Gravity Well

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Gravity Well

Enchantment

Whenever a creature with flying attacks, it loses flying until end of turn.

Gravity Well Discussion

Funkydiscogod on Lack of Flying control and ...

2 months ago

Gravity Well stops flying, if it's more efficient to deal with fliers by removing it.

Anagkai on Looking for suggestions on my ...

6 months ago

I recently created the following deck: Mushroom Flood

It's for casual purposes and plays quite nicely in this context. Still I'm looking for ideas to improve. [The deck does not contain Doubling Season, Parallel Lives or Primal Vigor for budget reasons.]

Some problems I noticed were: 1) It is a bit like a house of cards. E.g. if I play a Gigantosaurus turn 3, Fungal Sprouting on turn 4 and Mycolothturn 5, I can easily get a lot of tokens fast. The problem, though is, that if anything gets taken out of the chain of action, it can get pretty bad pretty quickly. 2) Mana flood can easily happen, especially when having Caged Sun and/or Harvest Season but not Triumph of Ferocity.

There's a few cards that I will maybe take out: Shapers' Sanctuary, Jade Mage, Gravity Well and one Harvest Season. I definitely want to add a second Leyline of Vitality and a third Beastmaster Ascension. Also I'm thinking about replacing one Mycoloth with a Gigantosaurus. I also thought about adding Throne of the God-Pharaoh.

I would be really interested in what other people have to say to these thoughts but I'm also open to other suggestions. Please keep in mind, though, that this deck is for casual and that I don't wanna add really expensive stuff.

Rontox on Nobody has the intention of building a Wall

9 months ago

Have you thought of adding Gravity Well. You don't have a lot of defense from flying and its a great 3 drop to take flying away from the game for a while. Its my go to anti flying card. However in my play group there are lot of flying creatures played. But that may not be the case in your play group.

thappy on Mo Elves, Mo Mana

1 year ago

Some options to deal with flyers

Personally, I like Spidersilk armor

lagotripha on Devoted Greenies

1 year ago

Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.

Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.

If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon

Song of Freyalise is new, looks interesting, but might need more dorks to make it run properly. I'm testing a deck with some bigger drops, proliferate and Druids' Repository.

Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.

I've had a lot of fun running Asceticism game two becoming troll tribal. Bower Passage/Dense Canopy/Gravity Well can be a win against flyer heavy decks.

Not really much more to say than that, its a fun deck, have fun playing with all the options!

DerektheRed on

1 year ago

A few thoughts:

First and probably most important, you have a high-CMC deck and almost no ramp. You're going to start slow and recover slowly from wraths. Look at the signets, Gilded Lotus, Growing Rites of Itlimoc  Flip, Somberwald Sage (you can always sac dorks if you don't need em)... You'd benefit from Nykthos, Shrine to Nyx even sac'ing creatures a lot. Late game, stuff like Boundless Realms, Zendikar Resurgent or Everflowing Chalice are huge for recovery.

Cards like Elvish Piper are great to cheat stuff out directly, Aether Vial (pricey) or Quicksilver Amulet.

Second, making everything indestructible is tough in your colors, but if you can protect Kresh, wraths are actually a benefit. I'd definitely put in Darksteel Plate.

Third, in a deck like this I'd probably sideboard a few cards just to deal with flying like Gravity Well and Whirlwind.

Last, you've got the right idea making players sacrifice and using -1/-1 counters (though you don't really have enough -1/-1 to do it reliably) -- but you have almost no exile. That's how you get around indestructibility. Appetite for Brains, Bane of Bala Ged, Burn from Within.... I'm not even to 'C' yet - lots of options!

Jimmy_Chinchila on The Locust Army: A Day of Wrath

1 year ago

Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.

+1

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Gravity Well occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%