White Knight

White Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Masters Edition IV (ME4) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Legions (LGN) Uncommon
Anthologies (ATH) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

White Knight Discussion

Whirlwind_2100 on Avacyn: Hope Eternal

2 months ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

pghvbrothers on Knights!

4 months ago

One thing i suggest you look at is some knights that will work with Kwende, cards like Fiendslayer Paladin , White Knight , Black Knight would all be great additions. Another thing to look at adding is some card draw, even though it doesnt fit the knight theme, Mentor of the Meek could be very strong off of Aryel. Knight of the White Orchid is an excellent card especially when you are playing against certain decks because of white and black being traditionally bad at finding lands.

berryjon on How does a creature with ...

5 months ago

One additional caveat is that Protection is a State based effect. As such, if you had a creature, like say White Knight that had a Aura on it, like Blessing for example, if you were to give it Protection from White through a card like Gods Willing , then the Equipment and Enchantments would fall off.

This is why White Ward specifies that the Protection it offers does not remove that card.

YuiHirasawa on

6 months ago

I don't think Syr Gwyn is quite the pure "aggro" deck. Considering the relatively high cost of the commander and the fact that you need to cast equipments to make use of her, I think this deck should lean more towards a "Midrange Aggro" deck.

With that in mind, I don't think

Walking Atlas , Weaselback Redcap , Venerable Knight , Smitten Swordmaster , Foulmire Knight Quite make the cut. They are low cost, but also very low in value.

I think a cool idea would be to include some Knights that have protection against colors, so that your opponents cannot block. White Knight , Black Knight , Silver Knight , Knight of Malice , Knight of Grace , Mirran Crusader , Phyrexian Crusader are good examples.

There are also a lot of knights that provide a lot of value Puresteel Paladin or card draw, Hero of Bladehold for more aggro power.

I also think you should pick and choose your equipments. There are a lot of good equipments, but running all of them might prevent you from getting to your knights or even be clunky.

Just my 2 cents

LittleBlueHero on Archery has been announced

8 months ago

Also they just brought back protection as a mechanic so I would not be surprised to see White Knight and Black Knight return in some form or another.

Fae courts would make sense and allow a faerie heavy set without it feeling too samey to lorwyn.

Horses. There will be horses.

Monarch would be an interesting ability to see in a standard set. However, it might be too strong in situations where you are already ahead in 1v1 games.

2017qx22 on Valor & Vanity | Foil Knight Tribal

1 year ago

Hi! Since the release of History of Benalia I'd wanted to craft a good Knight deck, and you reignited my hopes! My meta has Blue Moon and Obliterator decks, so I replaced Meadowgrain with White Knight and utilized Knight of the Holy Nimbus and Mana Tithe to disrupt turns 1-3, also kicked out 3 Vaults and all tapped lands. I prefer Citadel Siege to a 4-drop lord. All said, Knights did well against many Modern strategies, even outracing burn. Keep up with the great work!

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