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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf
Echo (2)(Green) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
2 months ago
Crow_Umbra I am trying to fine tune the ramp- Yavimaya Granger and Topiary Stomper didn't work out as well as I hoped, at 3 CMC they usually just come out the turn before Brenard so they don't help the game plan much. They will be replaced with Nature's Lore and Three Visits. I'll be swapping Ao Dawk Sky for Kodama of the East Tree but at 6 CMC I'm not really sure if it can be counted as ramp at that point? If we include it as ramp, that's 13 sources of ramp. I am always conflicted about how many 1cmc mana dorks to include in a deck like this... Early game they are perfect but late game they're not great to draw. What are your thoughts on 1 cmc mana dorks? Not sure if I should keep the 3 I have now or go down to 2 now that I have Three Visits and Nature's Lore...
2 months ago
I would look into stuff like Diligent Farmhand, Dawntreader Elk, Yavimaya Granger, Burnished Hart and maybe Fertilid, each of these not only finds a land for you, they will die for your Meren, meaning she can recycle them if you still want more mana for some reason. I think these creatures are much more synergistic than your mana artifacts. There are also cards like Wood Elves and Farhaven Elf that will also find a land but these require a sac outlet.
If you want to add a fairly strong card, Sidisi, Undead Vizier is a really good repeatable tutor (I usually sacrifice her to herself and reanimate her). There are flashier cards like Razaketh, the Foulblooded or Protean Hulk, either should win very quickly if they end up in play, but Sidisi is a bit lower to the ground, and the ability to find anything with no real drawback (and the ability to repeat it) makes this worse Diabolic Tutor very strong. If you want a cheaper version that has huge political potential (you can get a desired effect out of someone else's deck) you might like Varragoth, Bloodsky Sire.
2 months ago
One of my favourite things to do in Meren is to ramp (my deck is on the clunkier side, and it runs very few lands), and one of the better ways to repeatedly ramp is to use more stuff like Sakura Tribe Elder, variations include Diligent Farmhand, Dawntreader Elk, Yavimaya Granger, and maybe Burnished Hart/Fertilid. All of these can find a Swamp for you, each sacrifices itself and thus they have some nice synergy with Meren. I think the only Meren decks that don't want multiples of that effect is if they are building a very high powered list, where this kind of play 'isn't advancing your board' sufficiently. I often find that farming XP isn't a waste of time early, so these recursive ramp sources offer that as well. I think it's very hard to justify running land ramp Sorceries when you can run creatures that do the same thing, and arguably do a better job of it. I would also shave stuff like Arcane Signet or the Talisman for creature ramp, Meren can't recur your rocks for you when they get blown up. In addition to Meren there are tons of things that synergize with creatures, stuff like Beast Whisperer and Liliana's Standard Bearer can draw lots of cards via creatures, and you don't get that synergy with a 2 mana rock. Using Meren to recur Liliana's Standard Bearer is a pretty impressive bulk draw option.
Some generically good cards for a Meren list that I love are Buried Alive, Final Parting, and Jarad's Orders, each of these offers real tutoring power, and none are especially pricey. Buried Alive can find a whole combo for you to win with. Old Stickfingers is probably worth a look for the similar reasons, Meren feels really weak if you have no creatures in your yard to reanimate. I'm not sure if it's too high budget, but Fiend Artisan has a lot of synergy with Meren. You don't have to dig out a combo piece for the card to do useful things.
In my Meren deck it's a much better Rhystic Study (I run a very high creature count), but I suspect you'd get some value out of Lurking Predators. There is also Heartwood Storyteller, in my experience both belong in a deck with even more creatures but they could still be useful I think.
In my limited experience Callous Bloodmage offers pretty good graveyard hate on a very low budget, and if you don't need that it can do other stuff, it's a great card to use in infinite loop since it can do a few useful things.
Mitotic Slime offers you a ton of bodies for only 5 mana, it's not especially hard to go infinite with as a result. I like using it with Demon of Dark Schemes and Pitiless Plunderer (and a sac outlet) to win, the nicest part about using a combo like this is that each piece is independently good. Phyrexian Altar is better than Plunderer, but it's even more money (though the difference has dropped sharply).
Dawnstrider is an extra Spore Frog, one that doesn't require reanimation but offers a discard outlet, letting you put creatures in your graveyard. Silverglade Pathfinder is another discard outlet, but offers ramp instead.
I hope this isn't too try-hard for your deck, Meren is a very fun Commander to build.
1 year ago
I find mana sources can be a good way to generate XP while adding lands/mana, Dawntreader Elk and Diligent Farmhand are both recursive ramp sources for Meren. Yavimaya Granger is another option, but requires you to hit 3 mana, so it's a bit worse. I also use Blood Pet, and there are some bigger Blood Pets out there. All of these can add mana to your pool, are easily recurred, and add XP when they ramp you, which lets you play out the rest of your hand quicker. If you're adding lands, it also will let you recast Meren when you inevitably need to. These are all better IMHO than Satyr Wayfinder and Yavimaya Elder (one doesn't ramp you and the other can whiff, one doesn't even die on it's own). Solemn similarly has issues, coming in at 4 mana and also not being able to sacrifice itself. Any of these that work for 2 mana at most are strictly better than Rampant Growth in a Meren deck in my experience, you want creatures to do this. Golgari Signet (and even Arcane Signet) are also probably worse than creature ramp, again provided it's low enough to the ground. These suggestions are assuming your goals is to actively try to generate XP and ramp at the same time, possibly while using little (or none) of your mana to do it.
I like Sadistic Hypnotist if you can fit it in, it's an infinite sac outlet that also can Mind Rot people, that's real value even at 5 mana. Mitotic Slime is a good way to generate a lot of bodies. Dockside Chef is a reasonable sac outlet, as is Skullport Merchant. Buried Alive, Final Parting, and Jarad's Orders are pretty solid tutors in Meren. Also worth a look, Viscera Seer, if not also Carrion Feeder, B for an infinite sac outlet can be huge. Worst case scenario they can off themselves for Meren to reanimate (free XP is always good).
1 year ago
What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?
You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.
It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.
I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.
1 year ago
When I was playtesting your deck I ran into an issue, do you find yourself ramping very often? I feel like Meren is excellent at ramping, either with cards like Sakura-Tribe Elder or Diligent Farmhand or Dawntreader Elk or even some clunkier stuff like Yavimaya Granger or Fertilid. There is also Blood Pet, which is better than it looks if your Meren deck likes to go fast (and wants to accrue XP). Burnished Hart might be worth a look, it has the big upside of not needing Green even to ramp you. Anyways, as you've probably noticed, all of these creatures make mana and die on their own, which means they can ramp you and generate XP at the same time, and if that isn't advancing your game plan then I'm reading your deck wrong. If you don't want to run more ramp, I would consider lowering your average Mana Value.
Hope this is helpful!
1 year ago
Callous Bloodmage feels a bit slow for the deck because I have better things to recur at my end step that will keep the deck online. I swapped Yavimaya Granger in for Sylvan Ranger pretty quickly and am trying to find places to slot in your other recommendations. How useful do you really think Lurking Predators would be in my deck, cuz I run 43 creatures and most of them are small besides the big guys like AVG, Ravenous Giganto, and Protean Hulk
1 year ago
If you like Avenger of Zendikar, Mitotic Slime comes out earlier and will make an astounding number of bodies for you to sacrifice. Underworld Hermit might work as well. You might want to take a look at Demon of Dark Schemes, which can reanimate whatever you want for mana and energy, making it not infinite (you'd need something like Phyrexian Altar or Pitiless Plunderer probably) but very good with a decent amount of lands. I use it as an infinite reanimation source in my Meren deck, where it's -2/-2 effect is also sometimes relevant.
If you want a 'win con' that doesn't involve your Graveyard and only requires you to run a bajillion creatures in your deck, Lurking Predators might be interesting. Even if people only play 1 spell each, that can easily be 1 or 2 creatures for free, and you can scry away chaff. If this sticks around, people can't reasonably play small spells and will struggle to deal with your growing board, and you just keep playing as normal with a free creature or 2 each cycle. I run it with well over 50 creatures, and sometimes all it takes is one player ignoring it to win you the game via free bodies.
Yavimaya Granger is decent, dying the turn after it's cast normally, and will net you a land. It's available to reanimate (to get another land), and it can technically chump for you. Wood Elves is pretty good, but it doesn't die on it's own.
Callous Bloodmage is pretty good value, offering a way to hate on an opponent's graveyard that can alternatively draw you a card or make a Pest, sneakily good card. Nether Traitor is a nice way to get an extra body to sacrifice, it can recur itself.
Neat to see Budget Meren, her decks tend to be pretty pricey, so many people love building Meren.