|Commander / EDH||Legal|
Printings View all
|Rise of the Eldrazi (ROE)||Uncommon|
Combos Browse all
Whenever a creature with flying attacks, it loses flying until end of turn.
Price & Acquistion Set Price Alerts
Gravity Well Discussion
1 week ago
Some options to deal with flyers
Personally, I like Spidersilk armor
2 weeks ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
1 month ago
A few thoughts:
First and probably most important, you have a high-CMC deck and almost no ramp. You're going to start slow and recover slowly from wraths. Look at the signets, Gilded Lotus, Growing Rites of Itlimoc Flip, Somberwald Sage (you can always sac dorks if you don't need em)... You'd benefit from Nykthos, Shrine to Nyx even sac'ing creatures a lot. Late game, stuff like Boundless Realms, Zendikar Resurgent or Everflowing Chalice are huge for recovery.
Second, making everything indestructible is tough in your colors, but if you can protect Kresh, wraths are actually a benefit. I'd definitely put in Darksteel Plate.
Last, you've got the right idea making players sacrifice and using -1/-1 counters (though you don't really have enough -1/-1 to do it reliably) -- but you have almost no exile. That's how you get around indestructibility. Appetite for Brains, Bane of Bala Ged, Burn from Within.... I'm not even to 'C' yet - lots of options!
3 months ago
Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.
3 months ago
Pretty cool looking deck! I also run a Omnath stompy deck Omnath, Locus of Creature Ramp. Not so much control but I might suggest some cards. Cards like Zendikar Resurgent and Nykthos, Shrine to Nyx are a must for Omnath decks IMO. For some extra control, you could throw in Song of the Dryads, Engulfing Slagwurm, Gravity Well. Lure of Prey and Dramatic Entrance are some great ways to throw out some heavy hitters with a SURPRISE! I also love having Archetype of Endurance in my deck for some excellent protection.
Just some things that I enjoy using, but I am definitely taking some ideas from your deck too! +1
4 months ago
To deal with Flying: Gravity Well.
5 months ago
Some creatures that you may want to look into include:
Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.
Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.
Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.
Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.
Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now
Shamanic Revelation Draw cards and gain life. nothing to hate here.
Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.
Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.
5 months ago
There are anti flier cards in green. Have you considered Gravity Well or Longshot Squad? You could also do what I do and fight them all with things like the tracker you already have, Hunt the Weak, Savage Punch, Nessian Wilds Ravager, or Unnatural Aggression.