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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Paradoxical Outcome Discussion
1 week ago
Mystic Remora is a really good draw engine in a spell heavy meta. Looks good though man. I wonder if you could cast enough spells to kill table with Grape Shot. Not sure if you have enough positive producing rocks but cards like Retract and Paradoxical Outcome seem like they could be fun with this commander.
2 weeks ago
I also built this commander. Though I took a much different approach. I thought an artifact storm build would utilize the commanders ability more. 0 mana really pricey artifacts+ Aetherflux Reservoir + Retract + Paradoxical Outcome make for some really fun shenanigans and it floods the board with Faeries. If you wanted to take a peek.
3 weeks ago
I completely overlooked Paradoxical Outcome . There’s definitely a spot for it in this deck. Thanks
1 month ago
I second Paradoxical Outcome .
Also check out Words of Wind .
1 month ago
Hey, nice version.
I don't think you need all of Vedalken Orrery , Leyline of Anticipation and Vivien, Champion of the Wilds . While each of these flash enablers are good, once you have one on the battlefield then others can can be dead cards. Vivien is by far the best of the three since the main reason you want flash is for morphs and she does more than just giving flash she can help to find morphs. Consider cutting Orrery for a Diabolic Intent or budget Diabolic Tutor ? A tutor can get a flash enabler or one of Vesuvan Shapeshifter / Brine Elemental to combo or one of Scroll of Fate / Seedborn Muse or just a card you want in a certain game play situation, etc. This is more flexible and being flexible is very good in Commander.
Paradoxical Outcome is a good card for a bounce theme. Instant bounce morphs or manifests back to your hand to play them again while also drawing cards equal to the amount of cards you bounced. Bounce manifests that are face down instants/sorceries allowing you to then cast those spells from your hand.
Another interaction that's like bounce is flicker, Ghostly Flicker . With Ghostly if you exile a manifested face down permanent card then it enters the battlefield (ETB) face up like it was never a manifest in the first place. This a way to cheat permanent cards onto the battlefield and very good with Scroll of Fate since with Scroll you have control over what you manifest and it's no mana cost manifest.
Good luck with your deck.
1 month ago
Hey, nice version. I'm also brewing with Kadena.
Echo Tracer when it turns face up can bounce itself back to your hand. This is good with Kadena since can then cast Tracer for free to draw. When Tracer has flash then you can do this trick during your opponents' turns. Add Seedborn Muse and this Tracer interaction can draw four cards over the course of a cycle of players turns.
Paradoxical Outcome is a instant trick to bounce morphs to draw cards getting to then cast the morphs again. You can also bounce manifests to your hand to then cast those cards. Aphetto Alchemist is a morph who's good for one reason it can untap an artifact meaning it can untap Scroll of Fate , a mana rock or Strionic Resonator , that's good for a two drop. Wonder can be a win condition with morphs/manifests giving them flying. It has to be in your graveyard, but that's not difficult.
Good luck with your deck.
1 month ago
As I mentioned before, the deck as it is consistently storms out a win on Turn 6. This means at most, I can Chain of Vapor myself for 7 targets (initial + 6 copies from sacrificed lands) off of one blue mana. However, I can Retract all of my artifacts for that same one blue mana, which is far more powerful for continuing my storm count and combo triggers, and doesn't require me to blow up my own land to do it. Like you recommend, I typically save the self-bounces of Retract, Hurkyl's Recall , and Paradoxical Outcome for the turn I am going to win, since they easily double my storm count on their own. Much more effective for this deck than Chain of Vapor, at least in that regard.
I typically do save Krark-Clan Ironworks and Aetherflux Reservoir for the turn I am confident they will lead to a decisive victory. I am also not terribly worried about them getting targeted down in general, since the most common type of removal is creature-based that makes Jhoira the weakest link in the chain. Once she is off the field, this deck grinds to a crawl, and 4cmc to replay her is costly when the top of the curve is 5. 6cmc or more from Commander Tax can easily slow this deck down to the point that it simply can't win. I am not doubting how powerful Chain of Vapor is in general; but I simply do not see how me spending the mana on a spell that my opponent will use to shut off my engine and slow me down is worth including in this decklist. That seems like I would be playing against my own self-interest for a single tempo play, when that isn't what this deck is trying to do.
I do realize I "literally just die to like any interaction at all". That is by design. Since my playgroup is predominantly medium to medium-high competitive decklists (ranging from 50% to 80%), leaving this deck wide open to disruption was an easy and effective way to lower its power-level. There are a few incidental things that can help a bit with protections ( Aether Spellbomb bouncing Jhoira to protect against wipes or get another problem creature off the field; Herbal Poultice as a one-off regenerate to protect Jhoira from a destroy effect; Feldon's Cane and Elixir of Immortality to protect against self-decking, mill, and/or graveyard hate like Bojuka Bog; and Codex Shredder to return destroyed win-cons from the graveyard to my hand for some minor recursion), but otherwise it wasn't a primary focus.
Also note that Conjurer's Bauble is already in the decklist. That is the second recommendation you made that I already have.
Lastly, most of the "pricey" cards in the decklist ($5 or above) were cards I already owned, or were able to acquire for a lower price than listed here on the site (such as purchasing the Engineered Explosives from my friend for only $8.00 as opposed to the CardKingdom price of $18.00; or the Aetherflux Reservoir that I traded for at no monetary cost). ~$26 is the cheapest I can find Mana Vault on CardKingdom and even Lotus Petal is ~$9.00 at the low end, both at less than Near Mint conditions. While they are incredibly effective at what they do and would help the deck tremendously, they are simply too far outside of my budget for a single card, especially when they don't directly represent win-conditions the way that Aetherflux Reservoir does. I am certainly planning on buying a copy of Lotus Petal or two eventually, since it is much more within my general budget for purchasing, but at the moment it is simply not an option for me.
1 month ago
dude you need to run some 1 cmc cantrips. i can't tell if this is a competitive deck or a casual one. It honestly feels like you saw/picked the most prevalent combos available to breya and just threw in some expensive cards.
here are some of the card I feel have little to no synergy with the rest of your deck: Storm the Vault Flip Crucible of Worlds Expansion / Explosion Steel Hellkite Jace, the Mind Sculptor Paradoxical Outcome Duplicant Solemn Simulacrum Darksteel Forge Austere Command Mycosynth Lattice
One of the things I don't know is the meta that you play in. You are playing some of the most expensive and most competitive combos and yet a good portion of your deck is incredibly casual. So are you trying to be a casual deck but just have these other cards to flex on other people?
The cards that I have noted are separated into 2 different groups... the 1st one has either casual or incredibly fringe cards
1.storm the vault: too slow and you don't have enough or the correct kind of things to be swinging with anyways...the card simply isn't in the right colors and is too expensive. 2. crucible of worlds: how much land destruction is there? why not take this 3 mana and drop a mana rock or something? it would synergies with jhoira or archmage 3.Expansion / Explosion: just kill people with breya that what she's there for 4. Steel Hellkite: too slow you would rather take that mana and just cyclonic rift if you need removal 5. Jace, the Mind Sculptor: Narset, Parter of Veils this is a better card 6. Paradoxical Outcome: you don't have enough low cmc/mana reduction to get the benefit out of it 7. the rest in the 1st group are cards that are just bad/too expensive cmc wise. Or there are better options that are less CMC
1a. isochron scepter: I count 4 cards that you can imprint on this and none of them are Dramatic Reversal . 2a and 3a. Jhoira and Archmage: all of your artifacts are way to expensive to gain good use out of these cards. it would just be easier to cast a tutor and grab the card you actually need. 4a. Cabal Coffers: you need atleast 4 swamps to even benefit from it...just play like Dark Ritual Cabal Ritual instead of a potentially dead land. At minimum you need 4 lands in play to gain a benefit and black mana doesn't help you cast much in your deck its effectively the same as colorless mana. hell run High Tide probably does more.
The strange thing with your deck is that it is running all of these combos but it is honestly unlikely that you can ever pull them off before turn 5. You are running 37 lands which is entirely too many when you have all the fast mana available and a passable amount of mana rocks. drop to like 30 lands and instead put in cantrips like: Ponder Brainstorm Preordain . you also need to play cards like Mystic Remora Chrome Mox Mystical Tutor Enlightened Tutor Swan Song Goblin Welder Chain of Vapor Lotus Petal Faithless Looting
I don't know how your meta is so i can't suggest any specific hate/interaction. forgive me if I come off as an asshole im just annoyed that like >3K deck is basically a casual deck.
Paradoxical Outcome occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%