Join the Ranks

Join the Ranks

Instant

Put two 1/1 white Soldier Ally creature tokens onto the battlefield.

Latest Decks as Commander

Join the Ranks Discussion

Argy on General Tazri's Allies

1 month ago

Spaghetti_boy

Join the Ranks and Unified Front do NOT do the same thing.

One is a Sorcery, one is an Instant.

The Instant can trigger Rally on an opponent's turn. The Sorcery cannot.

Therefore the Instant speed of Join the Ranks makes it better, for this deck.

Likewise, Swiftfoot Boots and Lightning Greaves have a significant difference. One gives Hexproof and one gives Shroud.

The owner of a permanent can't target something with Shroud, but they can if it has Hexproof.

That makes Swiftfoot Boots the better choice.

My guess is that you have forgotten that lands are permanents, which seems to happen a LOT when people give deck suggestions.

Amulet of Vigor is absolutely amazing in this deck, because it makes all the tri lands come in untapped, and raring to go.


The one suggestion you made that was helpful was Selfless Glyphweaver  Flip and I will insert that instead of Coalition Relic

Thanks for mentioning it.

Spaghetti_boy on General Tazri's Allies

1 month ago

Personally I would remove Bala Ged Thief and Beastcaller Savant because 1. While Bala Ged Thief is a good card, it doesn't really contribute to your wincons and 2. I would remove Beastcaller Savant because it has a very minimal effect on your board state as a whole(in other words I think that card slot would be used more effectively with a different card). I run a similar setup to you but with less lands without any mana issues if youre worried about that. Gideon's Phalanx is very expensive for the effect that it gives but I respect your choice. If anything you should probably swap Join the Ranks with Unified Front since it does the same thing but better, same with Swiftfoot Boots and Lightning Greaves . I'm not sure how much use you get out of Amulet of Vigor but it doesn't seem like it would have a big effect on this deck, maybe consider Darksteel Plate instead. Selfless Glyphweaver  Flip could also be a really good choice for on demand indestructible, maybe replace Drana's Emissary .

DarkKnightCuron on White Soldier Deck for Commander, …

6 months ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

Kalo_Wen on Super Budget Allies (Only £15!)

1 year ago

I won several FNM’s with almost this exact deck when it was in standard. It was one of the most fun decks I’ve ever played. Felidar Sovereign was a HOUSE alternate win con when a good control deck would try to stall out and Brave the Elements doubled as protection or to steal wins against pesky blockers. Budget being a concern, I can’t recommend Join the Ranks highly enough. It seems high CMC but being able to trigger your Allies, especially Kabira Evangel, at instant speed will win you games. Not sure how all of this plays into the Modern meta, as I do not play Modern, but I hope these comments help with your deck building!

midnight426 on Can I respond to card:Eldrazi …

1 year ago

The errata for Eldrazi Monument specifically talks about checking for creatures "as the triggered ability resolves". So, does that mean as the trigger first triggers, do I get priority, to be able to respond with something like Join the Ranks , and then let the Monument trigger resolve and see that I have the newly-created Soldier Ally creature tokens (and sacrifice a Soldier Ally rather than the Monument)? This is assuming I didn't have enough untapped mana for Join the Ranks at the beginning of my turn, and needed my untap phase to finish in order to have enough mana available to cast it.

WolfShadowmancer on Pauper Ally Mill

1 year ago

So I did end up cutting Join the Ranks as it didnt fit well with my flicker plan, and the 1/1s were just too easy to remove. Card draw it turns out is much more important especially mid to late game when someone manages to wipe my board. I wish pauper had options that really refill your hand, but there isn't much. Any suggestions besides Tamiyo's Epiphany ? Unexplained Vision is nice but it sucks you can't scry before you draw, and that plus the one extra mana was relevant in a recent loss I had.

mortalrage on The Great Depression Tazri Budget 40$

2 years ago

Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.

I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .

I noticed some suggestions about Harmonize , but you could potentially go for something like Guardian Project (or similar effect) instead since the deck is already built around creature ETBs.

One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!

Argy on Triple A [Modern Version]

2 years ago

I have been making some changes based on suggestions, so I'm not being bloody minded about this exercise.


I can't see that Allied Reinforcements is as good as Join the Ranks, due to its Instant speed.

Should Kabira Evangel be on the field (which it often is by the mid game, as there are four of in the deck), I can protect my Allies on my Opponent's turn with Join the Ranks.

The same can't be said for Allied Reinforcements.

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