Creature — Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
Combos Browse all
- Blade of Selves + End-Raze Forerunners
- End-Raze Forerunners + Ilharg, the Raze-Boar
- Deadeye Navigator + End-Raze Forerunners
|Commander / EDH||Legal|
End-Raze Forerunners occurrence in decks from the last year
Latest Decks as Commander
End-Raze Forerunners Discussion
1 week ago
multimedia always making it hard to make suggestions XD
Anyways, consider cards like Seedborn Muse , Wilderness Reclamation and Quest for Renewal and beef up your interaction suite. These cards allow you to maintain tempo and with Rikus ability to copy instants it makes you such an insane threat.
I know cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Wild Growth , Utopia Sprawl and Priest of Titania don't seem all that exciting on the surface but I assure you accelerating into your commander and then copying something like Craterhoof Behemoth or if budget is an issue End-Raze Forerunners will get you so many wins.
1 week ago
I know the mana base in the precon needs to be upgraded, guild gates are bad.
is just a budget
so thats a easy replacement, since I already own and use one in the druid deck. but there are some things I want to put in, needs testing first.
As for my recent changes to the druid deck. I took out Vorinclex, Voice of Hunger , Winter Orb , Choke and all that because I want to use them in my other deck. the combo I put in instead is just as mean, I put in Painter's Servant and Seedborn Muse . so with enough druids out, you can counter every spell your opponents play, for the rest of the game :) all you need is Lifeforce , Painter's Servant , naming black, then you want a bunch of druids that tap for lots of mana. then you can counter everything every turn and you just win the game eventually.
2 weeks ago
2 weeks ago
Okay, so I see where you're going with a lot of your suggestions. Budget, at this point, is a constraint so the pricier cards like Cloudstone Curio, Gaea's Cradle, even Sylvan Library are probably a No Go. And I'd probably go with Budgethoof Behemoth, aka End-Raze Forerunners since I have them on hand.
I think, for card draw, I completely forgot about Elemental Bond which definitely feels like a much better option than Colossal Majesty and doesn't have the cast requirement of Beast Whisperer. But I don't see why I can't also use Beast Whisperer. And Regal Force looks like something I need. Seer's Sundial might not work out but something I'm toying with.
Unfortunately I 100% misread Curious Herd and thought it worked exactly like Dockside Extortionist . That said, 4 mana for even 3 3/3 beast tokens doesn't seem horrible, and if that's the floor of the spell, it might be worth keeping in. That said, this is a go wide deck with elements to buff up my creatures, so I may just replace the herd with Arasta of the Endless Web and let my opponents put tokens on my board for me.
I like Magus of the Order, if for no other reason than I have it and Natural Order has a price tag. But also, it's easy enough to drop Liege of the Tangle in favor of other worthy fatties to summon, including something like Dawnglade Regent .
Bow of Nylea can def come out in favor of another creature. The Frostfang can't come out as soon but that's okay! And good call on Roiling Regrowth. That said, Nylea herself I think does so much on her own that I don't see me dropping her in favor of something that only does part of what she does. Rhonas's Monument is definitely worth looking into though!
I'll have to look into more of the suggestions you made. I actually use a lot of them in my Omnath, Locus of the Roil deck (the first three anyway lol). Oracle of Mul Daya is among the pricier cards I probably can't grab right now. I'm hemming and hawing on the Tireless Tracker because I don't know that I'll have a chance to really take advantage of the clues, but to your point, they can trigger Kodama so that's something to consider!
And hmmmm. Quirion Ranger is curious.
I'm also looking at adding some other cards, such as Kamahl’s Will , Territorial Scythecat , Shifting Ceratops , Primeval Bounty , Branching Evolution , Fertilid , Garruk's Uprising , Court of Bounty and Reclamation Sage . So if you have thoughts on those, let me know!
I really appreciate all the insight and feedback!
2 weeks ago
There are a fair few Druid synergies, if you so wish to tread that path.
2 weeks ago
Okay that combo sounds spicy! I'd love to learn it so I can playtest against your deck sometime.
Combos in my Kinnan deck!
Firstly, it's very important to get an opening hand with multiple manarocks and one or two lands. You can usually drag out your turns and be unassuming if you even take a one-land hand, as all you need are 2 lands to win the game. Truth be told, you can win the game with 0 lands if you get a Mana Crypt or even if you junk a land for a Mox Diamond into a Sol Ring . Either way, your goal is to land Kinnan, Bonder Prodigy on turn 2 with lands, allowing you to tap your rock for 2x mana to play a second rock.
For example, I love opening with a fetch land into Rimewood Falls as it's the only land that is forced to enter tapped in my deck. Then I can play a basic, tutor out Breeding Pool and shock it, or tutor out a Tropical Island . Seriously, T1 Rimewood Falls is an amazing start for the deck.
But again, you can drag the deck out to turn 3, turn 5, even turn 7. If opponent's see you doing nothing and failing to produce anything, they generally lay off you. Either way, your goal is to get one or two rocks out before Kinnan.
For example, suppose you have a Forest and an Island in play and you were fortunate enough to land a turn 1 Sol Ring . Kinnan turns your Sol Ring into which you can now spend into a Simic Keyrune which now pays for an Arcane Signet with which you can now pass the turn. And now you've got 9 mana sitting on the field when you untap on turn 3. That's some serious power. That's how you ramp into the Skyclave Relic or The Great Henge or Thran Dynamo super quickly.
Regardless, onto combos!
Brutalizer Exarch is the unsung hero of the deck. He ETBs and tutors out to the top of the deck. You want to find Deadeye Navigator . Wheel Kinnan - more on that in a moment - and pop DN into play. Deadeye now Soulbonds with Brutalizer.
Blink Brutalizer. Tutor out Nyxbloom Ancient and wheel into play. You've now used 16 mana, but you can easily have 21+ mana in play so don't worry about this.
It is very, very important not to tap out. You never want to tap out with Kinnan. Only put 7 mana in at once. If you have 16 mana you can produce, only produce 7 of it.
It is also incredibly important to never, under any circumstances, dump all mana into Kinnan at once. If you do, you'll fail. If I have 21 mana, that's 3x activations. If I announce I'm putting three activations on the stack and he's hit with a Path to Exile , I am absolutely screwed for the turn. However, if I announce I am putting 1x activation in, my opponent may still respond for the Path to Exile but I can now say "In response, taps rocks I activate Kinnan, Bonder Prodigy "
Now, even if Kinnan dies or is exiled, I at least got SOMETHING. In my example above, what happens if I do happen to get lucky and wheel into a Deadeye Navigator ?
Soulbond to Kinnan and pay and now he's no longer the original target of Path to Exile . ;)
Regardless, we aren't here to protect Kinnan! We are here to win! In the way Simic does best! CHEATING!!
Okay, so Brutalizer Exarch is in play. You tutored Deadeye Navigator to the top. You wheeled and blinked Brutalizer to find Nyxbloom Ancient and wheeled again. Jesus man. So that's like 23 mana. But like I said, you can produce mana exceedingly easily.
Hopefully you have at least some sources left open. If not, pass and hope your state remains in tact. Usually it will as most players typically need time to find answers and do not readily have them available at all times during the game.
Assuming you can go off, tap what you can and wheel again. Remember that Nyxbloom Ancient gives you 3x the mana, and Kinnan, Bonder Prodigy adds +1 of whatever type you produced to your pool. So if you tap a single Simic Cluestone for , you now produce 4x . So leaving open just 1 source of and one source of is usually enough for at least 1x wheel at this point. If you have several sources open, you're golden.
You need to stack your mana now. If you are tight on mana, wheel and prey to the Lords of Chaos that you get one of your 11 Clone creatures. Oh yes. Eleven. If not, blink Brutalizer Exarch and cheat one into play.
Progenitor Mimic is great and flashy, Mercurial Pretender is amazing to constantly blink in and out by himself, Vesuvan Shapeshifter is wonderful for upkeep changes, Vizier of Many Faces is perfect as he can be cast from the graveyard.
Copy Nyxbloom Ancient and enjoy adding 10x mana for each rock.
So where's this combo? Well this is the setup for the outrageous mana production you want to achieve. I try to get 3x Nyxbloom Ancient s in play, which yields 27x mana for lands and 28x mana for rocks thanks to Kinnan, Bonder Prodigy 's +1 ability. Oh, and a playset yields 81 - 82 mana ;) A single Mana Crypt gives you now 162 mana at this point... So yeah...
Okay, so where the hell is this combo??
Glad you asked.
Got your absurd mana production online? Good. Let's begin.
- Brutalizer Exarch
- Deadeye Navigator blinks it
- Tutor Woodfall Primus to the top
- Woodfall Primus lands
- Destroy ;) noncreature ;) permanent
- Blink Deadeye Navigator
- Soulbond to Woodfall Primus
- Blink Primus and destroy every single land, artifact, enchantment and Planeswalker in play.
What if you have The Great Henge in hand, though? And you want to blow the boardstate up for free?
- Brutalizer, Navigator, Blink, Primus, Blink
- Tutor out Gigantoplasm
- Gigantoplasm copies Woodfall Primus
- Cast The Great Henge
- Pay into Gigantoplasm
- It becomes a 0/0 and dies
- PERSIST TRIGGER
- Comes back
- Copies Woodfall Primus
- -1/-1 counter :(
- The Great Henge is super effective!
- +1/+1 counter :)
- They cancel out
- Destroy noncreature permanent
- Repeat. Oh, don't forget to draw your cards ;)
Alright alright, what about creatures though??
- Brutalizer, Deadeye, blink, Meteor Golem , wheel
- Blink Deadeye Navigator
- Soulbond to Meteor Golem
- Oops no creatures
Ooh, spicy. Any more?
- Brutalizer, Deadeye, blink, Amphin Mutineer , wheel
- Amphin enters, exiles a creature and Soulbonds to Deadeye Navigator
- Soulbond to Amphin Mutineer
- Exile everything
Wait but they get 4/3 Sala---
- Blink Deadeye Navigator
- Soulbond to Brutalizer Exarch
- Blink Brutalizer
- Tutor Thorn Mammoth
- Soulbond to Mammoth
- Thorn Mammoth fights a 4/3 Salamander and wins
- Blink Thorn Mammoth to reset the damage marked on him. Wipe the Salamanders off the face of the planet.
Fine, but how do you plan on winning?
- Brutalizer, Deadeye, blink, tutor Craterhoof Behemoth , End-Raze Forerunners or Earthshaker Giant
- Shenanigans ensue
- Big bois are the biggest of bois
- Swing for lolololethalololol
Alright but what if your creatures don't have haste so you can't swing in this turn?
- Janky combo-mombo stuff
- Blink Brutalizer and find yourself some clones, then start blinking the the clones or original copies of Craterhoof Behemoth and / or End-Raze Forerunners . They have haste, so they can swing the same turn. Be sure to choose who you are blinking and keep it steady. If you are blinking your Spark Double , keep doing so, so that your Craterhoof Behemoth doesn't reset after being an 168/168 or something. Make sure you have several copies in play that you are building up so you can take down all opponents in one swing.
It got a turn 2 win by getting Kinnan, Bonder Prodigy out super early thanks to a Mana Crypt and a Tropical Island which got me a Arcane Signet or something. Next turn I was able to pay for Basalt Monolith which goes infinite as it taps for but requires only to untap. So I am +1 each activation.
Spent 7x on a Chromatic Orrery which now means I produce infinite mana of any color, meaning I can wheel an infinite number of times. If I didn't like what I got (Such as a Craterhoof Behemoth too early), I can elect to not bring him out since it's a MAY ability.
And bingo-bango-bongo I won the game on turn 2.
As for Kinnan, Bonder Prodigy , his ability can be a bit costly. That's why we run Biomancer's Familiar to get his ability from down to down to down to and eventually down to just if you'd like, but I personally find this to be too much. Stopping at is wonderful as it saves a Clone and also gives you use for mana. Otherwise that mana is worthless.
So yeah, that's the deck in a nutshell. :D!
And at no point do you even need Nyxbloom Ancient . It's more of a wincon if you want to go out flashy. Typically you win by good old-fashioned overrunning with trample and bodies.
It's surprisingly politics-heavy, as you can make deals to not blow their stuff up in exchange for protection from attacks or whatever. Like I can say that I'll take out a problematic Rhystic Study or Smothering Tithe by blinking or wheeling a Reclamation Sage , but I don't want to be attacked for a turn.
Stuff like that.
1 month ago
As with most new decks, I'd recommend starting any edits by thinning down to 60 cards. Your land count is really low for a 100 card deck, but it should be fine for a 60 card deck with enough mana dorks, so I'd cut 40 from the nonlands. The best cards to remove are anything with poor cost efficiency or minimal impact in the ramp archetype. Elvish Mystic is an example of a card to keep because it serves as a cheap accelerant towards your biggest threats. By contrast, Orochi Leafcaller does (almost) literally nothing in a mono-green deck except be a 1 mana 1/1. On the bomb side of things, I'd choose Terra Stomper over Arcbound Wanderer every time, especially since Wanderer only has synergy with the aforementioned snake. Then you have something like Demon's Horn which is pretty terrible in most black decks. And since this is a green deck, it may never trigger at all.
Once down to 60, I'd start looking for upgrades to the existing cards. Some elf ramp options I'm partial to are Joraga Treespeaker, Elvish Piper, Ezuri, Renegade Leader, Craterhoof Behemoth/End-Raze Forerunners, and Archetype of Endurance.
2 months ago
I'll keep this short and to the point. I just got a Tevesh Szat and am looking to make a partner deck with him but I am stuck between 5 options. I don't want anything overly oppresive, but I want something that is a solid partner pair I can build off of on a fair budget.
My meta is casual/competitive usually in the 75% range. Example decks include: Glissa, the Traitor KCI, Golos, Tireless Pilgrim Consultation, Ramos, Dragon Engine charms/voltron, and Mizzix of the Izmagnus combo/storm.
Currently my ideas:
Sidar Kondo of Jamuraa: Only here for the colors, but would win through Blood Artist loops and have a reanimator subtheme. Maybe some sort of Ashnod's Altar infinite mana loop for a Walking Ballista win.
Dargo, the Shipwrecker: I've seen some combo lines for him and I'd probably just follow those and go all in on comboing off.
Thanks for any responses.
EDIT: Fair budget means around $5-10 per card in my opinion.