Heroes' Bane

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

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Heroes' Bane Discussion

Wiizy on Hail, Hydra!

3 weeks ago

Nice deck I've always wanted to make a hydra deck. Just some suggestions Hydra's Growth is great as it doubles a hydra every turn, as well as Heroes' Bane as it is able to double with mana. to get some more cheeky counters you can always run cards like Pir, Imaginative Rascal and Branching Evolution Ect. Also if you want to be really Cheeky use a Freed from the Real and Pemmin's Aura onto your commander for infinite mana.

DrukenReaps on Viability of Mutate in CMDR

6 months ago

I don't see how voltron or infect cuts out mutate. It is a very different mechanic than it might seem like at first but voltron is exactly what you want to be doing with most of the mutating commanders. Pick 10 to 15 creatures as a "base" that is creatures that don't have mutate but offer a nice set of abilities to mutate onto. +1/+1 counters would be good for Ortrimi so maybe Heroes' Bane would be a good start. Then you have an 10/10 trample, not bad. Grab the best mutates for your colors and maybe slap in some not so good ones. I wouldn't run less than 10 with Otrimi. Fill up on reasons to bring things back from the grave. Sac outlets for instance. Just a note I haven't really looked at Otrimi so I might be missing something cool.

I also want to say in my opinion Otrimi is one of the weaker mutate commanders. He wants more of an effect that there isn't much of where as the others can function as the only mutate in the deck. Though they are probably improved upon by having a few additional mutates.

Here are a few examples of neat mutate decks. Nethroi and Vadrok. I think Otrimi can work but probably not as well as those ones will work... Maybe someone can prove me wrong.

mistahboweh on That Azusa deck with 69 ( ͡° ͜ʖ ͡°) basic forests.

10 months ago

Primeval Bounty here is a six mana enchantment that does nothing other than some minor life gain. I'd highly recommend something else in that slot. I personally like Vorinclex, Voice of Hunger , but if you're not that sort of degenerate, instead consider a card like Chameleon Colossus , Heroes' Bane or Elder of Laurels as a way of converting lands into dunking players.

If you want more ways to get yourself an army, Ant Queen can serve in a pinch. For flying dunks and also board interaction, there's Steel Hellkite who can erase tokens with one hit and firebreathe to death the next. And if you'd like to win without having to dunk, Helix Pinnacle exists as an alternate route in case your opponents have put up enough of a wall.

lagotripha on Pummeler butt

1 year ago

Power boosts that don't cost mana that turn are good- Llanowar Augur will help.

Chameleon Colossus , Feral Animist , Heroes' Bane , Rush of Blood , and Wine of Blood and Iron are all options. Not good options mind you.

I feel as though ancient/once should enable backup shenanigans. Champion of Lambholt / Syr Faren, the Hengehammer / Wild Beastmaster perhaps?

TheMr42 on Selvala, Heart of the Hydra

1 year ago

seshiro_of_the_orochi

I hadn't considered Chameleon Hydra! (What do you mean flavor wise it isn't a hydra? It clearly has at last 8 heads XD) It's essentially a pro-black Heroes' Bane that only lasts the turn so it might have a place here.

Less sure about the Monument, it's essentially a mana-rock but I'm not sure what would cut to give it a room.

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