Omen of the Sun

Omen of the Sun

Enchantment

Flash

When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

, Sacrifice Omen of the Sun: Scry 2.

Latest Decks as Commander

Omen of the Sun Discussion

razelfark on Elspeth Token Surge

1 month ago

Another early token card to consider Omen of the Sun for some instant speed soldier tokens with some small lifegain, and the enchantment can be sacrificed for some scry power.

Some early game +1/+1 effects you can consider Rally the Ranks for the named creature type. Another option for the tokens is Intangible Virtue for +1/+1 and vigilance.

Garretthook on Creativity Combo

6 months ago

Grubbernaut you certainly could, and I considered it, but the deck is actually pretty hungry for white mana. The Raise the Alarm , The Birth of Meletis , Omen of the Sun , and Secure the Wastes give so many reliable tokens already that it isn’t really worth making the mana potentially worse for 1 token. If this were a heavier red spells build, then I’d say for go for it. But as is I can’t afford any other lands that mostly ETB tappedand only produce one color. I even cut out Castle Ardenvale for that same reason.

DarkKnightCuron on White Soldier Deck for Commander, …

6 months ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

TriusMalarky on

6 months ago

Lotus Ramp Example List:

Example curve:

  • t1 land, Elvish Reclaimer

  • t2 land, sylvan scrying

  • t3 land, Kiora

  • t4 use Reclaimer to jam Lotus, untap lotus with Kiora, Pore over the pages and Vizer to sift through your deck a bunch of times until you can jam Pelakka wurm.

That is, of course, a rough draft.

Wishclaw Blink exmaple deck:

Plus some stuff, get to 80 cards, add Yorion in SB as companion, eventually win with token flood.

I want you to look at those too first-draft fairly optimized decks. Take a really good look. I want you to count the number of cards that are in both decks.

Now, I want you to do this exercise: guess how many cards in the lotus ramp deck can go in the wishclaw deck, and how many cards from the wishclaw deck can go in the lotus ramp deck.

Tell me your answer, and we'll see if you're right.

TriusMalarky on

6 months ago

Okay.

You have three different decks here, you need to pick one of the following:

Lotus Field

Wishclaw

Energy

Lotus Field is exclusively used in Storm decks. However, it is plausible to build a green blue(nothing else) ramp deck that wants to untap lotus field a couple times and then drop cards like Pelakka Wurm. It's just not as well-documented.

Wishclaw is used in Wishclaw into Skybind loops, which would be a white green black deck that relies on Omen of the Sun , Omen of the Hunt , Oath of Nissa , and one or two copies of Eidolon of Blossoms for value. It would then eventually resolve a Yorion to flood the opponent with an extreme amount of value.

Energy would be a red green blue, possibly splash black midrange deck that is heavily interactive. You might even be able to get Snow to work, but that's entirely to add Frost Bite and nothing else.

Pick one.

Sughes on All Hail West Theros

8 months ago

michaelvlevine I'm trying to make a deck based on yours for my casual playgroup. Safe to say I can't afford Bazaar of Baghdad, City of Traitors, Grim Monolith, Mishra's Workshop, Mox Diamond, and Serra's Sanctum. However, my playgroup has agreed to allow 6 proxies per deck. Would Basalt Monolith work to replace Grim Monolith? I'd like to reduce the overall power of the deck by replacing some cards with flavor cards like Omen of the Sun, Heliod's Intervention, and Spear of Heliod. Cool deck man!

the_solitaire on Attempting to create a standard …

8 months ago

I just recently built a black and white deck with a very different approach, so comparing that with your deck will not help much, but..

I compared a lot of black and white options while building the deck.

In doing so, I found that one of the main difficulties in configuring a black and white deck is maintaining focus.

The way I see your deck, you have 2 copies of Piper of the Swarm who interacts with rats, but other then the tokens generated by the piper, there are no rats. That way your piper fills in a 2 drop slot, but is in a vacuum.

Same goes for your Bastion of Remembrance and Omen of the Sun. At 6 copies in total, you have sources for white soldier tokens, but no further interaction for those tokens.

8 of 24 lands enter the field tapped.

With Elspeth you are well on your way to a deck that could either:

Go heavy on causing havoc by sacrificing those created human soldier tokens or...

Find cards that interact with your human soldier tokens and rebuild this into a white weenie deck alltogether. Given that you already have Shatter the Sky in there, going for a human soldier token generator with Shatter the Sky and Swords to Plowshares to keep your opponents boardstate miserable, then add some Disenchant and Blinding Light (not sure if that is legal in modern, but there ought to be a valid alternative) to eventually play Avacyn, Angel of Hope

HarleythePanther on Attempting to create a standard …

8 months ago

Thank you for your thoughts! I'll explain my reasoning behind the three cards you mentioned:

  1. I initially had planned to build a mono black deck around Erebos, and Gray Merchant of Asphodel was a must at the time. I left it in this deck because I had more black cards in the deck than white (which might've changed).

  2. I thought Omen of the Dead would be a good card as 1 black mana can return a creature card from the graveyard, but the deck is enchantment heavy, so I reduced it from 4 to 2 copies and added Omen of the Sun.

  3. As for Treacherous Blessing, I was going to use it for card draw, and then it would be sacrificed to Doom Foretold.

I'll remove the 2 Gray Merchants from the main deck, and in their place add a 2nd Vito and a 4th Birth of Meletis (Cheap enchantment to sac to Doom Foretold) I'll remove the Omen of the Dead and add 2 more copies of Omen of the Sun in their place. Reduce Treacherous Blessing from 3 to 2 and add a 3rd copy of Bastion of Remembrance. I will modify the sideboard accordingly.

Most of the decks I play against are precons, but one friend of mine (who I haven't played MTG with in a while) used to run a dinosaur deck. Let me know what you think of my changes!!

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