Creature — Dryad
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Yavimaya Dryad occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Yavimaya Dryad Discussion
1 week ago
OH man, Forbidden Orchard for the win! Definitely I'd say no worries about using tapped lands, I usually wont when I"m just trying to test the engines. I can always get a good idea in game if the deck will be worth the earlier turns from a better mana base.. but really, in 4-5 player casual games, I think the faster we are the more likely we are to lose our momentum because we become the threat and are wiped/targeted.
I didn't include Yavimaya Dryad because of the 2 pips for ramp in a 3 colour that's not built around lands and ramp, but I think you're right - the forest walk actually puts it in the to tier category for value cards in here. I'd be fine with being slower if I'm more likely to trigger Marisi when it's time, and with all the decks with green so people can search for basic and fix, it has a decent chance of getting through. And with the tool box lands - I think you made the point needed where green can get its colours, so those lands mentioned become fantastic. I love using rogue's passage on other people's creatures.
On that topic, my favourite card in Kresh is Berserk.... :D.. Another fun removal that adds to the manipulative chaos here. oh man! It's a pricey one though as well.
Sweet man, that's great the deck will get rolling! Building it primarily online really changes the nature of how it feels, I've found my decks lose the feeling of being alive, especially when I goldfish them to inform the build... They end up being more like machines then ecologies that are more dynamic to play. Hard to explain. I can't wait to see this deck rolling, though! I love that it adds a new puzzle to the gameplay for the whole board, changing things up kinda little kinda like Planechase.
1 week ago
goldlion I agree with all of this!
Good thoughts on Eesha, I'll make sure to test her out at some point! Quick question, you mentioned her blocking anything but trample, but as far as I know, trample can't go through protection, since it never deals damage and thus can't have any excess damage for the player, right? Just curious on this ruling, I know indestructible doesn't completely stop trample, but I figured protection from creatures would.
I'm not sure how I missed Farhaven and Wood elves, I usually like to use them in green. They would be a good fit here, so I'll grab them when I get a chance. Also, perhaps the little known Yavimaya Dryad which has more synergy with the deck, being essentially a Wood Elves with evasion, but is a little harder to cast with a 3-color mana base.
I like your suggestion of Rogue's Passage, and I think its versatility could be high in this deck, since it can be aimed at an opponent's creature as well as our own. For a similar reason, I think Kessig Wolf Run and Sunhome, Fortress of the Legion could be good too. (Kessig Wolf Run is underplayed in EDH in my opinion, I think most RG decks should be including it, it's so useful.) Don't want to have too much colorless in this 3-colored deck, though at least it's greem so finding all the colors shouldn't be too hard.
I actually got a little hasty a few days ago and ordered enough cards to get the deck together in at least a playable state, so I'll get some chances to play it and figure out what works and what doesn't before I start making revisions again. Unfortunately that means I missed out on a lot of awesome cards presented in the last couple days. Don't hesitate to keep giving suggestions though, I'm enjoying what you have to say!
I probably should have put more of my budget into the manabase, but eh, I'll just have to make do with guildgates and stuff for a while. I'd ideally like untapped mana consistently on the first few turns to ensure my evasive stuff hits early, but in time I can start adding things like Shock lands, Crowd lands, Grove of the Burnwillows and the hilariously on-theme Forbidden Orchard. For now, a slightly slower start will be fine, though I am playing the three Fast lands in my colors.
2 months ago
- Identity Theif => Rite of Replication
- Nephalia Smuggler => Deadeye Navigator
- Cunning Evasion => Panharmonicon
- Genesis Chamber => Zendikar's Roil
- Familiar's Ruse => Counterspell
- Agent of Treachery => Roil Elemental
- Aether Gale => Cyclonic Rift
- Dusk Legion Zealot => Baleful Strix
- Gonti, Lord of Luxury => Rune-Scarred Demon
- Cadaver Imp => Eternal Witness
- Yavimaya Dryad => Solemn Simulacrum
- Elvish Mystic => Lotus Cobra
2 months ago
This is not bad at all. I have a couple of suggestions off the top of my mind though...
First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:
You can then add tags by using #Category after a card. For example:
1xArbor Elf #Ramp
This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.
I recommend these categories;
- Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
- Draw (At least 12)
- Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
- Sweepers (Boardwipes, Green doesn't really have many it's okay)
- Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
- Lands (Obviously. Aim for 34-37. This deck wants 34-36)
The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.
Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;
1x Thorn Mammoth #Removal #Big_Boi
Onto my Card Suggestions:
- Soul of the Harvest is nice for card draw and comes with a big smashy body + Trample.
- Arbor Elf and Elvish Mystic are fantastic replacements for Leaf Gilder and Druid of the Cowl , assuming you want to go for efficiency.
- Beast Within and Acidic Slime are super helpful for dealing with nonsense of all kinds.
- If you are willing to pay $1.50 a pop for them, Cultivate and Kodama's Reach are good additions and could replace Explosive Vegetation and Circuitous Route in a pinch. -Other really nice Ramp includes Rampant Growth , Wild Growth , Fertile Ground and Utopia Sprawl . Ramp is life. - Fierce Empath is cheap and very effective at finding your creature answers. I run it in any deck that likes to use specifically powerful creatures, AKA green ones, lol.
- These ones are a tiny bit janky and unreliable, but Ezuri's Predation , Whirlwind and Monstrous Onslaught are green boardwipes.
- Swiftfoot Boots . Assuming you really like haste and hexproof on a 12/12 trampler, it is worth having another copy of Lightning Greaves by a different name. Also, this card is hilarious: Fleetfeather Sandals
- Apex Altisaur can cause some havoc. Often, getting rid of your opponents' engine pieces is the difference between life and death.
- Surrak, the Hunt Caller is an overlooked Green Haste Boi who could do work in this deck.
- Silklash Spider just because I'm very used to going toe-to-toe with flying decks. Granted, that's just my meta, but Silklash still does work as a defender in the case of no fliers. Heck, you're still happy even if you don't see any fliers - you want a ground game in the first place!
- Yeva, Nature's Herald is CRAZY. She effectively also gives Ghalta haste, which is all kinds of sweet.
- Rogue's Passage . It doesn't even take up a nonland slot!!! Free VALUE!!!!
- Zendikar Resurgent because cards + mana = happiness
Onto the cards I would suggest cutting:
- Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
- Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
- New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
- Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
- I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
- Staff of Nin is very slow and could be something like Garruk's Packleader instead.
All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.
It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.
Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)
3 months ago
I have a Tatyova deck built around her as the engine, and what I've found is most important is the curve. I built her as druid tribal, so there are plenty of Llanowar Elves variants, and I restricted the ramp to mostly 1 and 3-mana spells, so I could get her out by turn 3 most of the time. Since a body is a body in your deck, and combination of T1 Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Joraga Treespeaker , or Boreal Druid followed by T2 Wood Elves , Yavimaya Dryad , Farhaven Elf , or Springbloom Druid is a good start.
4 months ago
Very cool! What do you think of these? Sporemound , Seed the Land , Lotus Cobra , Amulet of Vigor , Animist's Awakening , Genesis Wave , Collective Voyage , New Frontiers , Traverse the Outlands , Farhaven Elf , Wood Elves , Yavimaya Dryad , Helm of the Host , Fierce Empath , Woodland Bellower
4 months ago
Lots of nice things here.
Palinchron goes infinite with Yarok, so I'd recommend that.
I think Villainous Wealth is just a bad card. I think there a better things to be doing with infinite mana. Without infinite mana it's just not strong enough unless X = 15 or something. And in that case I would rather play Torment of Hailfire .
Vivien, Champion of the Wilds gives creatures flash, but that's already granted by Leyline of Anticipation and Alchemist's Refuge . I don't think you need a 3rd redundant effect like this. Vivien is also much more vulnerable than these two other cards.
Force of Negation can be replaced with Swan Song and I think it would just be better. Force of Negation is a strong card, but I don't think you need to be concerned with it unless your deck is angled towards having 1) tons of blue cards and 2) wants to counter many things.
I think your list doesn't contain enough ramp.
6 months ago
Since I don't know your deck's colors, I'd suggest to choose one from this list of beautiful redhead ladies: