverse if they don't.
Your sideboard is a little all over the place. I'm not the best with sideboards, but think about each individual card and what matchups you're going to bring it in for. Wilt or Return to Nature are also better than Broken Wings 4/5 times.
1 month ago
It is niche, but follow me here. Necropotence will always see play until removed. Forbid with near limitless cards for Buyback has a higher than average Card power ceiling. This ceiling is easier to achieve when one is not casting the majority of one's spells (One can win without casting a single spell after Zur is secured) except for interaction like Forbid. In terms of the deck strategy and purpose, it is effectively a surgical Decree of Silence : counter 1 spell a round that results in an opponent win or your loss.
is a tall order for Counter Magic in cEDH. It can easily cost more, cannot be cast at all with Gaddock Teeg and others out and/or the disallows flexible/efficient use of mana. Cryptic Command may not be active or relevant by the time one has the mana; additionally, its, unlike Forbid, ceiling is nearly identical to other Counter Magic but with a higher and more prohibitive CMC. At the moment, Forbid has played well with other spells because it is . Although, I have contemplated Delay and/or Miscast .
1 month ago
Anyways, if wotc printed Sorcery, tutor instant/sorcery, they'd break cEDH permanently. Grixis Ad Naus, likely Kess Turbo Naus and Rograkh x Silas Renn Turbo Naus, would be the absolute best deck. I mean, they already have 6 2 mana or less tutors. Add this, Wishclaw, Grim and maybe even Cruel, and you have 9 really efficient tutors. That's after considering the fact that Kess is one of the better decks anyways, and Turbo Naus is the prevalent strategy(one that already wants black and blue for Sushi and red for dockside and breach).
Additionally, it would immediately go into Legacy and Vintage storm decks and would make the decks incredibly playable, and if it's in modern it would bring storm back with a vengeance.
Could they print a 3 mana version? Maybe. Just maybe. Especially if it costs life and has some sort of Gamble effect. Could they print a 4 mana version that's an instant? 100%.
2 months ago
Erm . . . I'm not sure if I got the right piece of info through, so let me clarify just in case
Denial counters basically everything(noncreature) if cast t1, and it is very likely to counter things turn 2-3. You can drop a 4+ power creature t3, and then protect it with Denial. Granted, Denial is best with cheap big things, but that's because its role is often " Turn Aside for your Shadow, but with the upside of hitting a lot more relevant things".
Really, I would be using Denial as a way to keep my opponents from killing my big thing in Modern, meaning that technically, you can still just use Spell Pierce in the same spot.
But I guess you just want big things to go with denial, in which case look at https://scryfall.com/search?as=grid&order=name&q=cmc%3D1+legal%3Amodern+pow%3E%3D4 , https://scryfall.com/search?as=grid&order=name&q=cmc%3D2+legal%3Amodern+pow%3E%3D4, https://scryfall.com/search?as=grid&order=name&q=oracle%3Adelve+type%3Acreature+legal%3Amodern
If you want to build with Denial and a big creature, Grixis Death's Shadow is a great deck.
If you're trying to protect a reasonable sized creature, any cool low cmc creature plus any counterspell is fine.
What is it specifically you want to do?
2 months ago
Nerdytimesorwhatever appreciate the feedback - got some responses for ya.
Vindicate (in my opinion) has more value in this deck as it removes any permanent without causing a loss of life that could be spent elsewhere. Anguished Unmaking is a great suggestion - now you've got me thinking about making the switch.
Illusionist's Bracers (again, personal opinion) has been pretty powerful in this deck, allowing you to tutor two enchantments at once (duh) and usually win with that interaction. I will agree, it is a bit slow/clunky for cEDH, especially with the 3 mana equip cost, but I've been able to consistently get it out turn 1/2 and have it equipped before Zur swings turn 2/3. All that aside, it is almost useless to draw into turn 4/5 unless the board gets wiped. There are a couple other targets for equipping this as well, with Dark Confidant and Hullbreacher coming to mind.
Diplomatic Immunity is usually the second enchantment I tutor out (after Necropotence of course) and has always provided additional security for Zur. It also combos well with the other equipment in this deck, and the nuances of shroud when Zur tutors out an equipment.
Daybreak Coronet , All That Glitters , and Phyresis are essentially a back-up plan for the Thoracle/TP/DC win condition. The look on an opponent's face when you swing for 20+ infect in an esper deck is always amusing as well.
Great point about Tainted Pact . Four Islands has never gotten in the way of it working for me, although you are absolutely right that in some cases that would stop it completely. I'll definitely have to revisit this and make some changes.
To be honest, this is the first time I've ever seen Spell Snare - need to add that ASAP.
Shimmer Myr is an excellent card, but this deck doesn't run any lines that win with artifacts aside from the obvious Isochron Scepter . Maybe I'm missing something, but most Shimmer/Zur decks focus more on artifacts than this does.
I've got a vault copy of Mox Diamond , but am too scared to use it at the $800 price point. Proxying might be the move for that.
Miscast is another I've been debating, but haven't found a spot for it yet.
I threw Drannith Magistrate in here almost immediately after it was release to support the stax(ish) undertones of this deck - completely agree how absurd that card is.
Thanks again for the feedback!