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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf
Echo (2)(Green) (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1 month ago
I find mana sources can be a good way to generate XP while adding lands/mana, Dawntreader Elk and Diligent Farmhand are both recursive ramp sources for Meren. Yavimaya Granger is another option, but requires you to hit 3 mana, so it's a bit worse. I also use Blood Pet, and there are some bigger Blood Pets out there. All of these can add mana to your pool, are easily recurred, and add XP when they ramp you, which lets you play out the rest of your hand quicker. If you're adding lands, it also will let you recast Meren when you inevitably need to. These are all better IMHO than Satyr Wayfinder and Yavimaya Elder (one doesn't ramp you and the other can whiff, one doesn't even die on it's own). Solemn similarly has issues, coming in at 4 mana and also not being able to sacrifice itself. Any of these that work for 2 mana at most are strictly better than Rampant Growth in a Meren deck in my experience, you want creatures to do this. Golgari Signet (and even Arcane Signet) are also probably worse than creature ramp, again provided it's low enough to the ground. These suggestions are assuming your goals is to actively try to generate XP and ramp at the same time, possibly while using little (or none) of your mana to do it.
I like Sadistic Hypnotist if you can fit it in, it's an infinite sac outlet that also can Mind Rot people, that's real value even at 5 mana. Mitotic Slime is a good way to generate a lot of bodies. Dockside Chef is a reasonable sac outlet, as is Skullport Merchant. Buried Alive, Final Parting, and Jarad's Orders are pretty solid tutors in Meren. Also worth a look, Viscera Seer, if not also Carrion Feeder, B for an infinite sac outlet can be huge. Worst case scenario they can off themselves for Meren to reanimate (free XP is always good).
1 month ago
What do you usually fetch out with Protean Hulk, and am I right in assuming that's usually how you win, dig out Hulk which digs out an infinite combo?
You might take a look at Dawntreader Elk and Diligent Farmhand, maybe Yavimaya Granger, as ways to ramp while generating XP. It's also nice that Meren can recur one of these if you've got nothing strictly better to be recurring, ramp and XP are generally a good thing that will let you do something bigger later.
It's not cheap, but Entomb is pretty helpful for cEDH Meren, as is Veil of Summer and perhaps Autumn's Veil, you want those two often to deal with the endless interaction. There is also Imp's Mischief to help out. In cEDH I think I'd want to run Culling Ritual, both for the big mana and to wipe out most permanents, people don't run a ton of high MV permanents, so even if it will hit some of your stuff it'll hit everyone else harder.
I would definitely cut Putrefy for something better, probably a creature that removes stuff like Plaguecrafter (there are quite a few that are slightly worse), I would even run a couple of these creatures, they are often a very good thing to recur with Meren. I would remove your other spell-based removal for stuff like that and use Caustic Caterpillar or Foundation Breaker, removal that you can repeat feels good when you're not using much/any mana to do it. You can probably run stuff like Abrupt Decay and Assassin's Trophy, they are among the best removal spells ever printed.
2 months ago
When I was playtesting your deck I ran into an issue, do you find yourself ramping very often? I feel like Meren is excellent at ramping, either with cards like Sakura-Tribe Elder or Diligent Farmhand or Dawntreader Elk or even some clunkier stuff like Yavimaya Granger or Fertilid. There is also Blood Pet, which is better than it looks if your Meren deck likes to go fast (and wants to accrue XP). Burnished Hart might be worth a look, it has the big upside of not needing Green even to ramp you. Anyways, as you've probably noticed, all of these creatures make mana and die on their own, which means they can ramp you and generate XP at the same time, and if that isn't advancing your game plan then I'm reading your deck wrong. If you don't want to run more ramp, I would consider lowering your average Mana Value.
Hope this is helpful!
5 months ago
Callous Bloodmage feels a bit slow for the deck because I have better things to recur at my end step that will keep the deck online. I swapped Yavimaya Granger in for Sylvan Ranger pretty quickly and am trying to find places to slot in your other recommendations. How useful do you really think Lurking Predators would be in my deck, cuz I run 43 creatures and most of them are small besides the big guys like AVG, Ravenous Giganto, and Protean Hulk
5 months ago
If you like Avenger of Zendikar, Mitotic Slime comes out earlier and will make an astounding number of bodies for you to sacrifice. Underworld Hermit might work as well. You might want to take a look at Demon of Dark Schemes, which can reanimate whatever you want for mana and energy, making it not infinite (you'd need something like Phyrexian Altar or Pitiless Plunderer probably) but very good with a decent amount of lands. I use it as an infinite reanimation source in my Meren deck, where it's -2/-2 effect is also sometimes relevant.
If you want a 'win con' that doesn't involve your Graveyard and only requires you to run a bajillion creatures in your deck, Lurking Predators might be interesting. Even if people only play 1 spell each, that can easily be 1 or 2 creatures for free, and you can scry away chaff. If this sticks around, people can't reasonably play small spells and will struggle to deal with your growing board, and you just keep playing as normal with a free creature or 2 each cycle. I run it with well over 50 creatures, and sometimes all it takes is one player ignoring it to win you the game via free bodies.
Yavimaya Granger is decent, dying the turn after it's cast normally, and will net you a land. It's available to reanimate (to get another land), and it can technically chump for you. Wood Elves is pretty good, but it doesn't die on it's own.
Callous Bloodmage is pretty good value, offering a way to hate on an opponent's graveyard that can alternatively draw you a card or make a Pest, sneakily good card. Nether Traitor is a nice way to get an extra body to sacrifice, it can recur itself.
Neat to see Budget Meren, her decks tend to be pretty pricey, so many people love building Meren.
6 months ago
DreadKhan I didn't even know about Yavimaya Granger and Diligent Farmhand. Those are great, and I need to add them! And you're totally right in what you said on the other thread- "hell is having Meren out with nothing to sacrifice." That happened to me earlier in my Meren career when I was still upgrading the precon, and it was miserable. That's why the self-saccing creatures are so good!
The other big mistake I had was having a great grindy, controlly deck without a clear wincon, which I'll confess is a bit of a noob's mistake. Syr Konrad, the Grim/Blood Artist/Falkenrath Noble + Living Death/Massacre Girl fixed that, and World Shaper + Field of the Dead added a second one. None of the cards from the first "combo" are over $10, and only Field of the Dead is pricier from the second, and while fun to have both you don't need them all. There is also the option of just getting lots of mana and casting Exsanguinate or Torment of Hailfire, but I passed on those ones since it's something I do in my Teysa, Orzhov Scion deck.
If you can fix your engine and have a clear winning "combo" (not an infinite combo, just a bunch of cards that synergize to help you win) you'll have so much fun!
6 months ago
I agree with Guerric, look for small creatures with useful effects that sacrifice themselves or can sacrifice another creature with low or no cost. You probably want to be recuring stuff for it's ETB or death trigger. For a few specifics, I think you probably want to look into cards that are similar to Sakura-Tribe Elder, I run that, Dawntreader Elk, Diligent Farmhand, Yavimaya Granger, Fertilid and even Blood Pet to have lots of creatures I can use to ramp repeatedly with. Blood Pet is a bit worse at ramping, but it's one of the better XP sources, alongside Spore Frog by being a 1 drop that can sacrifice itself. You can also run cards like Wood Elves and Farhaven Elf, but these are not as good because they can't sacrifice themselves. With those self-sacrificing rampers, you can easily outramp almost any deck, and the deck likely 'needs' to hit only 3 lands to start working. Noting that I always need to have Green mana meant brutal cutbacks in my Swamp count, but since I run so many ways to find Swamps, I often can ramp out many before I win. If you use tons of Green Creature Ramp (which you should be IMHO), you will always need at least 1 Green Mana to get by, and Green mana can usually get you black on or before turn 4, so keep that in mind. I think you should try to cut out artifact and spell ramp in favour of creature ramp, and do similar with as many other effects as possible. I would strongly encourage you to look for creatures that can do what you need done. Caustic Caterpillar and Foundation Breaker coupled with tutoring should give you some removal options, there are tons more in Green that vary in value. If you have enough creatures, Lurking Predators becomes pretty solid, even you are cheating in small creatures, a 50 creature deck can cheat out 3 or 4 of them per cycle, which is not something other decks will enjoy. A final point, I love running several Plaguecrafter/Demon's Disciple cards, Meren recurring them feels incredibly pushed in some metas.
Nel Toth Community College and Round Table is my Meren build based on all that (it's more than your desired budget, but it's got lots of fluff alongside pretty cutthroat stuff). It also has a good win con you can throw into a full on Dredge deck: Haakon, Stromgald Scourge is a really good way to generate repeated recursion, since you can just recast any Knights in your graveyard. Ashes of the Fallen and Maskwood Nexus can both make everything a Knight, but if you've got 4-5 to work with, you'll probably do okay. If you have a limited budget, it'll probably not be able to go infinite, but Haakon with Aristocrats should squeeze people out. If you want to go infinite, the best cards that are close to your budget are Pitiless Plunderer and Ashnod's Altar. Both work wonders. If you do use Haakon, you'll want some discard outlets in the deck, fortunately there are lots of good discard outlets in Green and Black. My deck has a few of them in it, and due to the available tutors as well, I am almost never stuck.
8 months ago
bushido_man96 Search for Azcanta Flip was a suggestion from someone at my LGS when I was building the deck I didn't see it often enough to believe it needed to be replaced. Yavimaya Granger is a great addition though, I'm putting it in place of Harrow. You have any suggestions for what I should swap the Search for?