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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Diminishing Returns
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You exil the top ten cards of your library. Then each player draws up to seven cards.
sylvannos on Hoax Storm v2
1 year ago
To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.
Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.
From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"
- Paradoxical Outcome is just the nuts. By bouncing moxen and cheap artifacts, it's a ritual (since you can replay everything for , untapping it all) and it's a draw spell. However, Paradoxical Outcome requires Mox Opals, Lotus Petal, Lion's Eye Diamond, etc. so you'll have to cut rituals (likely Seething Song). The upside is you get an extremely powerful engine that can often end the game with a single Paradoxical Outcome.
- Thassa's Oracle is the new hotness for Vintage combo cards. You can win the game by casting Brain Freeze on yourself, then casting Thassa's Oracle. It also opens up more combos using Demonic Consultation and Doomsday. Sometimes you've just drawn a bunch of cards and have ~3 cards left in your deck.
- Tinker is too good in Storm not to play it. You're either getting Memory Jar, Bolas's Citadel, Time Vault (Voltaic Key is already good in Storm when combined with Mana Vault and friends), or a random wincon like Sphinx of the Steel Wind boarded in for game 2. Bolas's Citadel will essentially flip the top half of your deck into play.
- You can also play draw 7s (Wheel of Fortune, Timetwister, Memory Jar, Diminishing Returns) in combination with Narset, Parter of Veils and Hullbreacher.
- Mana Drain is good, but you may find it too slow if you make any of the above changes. It definitely does more work in a more control-oriented Storm deck with Narset, Parter of Veils, Dack Fayden, Grim Tutor, etc.
- Lastly, there's the question of Underworld Breach, Yawgmoth's Will, Monastery Mentor, or some combination of these. Underworld Breach will mean you can stay in two colors. Playing black for Yawgmoth's Will allows you to play Dark Ritual, Cabal Ritual, Yawgmoth's Bargain, Necropotence, Doomsday, Tendrils of Agony, and hardcasting Bolas's Citadel. Monastery Mentor both scales up and goes sideways. A single token is enough to kill someone combined with Paradoxical Outcome or a draw 7. Monastery Mentor is like casting Tarmogoyf and Empty the Warrens for three mana and one card.
Hope this helps! Welcome to MtG's oldest and greatest format.
BEDECK on Storm but lions eye diamond isn't real
2 years ago
I am on the fence with Diminishing Returns. It is a nice find and an interesting card, but maybe Reforge the Soul is better. The reason is that Diminishing Returns hurts your graveyard and Reforge the Soul doesn't.
Dangerwillrobinson79 on Xyris, rider of wheelies
3 years ago
I made a first round of cuts. Dream Fracture Return to Nature Tribute to the Wild Diminishing Returns. Added 4 basics as placeholders. More to come
TriusMalarky on Snakes need wheels, they don’t have feet *Primer*
3 years ago
Thoughts on Burning Inquiry, Memory, Diminishing Returns as more budget-friendly wheels?
sub780lime on Double Trouble EDH ⫸PRIMER⫷
4 years ago
One, the CSS work looks great. Considering that, I think you need a better deck image in the upper left. Preferable, custom art :). blue on blue is also a little bit hard to read.
Land destruction in the land base seems to be lacking. I don't think you need a bunch, but a Strip Mine or one of its cheaper brothers would do nicely.
You've clearly got your quick win strategy built out through the entire deck. It is very nice and consistent. It would be cool to see one or two heavier hitters in here. It would be overkill to drop Colossification on Rafiq of the Many, but you are pumping a lot and could get more players at once possible by attacking with more than one creature and something like that.
You want to attack a lot and quick, so something like Sword of the Animist might be useful while providing a small pump...I know, it's equipment. A few more might not hurt :). Along those lines, Blackblade Reforged might also be a nice add.
Maybe replace Diminishing Returns with Windfall. I think you could use a little more draw overall and possible a little less unblockable. You'll get to what you need if you are drawing more and possible other answers. A couple cantrips wouldn't hurt. You already have Sylvan Library in here, but Rhystic Study is notable absent.
Have you considered a couple stax pieces like propoganda to avoid those quick token strategies?
One thought and the way I may build it (more on that below) is to stick with the quick pumps, fast style, but bring a heavy counter package. You have a few, but I'd probably run up into the 10-12 realm. Just a thought and may not fit your style or playgroup.
Thanks for a well fleshed out deck description. I always appreciate seeing that. I love that the deck is fast voltron combat tricks. I sort of want to build it. I play quite a bit of voltron, but none of my decks fit this mold.
Prometheusthewiz on Painful Gifts
4 years ago
Ominous Seas for Helm of the Ghastlord
Primal Amulet Flip for Elder Mastery
Temporal Cascade for Khorvath's Fury
Jace's Archivist for Ob Nixilis, the Hate-Twisted
Thaumatic Compass Flip for Solemn Simulacrum
Mogis, God of Slaughter for Mystic Remora
Angrath's Marauders for Ashiok, Dream Render
MickyB on Locust God cEDH: 2020 Edition
4 years ago
pitan77: i replaced Timetwister with Diminishing Returns for pods which refused proxies
Pengutim: i'm aware, i always try to Over-Produce Insects to counter this problem
Torerro: They've definitely pulled their weight compared to Dack Fayden which was in the slot beforehand.
There is less value produced by The Royal Scions, but with 2 +Loyalty Abilities (plus the bonus of them being ignored as a "bad walker" & "not worth the swing") it means the Ult happens more than it should in slower games, with the swing from it pushing the game in our favour quite a bit
pitan77 on Locust God cEDH: 2020 Edition
4 years ago
Love the deck, i don't know if it's that competitive but looks hella fun. the only card I don't have and can't afford right now is Timetwister. which card would you recommend to replace it for, Diminishing Returns? thanks c: