End-Raze Forerunners

End-Raze Forerunners

Creature — Boar

Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Latest Decks as Commander

End-Raze Forerunners Discussion

DakAttack1992 on Lathril, Blade of the Elves

1 week ago

I just wanted to point out, unfortunately you can't use Rhys the Redeemed because of the hybrid mana symbol. Your commander would need white in it's color identity. If you need a replacement for now, I would add back in one of the cards that lets you put an Elf Warrior token into play for each Elf you control. Honestly, I'd put both back in. Elvish Promenade Elven Ambush .

Joraga Warcaller Ezuri, Renegade Leader Alpha Status are some cards to consider as well.

As far as cuts, I would go with Pride of the Perfect End-Raze Forerunners Elven Bow Tergrid's Shadow Cultivator of Blades Voice of the Woods Twinblade Assassins You can easily replace Elvish Rejuvenator with Wood Elves or Farhaven Elf

You have some crazy good lands already, so I don't know if budget is an issue, so I will suggest the fetch lands and an Overgrown Tomb . Gaea's Cradle if you're doing okay financially.

I have only recently built myself a Lathril deck. Good luck with this! It's really fun to play.

Sephyrias on Phylath

1 week ago

Mossfire Valley is a decent budget land and Highland Forest is tutorable. I also like Blighted Woodland , Warped Landscape and Guildless Commons this deck. Don't think you need Reliquary Tower here though.

The proliferate cards like Retreat to Kazandu, Bloom Hulk, Vorinclex, Stumpsquall Hydra, Pridemalkin and Managorger Hydra don't fit so well to Phylath in my opinion. Going wide instead of big will get you better results. All you want in this deck is card draw, interaction, a lot of land ramp and some mass-pump spells. When cutting these cards, I'd also take out Inspiring Call, Soul's Fire, Thud and Fling. Plummet doesn't strike me as good enough. Kazuul's Fury can maybe work because it doubles down as a land. Gruul Locket, Wayfarer's Bauble, Commander's Sphere and maybe even Gruul Signet and Thought Vessel can be cut for more land ramp. I would even disregard single target protection like Swiftfoot Boots. Your commander dying is sometimes even advantageous, because then you can cast it again to get another bunch of tokens, similar to how Prossh, Skyraider of Kher can play.

Here some nonland cards that I'd definitely add either way:

Beanstalk Giant , Predatory Rampage , Nature's Claim , Impact Tremors , Momentous Fall , Overrun , End-Raze Forerunners , Rampaging Baloths , Abrade , Valakut Exploration , Heraldic Banner , Farhaven Elf

I personally like Creeperhulk and Gigantomancer , because they increase creatures' base stats, so Pylath's +1/+1 counters up the target's power even more. Very easy to get a handful of 10/10 plants this way. Vitalizing Wind can also win you the game, but costs a lot of mana upfront. Wort, the Raidmother can come in handy too. If you can afford it, Greater Good does very well in this deck as card advantage engine.

Mechanon on Xenagos' Revenge

2 weeks ago

Well, End-Raze Forerunners is always a good card. If you want Vastwood for the counters, yes it would be 8. If you need it early and can't pay the kicker cost, it's at least some good land ramp.

TheVectornaut on Death Touch Green Boi

2 weeks ago

Aside from the power 9 and the original dual lands, Gaea's Cradle is probably the most high-demand card on the reserve list. Years ago, I almost bought one at $80 for a token deck but backed out because it didn't seem worth it and now it's just absurdly expensive. Even non-reserve list cards are really expensive at the moment. Wizards has done a very poor job of keeping supply in line with demand. I bought my playset of Nykthos, Shrine to Nyx for $11 during Theros, but now it would cost $120.

Bellyaching aside, let's talk about gods. Nylea, God of the Hunt is best used as a mana sink for when you have excess in the late game. The only creatures you currently have that make really good use of her trample ability are Scute Mob and Heroes' Bane , and End-Raze Forerunners might make it redundant if that's a card you want to top out at. If you do include Omnath, Locus of Mana , old Nylea would be a great partner for him. As for Nylea, Keen-Eyed , I'd usually prefer the cheaper Duskwatch Recruiter  Flip unless sending stuff to the yard or keeping it on top is of vital importance. Even though Rhonas the Indomitable looks just like the first Nylea, many small differences compound into making him a much stronger card. He costs 1 less, his activated ability costs 1 less, his combat requirement is easier to meet, and he has that excellent deathtouch/indestructible pairing. The card is honestly pretty bananas and would fit very well in your deck if you can afford it. God-Eternal Rhonas is more niche. He also serves a very similar role to Forerunners as a means of finishing the game. I'd normally choose the 5-cost option over the 7-cost one, but the creatures you can currently develop before dropping Rhonas on 5 have relatively low power. Turning a bunch of 1/2s into 2/2s just isn't that impactful, so I'd add new Rhonas only if he had bigger creatures to buff. Finally, Bow of Nylea is a very nice and surprisingly flexible tool for a deathtouch deck. If you could get ~3 copies, you could drop some of the existing DT creatures like Wasteland Viper and Deadly Recluse , add in more Fynn, the Fangbearer , and shift to a very aggressive line of play. Otherwise, I think a singleton copy would be totally fine.

In my suggestions for ramp options, I was basically just using Cultivate as a stand-in for all the 3 CMC 2 land search spells like it. Nissa's Pilgrimage is objectively better in a forest-only deck, although the odds of you having Spell Mastery in the early game with only 5 instants/sorceries in the deck (3 of which are situational) is essentially zero. I also listed Harrow specifically since I've had the most success with it out of all the Cultivate effects save for Harvest Season in token-heavy decks. Being able to immediately convert the untapped lands into a Rampant Growth or any 2-drop creature makes for incredible tempo, and the instant speed is great for bluffing. Seeing a counterspell after the land sac is brutal though so I do understand the hesitation. If that's your biggest worry, I'd also keep an eye out for Allosaurus Shepherd (high budget), Veil of Summer (mid budget), and Autumn's Veil (low budget) as options for the sideboard.

twechsler on Death Touch Green Boi

3 weeks ago

libraryjoy the way I want it to play is getting ahead on mana enough to drop one of the heavy hitters like Liege of the Tangle or End-Raze Forerunners . I mostly play just with friends who primarily rely on creatures. This is why I agree with the above comment suggesting I add more Lure and deathtouch creatures so I can easily wipe their defense. I also really like Engulfing Slagwurm and I feel like that fits well with how I play so I'm most likely going to get one or two of them and toss one or two of the high mana cost creatures I have. So basically the ideal strategy is to get tons of mana play tons of creatures, don't let them get a chance to block. Doesn't always happen that way but that's the goal. Thank you for helping me out!

NicodaPico on Lathril, Lots of Elves

1 month ago

damn 40 elves thats a lot of elves. Honestly this is a fine deck if you're looking for a weaker precon style deck, and lathril definitely is really strong as is.

However if you are looking to eventually make it stronger, id drop down to around 30ish of the better elves so you can fit in more card draw and removal and finishers. Adding in more of the one drop elves like Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Boreal Druid to have a better shot at turn one ramp.

adding more finishers like craterhoof behemoth would also increase some consistency. budget behemoths include Decimator of the Provinces , End-Raze Forerunners .

and ya more basic black and green card draw and more removal would be good to refresh your hand after you dump all your elves on the field

RNR_Gaming on Riku of Two Reflections - Wizard Duplication

2 months ago

multimedia always making it hard to make suggestions XD

Anyways, consider cards like Seedborn Muse , Wilderness Reclamation and Quest for Renewal and beef up your interaction suite. These cards allow you to maintain tempo and with Rikus ability to copy instants it makes you such an insane threat.

I know cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Wild Growth , Utopia Sprawl and Priest of Titania don't seem all that exciting on the surface but I assure you accelerating into your commander and then copying something like Craterhoof Behemoth or if budget is an issue End-Raze Forerunners will get you so many wins.

Fallerup on bowjob

2 months ago

I know the mana base in the precon needs to be upgraded, guild gates are bad. End-Raze Forerunners is just a budget Craterhoof Behemoth so thats a easy replacement, since I already own and use one in the druid deck. but there are some things I want to put in, needs testing first.
As for my recent changes to the druid deck. I took out Vorinclex, Voice of Hunger , Winter Orb , Choke and all that because I want to use them in my other deck. the combo I put in instead is just as mean, I put in Painter's Servant and Seedborn Muse . so with enough druids out, you can counter every spell your opponents play, for the rest of the game :) all you need is Lifeforce , Painter's Servant , naming black, then you want a bunch of druids that tap for lots of mana. then you can counter everything every turn and you just win the game eventually.

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