Vessel of Volatility

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vessel of Volatility

Enchantment

, Sacrifice Vessel of Volatility: Add to your mana pool.

lhetrick13 on Elemental Rage - Exploding Tokens!

11 months ago

TheMeadiator - This looks very fun! A Landfall deck that is built not around overwhelming opponents but sacrificing to deal direct damage...unique take!

I had never seen Canopy Cover before...that is nice for decks as not much outside of Blue grants Flying.

Some suggestions is dropping Utopia Sprawl for more traditional land ramp like Nature's Lore. Great card but I found it to be sub-par in Commander but in say Modern, Utopia Sprawl is great! Sight of the Scalelords is easily outclassed by Unnatural Growth, same goes for Vessel of Volatility against some of the spells that do the same thing that are not artifacts as those can be destroyed. Font of Fertility also seems a little lackluster and could be replaced for something similar but better. Lastly, I love Kessig Wolf Run for its ability to double down and really do some damage, might be a good replacement for Skarrg, the Rage Pits.

RedMan929 on Blood Field

1 year ago

Irencrag Feat and Vessel of Volatility would work well here.

legendofa on Intet's grand entry

1 year ago

Maybe some cost reduction effects like Dragonlord's Servant or Dragonspeaker Shaman, more ramp with Arbor Elf + Utopia Sprawl (+ Freed from the Real if you want to go infinite), or rituals like Seething Song or Vessel of Volatility could help.

patmurphy1986 on Lathliss Commander

2 years ago

Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals

Darth_Savage on Dragon nuke

2 years ago

In a Modern setting, this just seems a little too fair... Vessel of Volatility or Generator Servant might help accelerate you to a threat, though I actually think splashing Green for Goblin Anarchomancer might be the best answer, rather than Dragonlord's Servant. Green would also give you access to Realmwalker

The issue is dragons are expensive, so you need to either ramp (green) or cheat them into play (reanimate or polymorth style), maybe both... The other issue is the best (recent) dragons Terror of the Peaks and Goldspan Dragon are expensive in terms of money.

zapyourtumor on Spiteburn Awakener (Modern Budget Burn Combo)

2 years ago

I forgot that you would discarding skelemental a lot of the time, so 8 duals is probably enough. Of course, it isn't optimal, but no one wants to burn 40 extra bucks just to improve their manabase by a little.

For another discard outlet, Bone Shards seems like it would work really well here and could probably replace some copies of axe. It's sorcery speed, but it destroys all creatures unconditionally, can be a discard outlet, and you can also cast it in your second main phase and sacrifice something that you reanimated with thunderkin.

Furnace Celebration and Where Ancients Tread have cute synergy but they are too slow for modern, I'd cut them. That probably makes Vessel of Volatility unneeded as well. To replace them, I suggest some Lightning Bolt for additional removal and to help burn out your opponent midgame, plus some hand disruption in Inquisition of Kozilek so you have more turn 1 plays besides flamekin.

jamochawoke on Mana fixing in a Boros …

3 years ago

For color fixing you really want lands like: Battlefield Forge , Clifftop Retreat , Temple of Triumph , Sunbaked Canyon , or the shock-land Sacred Foundry

There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.

Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.

For mana ramping your choices are pretty limited.

In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin

In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.

The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!

Omniscience_is_life on Lurrus With Red

3 years ago

Nice! This opens Vessel of Volatility, as a repeatable Ritual

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