Gravity Well


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Gravity Well


Whenever a creature with flying attacks, it loses flying until end of turn.

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Gravity Well Discussion

Jimmy_Chinchila on The Locust Army: A Day of Wrath

1 month ago

Looks pretty solid. Impact Tremors can help get in incremental damage, especially since it hits all opponents. I see from attempting to suggest its already been suggested, but its a solid synergy against things like Bower Passage or Gravity Well or even Anger of the Gods that kills your swarm, so youre not just making tokens to swing but also doing damage by making them. Its like free damage that hits all 3 opponents and looks innocuous enough to not get destroyed if cast turn 2 or 3.


StumpyIB on Omnasty

1 month ago

Pretty cool looking deck! I also run a Omnath stompy deck Omnath, Locus of Creature Ramp. Not so much control but I might suggest some cards. Cards like Zendikar Resurgent and Nykthos, Shrine to Nyx are a must for Omnath decks IMO. For some extra control, you could throw in Song of the Dryads, Engulfing Slagwurm, Gravity Well. Lure of Prey and Dramatic Entrance are some great ways to throw out some heavy hitters with a SURPRISE! I also love having Archetype of Endurance in my deck for some excellent protection.

Just some things that I enjoy using, but I am definitely taking some ideas from your deck too! +1

yyd on Omnath, Full of Wrath

3 months ago

Some creatures that you may want to look into include:

Avenger of Zendikar - An elemental that makes more tokens that get stronger? Yes, please. A great card after board wipes to start rebuilding.

Greenwarden of Murasa Elemental 5/4 Eternal Witness that on death can get you another card.

Vigor Elemental staple that essentially makes most combat in your favor. Also if it would get put into the graveyard in any way, it gets shuffled back into your library.

Ramunap Excavator Don't have money for Crucible of Worlds ? This naga will do the job.

Sylvan Safekeeper So this guy is a good protector of creatures you control, especially with Ramunap Excavator. Also, he can win you the game with a four card combo. With Omnath, Locus of Rage and either Where Ancients Tread or Warstorm Surge sacrifice a decent amount of lands to Sylvan Safekeeper, then use Splendid Reclamation to bring all the lands back, making that many elementals and blowing an opponent out of the water.

Some non-creature cards to check out:Splendid Reclamation outside of that combo, this card is good for picking up lands that for one reason or another ended up in your graveyard. It also really sticks it to the mill decks.

Greater Good essentially lets you dig 5 cards deep for answers for usual the cost of an elemental. An easy way to draw cards and do damage. Goes well with some of the already mentioned cards. Also, it has real-life flavor text. Rare for cards now

Shamanic Revelation Draw cards and gain life. nothing to hate here.

Chain Reaction Sometimes you are going to need a board wipe. This spell will be your best option, as usually its a high enough number of creatures on your side alone to burn out the boards creatures. Couple this with Vigor and your playgroup will start picking up their cards, yielding to your overwhelming force.

Boseiju, Who Shelters All VERY IMPORTANT LAND. This thing makes sure your haymaker instants and sorceries go unquestioned. Praetor's Counsel , Splendid Reclamation ,Chain Reaction ,Second Harvest ,Boundless Realms: Boseiju has your back.

oh, and I guess a Gravity Well or Raking Canopy if flyers are an issue. Hope this wordy mess helps! +1

darmpark on I Sexually Identify as a Primordial Hydra

3 months ago

There are anti flier cards in green. Have you considered Gravity Well or Longshot Squad? You could also do what I do and fight them all with things like the tracker you already have, Hunt the Weak, Savage Punch, Nessian Wilds Ravager, or Unnatural Aggression.

Quinnagin27 on

3 months ago

if your worried about flying put in Gravity Well and another good add would be Adaptive Automaton even though it only gives them +1/+1 it is still a good lord to have

Elves_are_cool on ...Around Elves ...Watch Yourselves!

3 months ago

lakajen in regards to Hurricane I do have it in the side board, I have considered running it in my deck as opposed to Gravity Well. I will have to think further on this, I appreciate the suggestion though, thank you.

Azdranax on Unconventional War Tactics

3 months ago

Sure, while I agree certain redundancy in EDH is really important, that redundancy should be based on aspects of the specific build that heavily weight the board in your favor. When those areas are simply complimentary to your build, then there's a good chance there are better options available, especially as the corresponding CMC increases. To that end, here are six changes I noticed from your main and maybe board that I think would result in immediate improvements to your typical game.

REMOVE: Reach of Branches, Gravity Well, Behind the Scenes, Abundance, Angelic Chorus and Dusk / Dawn. Each of these cards is either reactionary or situational in nature, meaning they each can be a dead draw in certain scenarios. Also, the combined CMC of these six cards is 24, so average four mana cost, which is fairly spendy for a reactionary or situational spell.

REPLACE: Crenellated Wall, Rhox Faithmender, Eladamri's Call, Vindicate, Serra Ascendant and Tangle Angler. Instead of reactionary/situational spells, you get four creatures with a reasonable mana cost and additional utility value (flying/lifegain/early board state lead, infect/lure, double lifegain, +4 toughness pump) and an instant creature tutor and any permanent spot removal. Better yet, total CMC drops to 18, lowering your curve to an average of three mana cost per slot.

In my opinion, this gives you better options to your typical board without losing any synergy to your design. While Reach of Branches has great synergy, having 5 mana available is going to be a huge warning sign to your opponents, and if I'm keeping 5 mana available for an instant spell, I'd much rather have a bomb like Hatred that will essentially win the game right then if my attacker is unblocked (except in this deck of course). Hope that all makes sense - and good luck with the deck, I do dig the Doran build.

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