Paradoxical Outcome

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) Imartin95 , Blobbicus

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Paradoxical Outcome occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Paradoxical Outcome Discussion

jaymc1130 on Emry, Lurker of the loch cEDH

1 week ago

bmc10

I think no matter what Dramatic Scepter can have a place in a competitive Emry build, the nature of the combo is simply that strong. If some one wants to run that set up I don't really think it's a poor choice by any means, it simply means the deck will have to be tuned differently to make optimal use of the combo. I've disliked it's performance in the iterations I've had it in so far mostly because I had difficulty in one of two areas: consistently getting Emry out and active as early as possible due to the number of additional tutor elements that feel required to reliably find Dramatic Scepter combo, and consistently hitting quality artifact targets for Emry to recur for value or a win (also due to increased tutor density and decreased artifact density). There is very likely some ideal balance where these issues can be resolved well, but I've had much better luck with the approach that eschews Dramatic Scepter altogether so far for increased consistency playing around Emry value. I'm interested in finding the optimal set up for both approaches in due time and figure the best way to do that is constantly check out other interesting Emry lists for the spicy tech that might make the difference.

When it comes to the keys in Emry I'm not quite sure how much value they would hold given typical play patterns for a number of different approaches. There's nothing wrong with having a nice artifact untap ability or two hanging around to generate extra value from Mana Vaults, Sensei's Divining Tops and the like but I don't think these pieces offer a whole lot as combo elements so they'd likely be pieces that only offer value generation. Makes less sense to run pieces that exclusively provide value without offering combo potential when those slots can potentially do both with something like Chromatic Sphere or Golden Egg. I think if an Emry list wants to get into Urza, Lord High Artificer packages with bounce elements like Paradoxical Outcome and Retract while running perhaps some stax elements like Trinisphere they have more merit as the keys would provide a lot more utility in these situations (particularly Manifold Key letting big constructs swing for 20 to the face). I did initially give an iteration including an Urza package with a key a try but it felt like the deck was pulling in too many directions to perform consistently. Again, with optimized tuning this might be pretty viable competitively, but it feels hard to make it work just right.

Scrap Trawler has been a wonderful performer for me so far. It's definitely going to be a card that Emry variants running a KCI package want to include as it opens up some seriously powerful lines (particularly the Intuition line to tutor for a full infinite combo with a single card at instant speed), but I've had a coupe of games now where Scrap Trawler chains simply for value led to a developmental advantage that secured my ability to win a turn or two later. The important thing to consider with a Scrap Trawler inclusion is that the deck will then really want artifacts in the 0, 1, 2, and 3 slots that can consistently sacrifice themselves for value of their own accord. I had one turn that I recall quite clearly where I had a fair amount of mana available to me and a Semblance Anvil plus Etherium Sculptor in play paired with the Trawler and some random Emry enablers when I drew into Memory Jar. I got to play the Jar, defend it with countermagic, sac Lotus Petal, sac Chromatic Star getting back the Petal, sac Mind Stone getting back the Star, tap and sac Eye of Ramos getting back the Stone, play all my returned artifacts for free plus a new one I had drawn, then sac the Jar getting back and exiling the Eye for later and draw a new grip without even using an Emry activation that I would then later use on a second Jar drop and activaton. I wound up drawing into 2 different engines that I was able to play and subsequently won the game. The value Trawler can generate can be pretty nutty at times when it leads to wins out of nowhere, and the combination of Scrap Trawler, Magewright's Stone, Krark-Clan Ironworks, any 0 cmc artifact, and any 1 cmc artifact as an outright infinite engine for mana (and often draw at the same time) is a solid capstone.

multimedia on Alela Faerie Tribal Budget

1 month ago

Hey, nice start and budget version of Alela.

Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.

For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.

Exotic Orchard, Arcane Sanctum, Esper Panorama, Ash Barrens, Caves of Koilos, Opal Palace are budget lands to consider adding.

Good luck with your deck.

Deadpoo111 on Emry mill them into the lake

1 month ago

If you want an easy infinite combo do add to the deck, I'd suggest adding Banishing Knack and Retraction Helix to get infinite etb and cast triggers. Also, Paradoxical Outcome is necessary in combo decks like these. Lastly, and I know he's super expensive right now, Urza, Lord High Artificer just wins games and gives you infinite mana with any of your combos and a way to get your win con out.

SideBae on Urza, Sort of budget-ish

3 months ago

Hey! So I have a few suggestions. Feel free to ignore any/all of them:

  1. Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.

  2. Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .

  3. Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .

  4. Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.

  5. You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.

  6. I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.

  7. Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.

  8. Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.

  9. Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.

Good luck!

bantrules12 on Yidris Competitive

4 months ago

I play yidris competitively as well for me adding more Mana rocks like Lotus Bloom , Arcane Signet and some of the talismans will make this deck so much faster and adding Paradoxical Outcome , Hurkyl's Recall , and Retract can help u stay up on Mana when you go to storm also I run a wish board alternative as well if you would like to see my deck take a look I love yidris and storm so you get my upvote

ezio2907 on Yuriko, Ninja Tibal

4 months ago

Hier komt het hoor!!

Dubbele Dimir Infiltrator .

Als je kijkend naar je mana curve zie ik dat je eigenlijk topt op 6 CMC. De andere kaarten zijn kaarten die je voor minder gaat spelen. Dan zie ik op de CMC 7 alsnog Liliana, Death Wielder . Te duur voor de rest van je deck en doet dan te weinig. Nu je curve wat lager ligt kan je ook terug gaan naar 36 land. Worn Powerstone & Darksteel Ingot is naar mijn mening hier niet goed omdat je een 'lage'curve hebt en geen mana sink. Je hebt waarschijnlijk genoeg mana als je gaat naar een 36 lands.

De volgende kaarten mogen er van mij uit:

  • Birthing Boughs : Het is een leuke kaart maar het doet zo weinig. Wat je wilt doen is je mana gebruiken om de kaarten in je hand te spelen. 4 mana is te duur om een token te maken.

  • Connive / Concoct : Na een discussie met mezelf denk ik(/wij) dat je deze kaart voornamelijk wilt gebruiken voor reanimation. Op dat gedeelte wil je eigenlijk niet komen met dit deck. Je wil onder of over de creatures van je tegenstander gaan. Je hebt te weinig dikke bommen zelf die je kan misbruiken en van een andere speller is het een random bom. Ik denk dat je betere deze kan overslaan om meer focus op je eigen strategie te leggen.

  • Increasing Ambition : Ik ben een voorstander voor tutor's. Het is duidelijk waarom je deze kaart speelt. Ik wil alleen zeggen denk eraan wat je zou opzoeken in de nood situaties. Daar moet je zelf over na denken.

  • Liliana's Influence : Haal deze er gewoon uit.

  • Dread Presence : Het is een leuke combo met de fetch-ish landjes en Urborg, Tomb of Yawgmoth . Is de leuke combo genoeg? En weet dat Sander niet houd van 3 kaart combo's die iets doen met land XD

  • Grave Titan : Doet eigenlijk niet mee aan het deck idee. Is wel een sterke kaart. De beslissing is aan jou.

  • Ninja of the New Moon : Doet eigenlijk te weinig. Het is een grote ninja. Maar deze kaart helpt je niet op de meeste momenten meer dan een andere ninja. Hij is groot maar niet effectief.

  • Tetsuko Umezawa, Fugitive : Deze kaart helpt maar 8 creatures in je deck (waaronder hij en je commander). Hij is zelf geen ninja. Dus je kan deze het beste vergeten denk ik.

  • Sun Quan, Lord of Wu : Komt waarschijnlijk pas op beurt 7+ binnen. Dan is het een leuke kaart die veel voor je doet. Alleen heb je niet al genoeg unblockable of flying.

Kaarten die ik erin zou doen:

MrBoombastic on Pioneer Cheerios

4 months ago

Hi there.

I never tried Cheerios in any format, but have seen a lot of different iterations on stream. Most of those are combo decks that use cards like Aetherflux Reservoir , Sai, Master Thopterist and Paradoxical Outcome for a ton of card draw and a huge OTK. Also lost to that more than a few times when it was Standard legal.

You only have Sram, Senior Edificer to generate card advantage, which makes the deck quite inconsistent, as any hand without him will be painfully slow. Your win-con is a creature Champion of the Flame , which makes the combo very fragile to interaction.

The idea is fun and definitely different, but I think you'd be much better off with the more traditional U/W approach.

Good luck!

Load more