At the beginning of your upkeep, you may gain 1 life.
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ajani's Mantra Discussion
5 months ago
I think this deck is awesome. Cool too see Ajani's Mantra find a home somewhere.
I think you could cut Thalia's Lancers in the board and replace them with some other cards:
Just for the spice you should put Phyrexian Unlife in your sideboard (it combos with Solemnity if you didn't know) for people who won't be expecting it and don't side in enchantment removal.
Also Stony Silence is a must in your sideboard, especially with all the artifact BS going on in Modern right now.
10 months ago
10 months ago
Thanks for your long comment. I really appreciate how people like you spend loads of time and effort into helping a person like me. Sorry for responding late, I have been swamped with schoolwork and have had no chance to reply until now.
I really like your idea on adding cards that bounce themselves or something else to my hand, allowing me to use it as an effective mana sink. I'll definitely be adding some of those in.
I see your point on Aetherflux Reservoir . I might add one in, but there are so many things this deck needs that I'm not sure I can find a spot for this.
I'm not so hot about adding in Bygone Bishop , as I only have about 15 creatures with CMC 3 or less. The same thing goes for Mentor of the Meek . I'm also not a big fan of Sandstone Oracle because it has a too high CMC.
I'll definitely try and slot Cloud Key into my deck, even though it's above my budget. I'm not a big fan of any of your other ramp suggestions, apart from Solemn Simulacrum , but I might try them out.
I've never seen Selfless Spirit before, so I'll definitely add that in.
Now on to your cuts.
I see your point on the "+1/+1 counter lords". I'll take it out for more useful stuff.
1 year ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.
1 year ago
1 year ago
You could just replace Ajani's Mantra with it, since I think that's a strict upgrade.
costs less, same effect, plus bonus draw at your whim.
1 year ago
Good work on the deck! This is already remarkably close to an old competitive modern deck, Soul Sisters. I think leaning into that a bit more would be a good way to power this up.
Let's start with the elephant in the room though. Daybreak Coronet has to go. It will only enchant creatures that already have another aura, but you have no other auras, so it does literal nothing here. I'd probably replace it with Spectral Procession. Getting three flying tokens is already good, but because of your cards like Soul Warden this will also turbo charge your creatures that grow when you gain life.
Speaking of, you should probably have more of those effects. Dropping Ajani's Mantra and Ajani's Sunstriker for Soul's Attendant and Auriok Champion will give you more frequent triggers, while also triggering off of one another.
1 year ago
Some cards to think about:
Anguished Unmaking - would be fantastic in this build with all your life gain, better than Vindicate. Utter End is also great for the instant speed. You seem to be running a fair amount of board wipes so perhaps you don't need them but if you find you need more spot removal those two are all stars.