Join the Ranks

Join the Ranks

Instant

Put two 1/1 white Soldier Ally creature tokens onto the battlefield.

Browse Alters View at Gatherer

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Set Rarity
Worldwake (WWK) Common

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Tokens

Legality

Format Legality
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Modern Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
Unformat Legal
Pauper Legal
2019-10-04 Legal
Commander / EDH Legal
Oathbreaker Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Limited Legal

Latest Decks as Commander

Join the Ranks Discussion

Kalo_Wen on Super Budget Allies (Only £20!)

5 months ago

I won several FNM’s with almost this exact deck when it was in standard. It was one of the most fun decks I’ve ever played. Felidar Sovereign was a HOUSE alternate win con when a good control deck would try to stall out and Brave the Elements doubled as protection or to steal wins against pesky blockers. Budget being a concern, I can’t recommend Join the Ranks highly enough. It seems high CMC but being able to trigger your Allies, especially Kabira Evangel, at instant speed will win you games. Not sure how all of this plays into the Modern meta, as I do not play Modern, but I hope these comments help with your deck building!

midnight426 on Can I respond to card:Eldrazi …

8 months ago

The errata for Eldrazi Monument specifically talks about checking for creatures "as the triggered ability resolves". So, does that mean as the trigger first triggers, do I get priority, to be able to respond with something like Join the Ranks , and then let the Monument trigger resolve and see that I have the newly-created Soldier Ally creature tokens (and sacrifice a Soldier Ally rather than the Monument)? This is assuming I didn't have enough untapped mana for Join the Ranks at the beginning of my turn, and needed my untap phase to finish in order to have enough mana available to cast it.

WolfShadowmancer on Pauper Ally Mill

10 months ago

So I did end up cutting Join the Ranks as it didnt fit well with my flicker plan, and the 1/1s were just too easy to remove. Card draw it turns out is much more important especially mid to late game when someone manages to wipe my board. I wish pauper had options that really refill your hand, but there isn't much. Any suggestions besides Tamiyo's Epiphany ? Unexplained Vision is nice but it sucks you can't scry before you draw, and that plus the one extra mana was relevant in a recent loss I had.

mortalrage on The Great Depression Tazri Budget 40$

1 year ago

Marshal's Anthem is one of my favourite budget cards in my Tazri deck being fantastic for late-game recovery to make a final push or worst case it's just a nice anthem.

I would argue that Deadeye Navigator is so good in this deck that it's worth spending a few bucks for even for a super-budget build but if you don't want to buy it, Flickerform is another decent choice for the deck. For example, in a similar price range, I would say Deadeye is a lot better than Brago, King Eternal in this deck due to the amount of flexibility it provides, being able to cause rallies BEFORE combat, not to mention going infinite with Chasm Guide and Harabaz Druid .

I noticed some suggestions about Harmonize , but you could potentially go for something like Guardian Project (or similar effect) instead since the deck is already built around creature ETBs.

One more suggestion would be to try to include at least a couple more flicker instants such as Illusionist's Stratagem or Acrobatic Maneuver . Being able to flicker allies while you have Hero or Evangel on the field for protection is almost vital so you want to be able to do this consistently during other players' turns. Join the Ranks is in a similar position: never underestimate being able to get allies to hit the board at instant speed!

Argy on Triple A [Modern Version]

1 year ago

I have been making some changes based on suggestions, so I'm not being bloody minded about this exercise.


I can't see that Allied Reinforcements is as good as Join the Ranks, due to its Instant speed.

Should Kabira Evangel be on the field (which it often is by the mid game, as there are four of in the deck), I can protect my Allies on my Opponent's turn with Join the Ranks.

The same can't be said for Allied Reinforcements.

Uncanny_Ghoul on Triple A [Modern Version]

1 year ago

Since the deck is pretty aggressive I would probably consider Allied Reinforcements over Join the Ranks.

I know join the ranks is instant, but to be honest I'm not sure it's worth to not play something on your turn.

Anyhow it's all a matter of preference / combat tricks

TheDuggernaught on Triple A [Modern Version]

1 year ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

clayperce on Triple A [Modern Version]

1 year ago

Argy,
Lol. Ok, here's the TL;DR:

All the details, of course, are above.

Draw well!

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