Garrison Cat

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Garrison Cat

Creature — Cat

When Garrison Cat dies (is put into the graveyard from the battlefield), create a 1/1 white Human Soldier creature token.

mudkipdude on Turn yourself into a Commander!

10 months ago

The premise is that you turn yourself into a Commander, or just a normal card. You don't need to have pictures, I certainly won't.

Mudkipdude, Playful Subverter

Legendary Creature - Dragon Nightmare Cat

As long as Mudkipdude is untapped, it has hexproof and ": add mana of any colour equal to your devotion to that colour"

Whenever you cast a spell that shares a creature type with this card, or mutate a creature, put an experience counter on this creature.

At the end of your turn, create a number of 1/1 white Garrison Cat tokens onto the battlefield, where the number is the amount of experience counters on Mudkipdude. If you have 7 or more, remove 7 and put Aster onto the battlefield. Aster is a legendary 3/3 white and green cat token with haste and double strike.

3/3

Masterful on Death and wine

2 years ago

Housegheist Personally, I'm a fan of more on-theme synergy cards, like Garrison Cat and Hunted Witness as good ways to keep average CMC down, but voidwalker is definitely an option in terms of raw power. I'd say of the four, keep Emeria's Call  Flip though since it doesn't have much opportunity cost.

unstable_anomaly on Blood Bending - Awaken the Avatar

2 years ago

Absolutely love it. +1 for the name alone, but solid build all around. If I could give +2 for your choice of basic lands I would. You've definitely inspired me to try and build my own version of Awaken the Blood Avatar .

Quick question though... do you rely mostly on sacrificing your tokens in order to reduce the casting cost of Awaken the Blood Avatar , or do you sac your regular creatures as well? I'm curious because I thought cards with afterlife might be good here. Doomed Traveler / Garrison Cat / Hunted Witness and Ministrant of Obligation just to name a few (there are many, many more in these colors. Theses would all pair really well with two cards you're already running Anointed Procession / Teysa Karlov .

Regardless of whether or not you decide to use those you could add Agadeem's Awakening  Flip / Rally the Ancestors or Wake the Dead for some pretty explosive turns. Luminous Broodmoth would be really good here as well.

Minousmancer on Silverquill Ink

2 years ago

KL185

No, I'm not using it for Vito, it's more for Archfiend's Vessel and demon, Garrison Cat and human, and Serrated Scorpion s. With using Lurrus of the Dream-Den bringing them back. I decided to add Obosh, the Preypiercer for spice.

The deck's whole concept is the interaction of Gray Merchant of Asphodel and Vito, Thorn of the Dusk Rose .

Raknulfr on Rin and seri, Inseparable

2 years ago

Damn, since I never had the cat lord in there (Have a pure selesnya cat tribal for the cat lord) I never thought of that XD . I took mostly dogs in mine since Pack Leader s indestructible trigger is just too good and for me the damage on Rin and Seri, Inseparable s tap effect is way more important than the lifegain. If you want to go more cat tribal-y then maybe a combo of Lurrus of the Dream-Den with Garrison Cat and Weaponize the Monsters could be an option. Bring out the cat, RinSeri creates a dog token, sac it to the enchantment, get a soldier token and bring the cat back with Lurrus for another dog token.

DarkKnightCuron on White Soldier Deck for Commander, …

3 years ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

BRG24 on

3 years ago

9-lives, hello once again. Fountain of Renewal seems sort of slow here. You already have lots of ways of gaining life in this deck, through all the cats with lifelink you have, and this will get you all the lifegain and Pridemate triggers that you will really need, especially since Pridemate is the only card that this lifegain directly synergises with. It’s another card that falls into the category of a pure lifegain card, at least in my eyes, and so I see it potentially having similar issues. Yes, it does have the potential to draw a card, by that effect is pretty inefficient. Oketra's Monument felt like a better card here, since the cost reductions could have big impacts on your curve, and the extra board pressure it gave was also pretty good. Alternatively, if you want to be more aggressive then another one drop, like Garrison Cat might be a good fit, you might consider the list a little light on one drops for a deck that wants to curve out quite aggressively. Finally, if you do want a lifegain synergy card in that slot, either Ajani, Strength of the Pride or Ajani, the Greathearted do so much more work in a deck like this, giving you actual payoffs for the lifegain. I’m sorry if I’m coming across as dismissive of your ideas, I’m just trying to be helpful.

BRG24 on

3 years ago

Hello there, really nice deck. With all the new cats released in M21, I have a few suggestions, along with some older cards you may have missed.

  • Fleecemane Lion is a very strong cat, being aggressively statted and with the potential to become a major problem for you opponent if it ever becomes monstrous. I would 100% recommend you include this if you’re looking to aggressively threaten your opponent’s life total.

  • In a similar vein, Bronzehide Lion might also be quite nice, having the same stat line and the ability easily protect itself, or other creatures later on. Not as strong as Fleecemane, but maybe worth considering.

  • New from M21, Feline Sovereign is a nice lord for your board, as well as giving incidental artifact hate which could prove to be important in some matchups.

  • Kaheera, the Orphanguard is another lord that seems very good here, potentially even as companion if you want to make the necessary changes to facilitate it. The vigilance she gives is pretty significant too, making a lot of your attacks safer, although you would lose synergy on Oreskos Sun Guide.

  • With Anointed Procession, another nice token producer might be Cubwarden. Since all your creatures are cats, you can mutate onto anything, and then you’re getting a massive amount of value from it, especially if you have any sort of lord on the field. Also works really well with Adorned Pouncer, since you would then have a 3/5 double striker, which is pretty good.

  • Prowling Serpopard is another very solid cat, especially into control matchups. At the very least should make the sideboard to be able to combat control and cut off lots of their options.

  • Keeper of Fables could be an interesting alternative top-end for the deck, you are lacking quite badly in the card draw department, so could be necessary to be able to compete in more drawn out games.

  • Garrison Cat might be another good one-drop, although might not be better the what you already have. However, if you want to push a more aggressive strategy it could help towards that.

  • Brimaz, King of Oreskos is another brilliant cat, although is slightly pricier as a result. Rewards you for playing both aggressively and defensively, and gives great value when paired with Anointed Procession. If you can afford him, I feel he is a must for any cat strategy.

  • With this type of strategy, one of the major weaknesses will always be board wipes, so I’d recommend either Heroic Intervention (although may be a little expensive) or Unbreakable Formation. Formation can be particularly useful since it can also be used offensively to finish off your opponent.

  • If we are running Ajani's Pridemate, why not run a planeswalker that makes them as well. Ajani, Strength of the Pride feels very strong here, both making Pridemates, working well again with Procession, capitalising on the large board that this deck hopefully gets by bolstering your life, and also having an emergency board wipe for if your opponent gets too far ahead on board. Plus, Ajani is really on flavour for any cats deck.

  • Similarly, Ajani, the Greathearted will work well with the go wide strategy by pumping all your creatures, plus the vigilance anthem is nice and lifegain can help in a pinch.

If you’re adding any of these cards, you will of course have to make some cuts, and here are my thoughts on what you could remove.

  • Heroes' Reunion should get out of the deck really quickly. Pure lifegain cards are not as powerful as incidental lifegain on cards with additional effects, even in decks entirely built around the concept of gaining life, which this deck is not. It synergises with one card of which you aren’t even running a full play set (Ajani's Pridemate), so it should not have a place in your deck.

  • Similarly, I feel that Oreskos Sun Guide is not a card that you want here. The deck feels like it wants to play quite aggressively, and for its cost there are so many cards that do that far better, like Fleecemane Lion, for example. It’s effect is a slow and unreliable form of lifelink and it’s body isn’t great, so I would replace it quite quickly as well.

  • Watchers of the Dead feels much more like a sideboard card to me. There are lots of decks where the graveyard hate will be meaningless, and so you’re left with a vanilla 2/2 that can be killed by artifact removal. Also, lots of decks will only care about a few cards in their graveyards, and so they would be able to keep them there when you activate the ability. At the minimum I would move this to the sideboard, or ideally replace it there with some more reliable graveyard hate like Tormod's Crypt or Grafdigger's Cage.

  • While a flavour win and a powerful card, Oketra the True, doesn’t feel great here. She doesn’t benefit from any of your lords, and neither do the tokens she creates. There are more synergistic four-drops that you have access to, so I feel like Oketra should be dropped. However, if you are dead-set on playing the cat god, I would say that you play God-Eternal Oketra instead, the card is just so much more powerful.

  • Pride Sovereign I find can be an awkward card. It’s a valuable token producer and can be huge creature that is difficult to deal with, but the exert is just too clunky and inefficient, so I would cut down to only a two-of.

  • Personally, I’m not sold on Valorous Stance or Blessed Alliance. Alliance works well with Pride Sovereign, but since I’d recommend cutting down on the card and pushing for more vigilance cards, the untapping doesn’t feel as strong. The protection from Stance is strictly worse than that of Heroic Intervention, and Dromoka's Command is better removal, so I would cut both Stance and Alliance.

  • Finally, if you are considering running Kaheera, the Orphanguard as your companion, then unfortunately Metallic Mimic would need to go. Even if you don’t do that, I’d consider cutting down to only two, since double drawing feels sort of bad as they don’t get the benefits of your lords and buffs.

I know that this is very long, but hopefully this is of help to you. Good luck with the deck.

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