Heroes' Bane

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Quest Magic Legal
Vintage Legal

Heroes' Bane

Creature — Hydra

Heroes' Bane enters the battlefield with four +1/+1 counters on it.

: Put X +1/+1 counters on Heroes' Bane, where X is it's power.

TypicalTimmy on Crazy Damage Story

4 months ago

When I first started playing MTG, I had a deck that ran Heroes' Bane whom I had ETB with 4x +1/+1 counters, who I then subsequently doubled 18 times to turn it into a 1,048,576/1,048,576.

And then I cast a Predator's Rapport.

legendofa on Need a good card that …

5 months ago

Anthroplasm? Awakened Awareness? Something like Heroes' Bane but in a different color? If you don't mind sharing, what exactly is the combo?

_Moonie_ on Hydras, Oozes, and Counters Oh MY!

6 months ago

I built my own Hydra Ooze EDH after seeing yours and being inspired.

I have one suggestion though. Replacing Heroes' Bane with Kalonian Hydra. They're the same CMC, enter at the same power levels, but Kalonian has trample and doubles his (and every other creature) counters attacking so you won't have to spend mana beefing him up

Gidgetimer on “Budget” Xenagos Ground & Pound

7 months ago

Assuming that you want to keep the deck pretty inexpensive, the creatures with the best monetary cost to power in the deck ratio that I have found:

Verdurous Gearhulk

Inferno Titan

Primal Adversary

Heroes' Bane

Etali, Primal Storm

Atarka, World Render

Hydra Omnivore

Godo, Bandit Warlord is also pretty good, but it is great with Embercleave which is decidedly not budget.

TypicalTimmy on Personal Play moments you are …

1 year ago

Gaining 2,097,152 life in a single turn is pretty based, also.

twechsler on Insane ramp idea - please help

1 year ago

But yea I agree that he doesn't work as well with the other Planeswalkers in the deck. The two Kiora, Behemoth Beckoner have actually been very useful even though there is no + ability. I can get it out turn two most times with arbor elf or utopia sprawl and by then it doesn't die as easily because I'm already building an army and able to draw more cards. It also doesn't make me a target like how other Planeswalkers do so that's nice. I also was thinking, out of all of the creatures Heroes' Bane isn't quite as good as the others because of the high mana cost. Its probably better to replace with another piper, toski, or ruric, which has been a surprisingly good counter to noncreature decks. Only issue with ruric so far is that it can be deathtouch blocked pretty easily. Even still that getting rid of a threat so not too bad but not as good as the other two. It would be sad for me to get rid of the ghalta - xenagos combo because that was kind of the inspiration for the whole deck... I'm not exactly sure what about them sticks out as not good as the rest of the deck (can you explain further) but you are the expert here haha. I even had two xenagos because its just a killer to be able to have any creature have double power and haste but I could get rid of one of them for toski or even ant queen. At this point though I feel pretty good about this deck, just small adjustments. A few last cards I was looking at which I feel may make the deck more competitive is Soul of New Phyrexia , Archetype of Endurance or Privileged Position . The former I think is my favorite because while yes the ability costs 5, I normally have that to spare, and if it protects the land or the enchantment making it produce tons, ill take that hit any day. Added bonus is it can be tutored by fierce empath. Arhetype is nice because there is no mana cost for the ability but it only covers creatures and I'm more worried about protecting the lands and enchantments. Privileged position covers everything which is nice...except itself, so basically it just becomes a target for enchantment removal rather than overgrowth (also too much $$). Let me know about my analysis of these but my hearts telling me Soul of New Phyrexia is the way to go. Either way I feel like my friends would get mad at me for using any of these because its kinda the only hole that I can see right now and were all still trying to have a good time but if I want to play outside of my friend group I would want my best chance to win. I was also wondering what is a good way to just play more people. Is there a way to play online with the cards you have IRL somehow? or would I have to seek out live events near me?

TheVectornaut on Insane ramp idea - please help

1 year ago

When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.

TheVectornaut on Insane ramp idea - please help

1 year ago

I like Ant Queen as a budget mana sink. Vivien, Monsters' Advocate , while maybe not too exciting, is totally fine as well. Endbringer , on the other hand, is not functional in this deck as it currently stands. To even cast it, you need to draw the single copy of Rogue's Passage because nothing else is producing the colorless mana requirement. As for the other Eldrazi, I do like Ulamog's Crusher for decks that just want as much annihilator as possible, although Pathrazer and Artisan are better when you have enough mana for them. For Breaker of Armies , I imagine it would mostly be trying to draw heat away from your other creatures so you can get Toski triggers or lethal damage. In that case, I feel like the job could just as easily be handled by the cheaper Noble Quarry or the higher value Treeshaker Chimera . Savageborn Hydra is another creature I wouldn't recommend. For the most part, it will function identically to Heroes' Bane . The major problem is that if you Surge into it, it will enter as a 0/0 and die immediately. On the subject of Primal Surge , there is always the option of running Genesis Wave instead. It's less explosive and you'd need to keep in mind the average CMC of the cards in the deck, but it will never hit 0 things after paying 10 like Surge hypothetically can. If the price tag is prohibitive, there is a world where you lean even harder into the legendary matters gameplan and run Kamahl's Druidic Vow instead. Yorvo, Lord of Garenbrig is one legendary I probably wouldn't bother with. I'd rather have something on 3 helping me ramp into even nastier options. For Polis Crusher , unless you are dealing with a ton of enchantment creatures, I think Kogla, the Titan Ape makes more sense here.

Card discussion aside, I would highly recommend EDH as a format that supports casual multiplayer games. If you want tips for a build, I'm happy to help. For pauper, my experience is much more limited, but I'll still try my best.

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