At the beginning of your upkeep, you may gain 1 life.
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ajani's Mantra Discussion
1 month ago
There are also tons of other cards that get counters when you gain life such as, Sunbond, Light of Promise, Ajani's Pridemate, Wall of Limbs, and Bloodthirsty Aerialist which can all become problems very quickly since its per trigger of life gain.
You could also look into more spells that trigger at the end of turn if you gained a certain amount of life. Resplendent Angel, Regna, the Redeemer, Regal Bloodlord, Angelic Accord, the new Witch of the Moors, and Griffin Aerie.
And then adding more consistent forms of life gain will let you get more triggers therefore making you a bigger threat. Drana's Emissary, Shattered Angel, Soulmender, Nyx-Fleece Ram, Ajani's Mantra, Ajani Goldmane, and Palace Siege.
Finally, I've seen enough people win with Felidar Sovereign not to recommend it to any life gain deck.
2 months ago
In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.
Mind's Eye; Staff of Nin are both decent for some card draw.
Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D
Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.
4 months ago
Ben ran across Putrid Warrior and thought it might be able to help in here since you could choose whichever mode you needed at the time. If you were thinking of trying 2x of them for instance and it were my call, I'd cut Ajani's Mantra and 1x Soulmender. Food for thought anyway.
6 months ago
1 year ago
I think this deck is awesome. Cool too see Ajani's Mantra find a home somewhere.
I think you could cut Thalia's Lancers in the board and replace them with some other cards:
Just for the spice you should put Phyrexian Unlife in your sideboard (it combos with Solemnity if you didn't know) for people who won't be expecting it and don't side in enchantment removal.
Also Stony Silence is a must in your sideboard, especially with all the artifact BS going on in Modern right now.
1 year ago
1 year ago
Thanks for your long comment. I really appreciate how people like you spend loads of time and effort into helping a person like me. Sorry for responding late, I have been swamped with schoolwork and have had no chance to reply until now.
I really like your idea on adding cards that bounce themselves or something else to my hand, allowing me to use it as an effective mana sink. I'll definitely be adding some of those in.
I see your point on Aetherflux Reservoir . I might add one in, but there are so many things this deck needs that I'm not sure I can find a spot for this.
I'm not so hot about adding in Bygone Bishop , as I only have about 15 creatures with CMC 3 or less. The same thing goes for Mentor of the Meek . I'm also not a big fan of Sandstone Oracle because it has a too high CMC.
I'll definitely try and slot Cloud Key into my deck, even though it's above my budget. I'm not a big fan of any of your other ramp suggestions, apart from Solemn Simulacrum , but I might try them out.
I've never seen Selfless Spirit before, so I'll definitely add that in.
Now on to your cuts.
I see your point on the "+1/+1 counter lords". I'll take it out for more useful stuff.
1 year ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.