Heroes' Bane

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

TypicalTimmy on Card creation challenge

1 month ago

So I have to modify the challenge slightly. Apocalypse Hydra isn't my favorite Hydra, but it's one that holds a special place in my heart. My favorite is Heroes' Bane for the absurd plays I've done with this guy.

But Apoccy would make for a fantastic Gruul Commander, and fits the bill of having the subtype as part of its name. So imma do him.


Azezazil, Bringer of the Apocalypse

Legendary Creature - Hydra Demon

Trample, vigilance

When Azezazil enters the battlefield, destroy all other nonland permanents with mana value X or less. For each permanent destroyed in this way, put a +1/+1 counter on Azezazil.

, : Remove up to X +1/+1 counters. Azezazil deals that much damage divided among any number of targets.

0/0


Wild

TypicalTimmy on Crazy Damage Story

1 year ago

When I first started playing MTG, I had a deck that ran Heroes' Bane whom I had ETB with 4x +1/+1 counters, who I then subsequently doubled 18 times to turn it into a 1,048,576/1,048,576.

And then I cast a Predator's Rapport.

legendofa on Need a good card that …

1 year ago

Anthroplasm? Awakened Awareness? Something like Heroes' Bane but in a different color? If you don't mind sharing, what exactly is the combo?

_Moonie_ on Hydras, Oozes, and Counters Oh MY!

2 years ago

I built my own Hydra Ooze EDH after seeing yours and being inspired.

I have one suggestion though. Replacing Heroes' Bane with Kalonian Hydra. They're the same CMC, enter at the same power levels, but Kalonian has trample and doubles his (and every other creature) counters attacking so you won't have to spend mana beefing him up

Gidgetimer on “Budget” Xenagos Ground & Pound

2 years ago

Assuming that you want to keep the deck pretty inexpensive, the creatures with the best monetary cost to power in the deck ratio that I have found:

Verdurous Gearhulk

Inferno Titan

Primal Adversary

Heroes' Bane

Etali, Primal Storm

Atarka, World Render

Hydra Omnivore

Godo, Bandit Warlord is also pretty good, but it is great with Embercleave which is decidedly not budget.

TypicalTimmy on Personal Play moments you are …

2 years ago

Gaining 2,097,152 life in a single turn is pretty based, also.

twechsler on Insane ramp idea - please help

2 years ago

But yea I agree that he doesn't work as well with the other Planeswalkers in the deck. The two Kiora, Behemoth Beckoner have actually been very useful even though there is no + ability. I can get it out turn two most times with arbor elf or utopia sprawl and by then it doesn't die as easily because I'm already building an army and able to draw more cards. It also doesn't make me a target like how other Planeswalkers do so that's nice. I also was thinking, out of all of the creatures Heroes' Bane isn't quite as good as the others because of the high mana cost. Its probably better to replace with another piper, toski, or ruric, which has been a surprisingly good counter to noncreature decks. Only issue with ruric so far is that it can be deathtouch blocked pretty easily. Even still that getting rid of a threat so not too bad but not as good as the other two. It would be sad for me to get rid of the ghalta - xenagos combo because that was kind of the inspiration for the whole deck... I'm not exactly sure what about them sticks out as not good as the rest of the deck (can you explain further) but you are the expert here haha. I even had two xenagos because its just a killer to be able to have any creature have double power and haste but I could get rid of one of them for toski or even ant queen. At this point though I feel pretty good about this deck, just small adjustments. A few last cards I was looking at which I feel may make the deck more competitive is Soul of New Phyrexia , Archetype of Endurance or Privileged Position . The former I think is my favorite because while yes the ability costs 5, I normally have that to spare, and if it protects the land or the enchantment making it produce tons, ill take that hit any day. Added bonus is it can be tutored by fierce empath. Arhetype is nice because there is no mana cost for the ability but it only covers creatures and I'm more worried about protecting the lands and enchantments. Privileged position covers everything which is nice...except itself, so basically it just becomes a target for enchantment removal rather than overgrowth (also too much $$). Let me know about my analysis of these but my hearts telling me Soul of New Phyrexia is the way to go. Either way I feel like my friends would get mad at me for using any of these because its kinda the only hole that I can see right now and were all still trying to have a good time but if I want to play outside of my friend group I would want my best chance to win. I was also wondering what is a good way to just play more people. Is there a way to play online with the cards you have IRL somehow? or would I have to seek out live events near me?

TheVectornaut on Insane ramp idea - please help

2 years ago

When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.

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