Yavimaya Dryad

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Yavimaya Dryad

Creature — Dryad

Forestwalk

When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.

Yavimaya Dryad Discussion

K1ngMars on Shaggy and Daphne are missing

1 month ago

Since I don't know your deck's colors, I'd suggest to choose one from this list of beautiful redhead ladies:

Wipey on Jedit, Forest Hunter

1 month ago

Oh sorry lol, this deck is among my weakest ones. Mirri is probably a more reliable commander, but the general idea is that you try and set up forestwalk with Yavimaya Dryad or Mystic Compass etc, and then you unblockable over. I mostly just wanted an excuse to use all of my forestwalk related stuff :) It deserves more love, but i just dont have to card base or the time to upgrade it atm.

multimedia on Nikya - Gruul Creature Smash [Budget]

1 month ago

If you got the Sultai C19 precon then you have Seedborn Muse and it's repeatable untap effect is very good here because it can untap lands on each opponents' turns.

Budget cards ($2 or less each) to consider adding:

Lands

Creatures

Cloudius on Angels with Ramp

8 months ago

Recommendations Part 2:

Temur Sabertooth - It's activated ability lets you return a creature to your hand. It synergizes well with Karametra, God of Harvests , allowing you to repeatedly bounce and recast your own creature for massive ramping.

Triumph of the Hordes - This can take your opponents by surprise and win you games out of the blue.

Defense of the Heart , Tooth and Nail - Sound the heavenly bell, summon the Angels for "free"!

Birthing Pod - You've creatures from 1 CMC to 9 CMC, Pod allows you to progressively bring out larger CMC creatures.

Emeria, The Sky Ruin - Recursion on a Land! Hitting that 7 Plains requirement shouldn't be a problem when Karametra is online.

Karmic Guide - ETB and returns a fallen Angel from graveyard directly into play. Thereafter, you can Birthing Pod it away to search for another beefy angel... pure value! There're plenty of combos revolving around Karmic Guide but let's not get there.

Farhaven Elf , Solemn Simulacrum , Wood Elves , Yavimaya Dryad - Personally, I'd prefer running creatures with ETB mana ramping abilities over Cultivate or Kodama's Reach , simply because the creatures can trigger Karametra's ability. They can be sacrifice to Birthing Pod too once their "ramping job" is done.

Hope you find these suggestions useful!

Demarge on Goreclaw, Mountain's Mauler ($30 Commander)

1 year ago

Composite Golem has a 5 color identity.

Pelakka Wurm big beats, draws you a card/gains you some life, some people says it's better than Thragtusk.

Yavimaya Dryad ramp with a weird form of evasion, on a creature as well.

Engulfing Slagwurm big beats that if given a Lure effect or maybe trample just tears through a defense.

Acidic Slime it's the green commander staple, blows stuff up.

Brutalizer Exarch it's an acidic slime only mostly better.

Triumph of Ferocity kind of another draw engine enchantment.

Harmonize draw 3 spell in green.

Stingerfling Spider flyer removal on a body.

Roaring Primadox value engine.

Deadwood Treefolk value regrowth effect.

Affectionate Indrik he's a fighter.

maxon on

1 year ago

OK, so looking at your deck list it's apparent you're going full on 'walker style. I think if you're going to keep it this way, you should think about including more creature wrath. Damnation, Wrath of God, Day of Judgment, and In Garruk's Wake come to mind. This way people can't just swing at you unimpeded.

I also have a Jodah deck (Monsters, Friends, and the Right to Replicate), and I packed that sucker full of the kind of ramp where you pull land out of your library and put it into play.

Those spells include: Collective Voyage, Farseek, Urban Evolution, Explosive Vegetation, Ranger's Path, and Tempt with Discovery. I also have some creatures that grab land. Those are Farhaven Elf, Ulvenwald Hydra, and Yavimaya Dryad. Llanowar Scout fills a similar role. (I'm still tweaking this deck, but right now I'm happy with the ramp package. I did however have to up the number of basic lands to really benefit from the spells I selected.)

For extra benefit from all the land entering, I added Tatyova, Benthic Druid and Emeria Shepherd.

I think it's important to grab lots of land because you want to be able to use Jodah's ability as much as possible so you need all your colors.

Now that you have tons of land at your disposal, you have room for a secret weapon. A personal favorite of mine, Biovisionary and Rite of Replication. I include a Silence to ensure no one effs with the win. Worst case, you draw a counterspell with Silence. Cool thing with Biovisionary is, unlike most triggered instant-wins (like Mortal Combat), is this triggers at your endstep so you just do the thing, end your turn and win.

I also recommend trying Muldrotha, the Gravetide. It will let you cast 'walkers from the grave. It's stupid good.

For now, that's all I have. Gotta go back to work. Let me know what you think.

MagicalHacker on MagicalHacker - List of All Land-Fetching Ramp

1 year ago

To everyone mentioned in this comment:

Thank you for your comments, and I'm sorry that it has taken me so long to reply to you. Between managing all my lists and setting up everything to be able to post commander gameplay videos to my YouTube channel, I have been overloaded with work. Thank you for your patience :)


Voxzorz, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Recross the Paths is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Gaspacho, thanks, I've removed those group hug cards except for Tempt with Discovery, because you will always get more ramp than each opponent regardless of how many fall into temptation. Also, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Spoils of Victory is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Intergalactic_Hegemon, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Sea Scryer is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!) As for one-time-use mana acceleration, my reasoning for not including them is this: If you use mana acceleration at the beginning of the game, your board state will be much better than each opponents', which causes opponents to become more afraid of you, which in turn makes it much harder for you to win as your opponents are more likely to be focusing their attention on you instead of on each other; if you use it towards the middle of the game or later, you give up explosiveness to do a smaller version of what these types of ramp spells do. Either way, since the average game is about 11 turns long, it makes no sense to try to replace cards that give a significant permanent boost in mana with ones that give a temporary boost, even if that boost is much higher.

TheDeckMaker2300, Patron of the Moon is a fantastic inclusion, thank you!

xevecx1, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Yavimaya Dryad, Yavimaya Granger, and Dawntreader Elk no longer are spells that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Crackbubba, Treasonous Ogre is a fantastic inclusion actually! Consider it this way: If a deck gains more than 9 life a turn, Treasonous Ogre can activate up to three times in a turn!

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Yavimaya Dryad occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%