Ranger of Eos

Ranger of Eos

Creature — Human Soldier

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ranger of Eos Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

3 weeks ago

cfost827 I played Kokusho, the Evening Star for a while, and he was strong when he hit the board, just slow. I ended up taking him out cause I wanted a faster curve. Yosei, the Morning Star was always too stax-ey for my liking. He would slow down games a lot, and it didn't seem fun, but he's definitely powerful. For power level, I'd add Yosei, but for fun, I'd add Kokusho. However, I find that the deck runs much smoother when we don't have 6 mana creatures.

I like Carrion Feeder mostly because its a creature. It can be tutored for with Ranger of Eos and Recruiter of the Guard and can be recurred. Spawning Pit is a good sac oulet though. It's only 2 mana and can provide tokens as we sac things. Victimize is probably what I'd replace since its not a great sac outlet, and I recently put in more recursion in the form of Brought Back and Second Sunrise .

TheVectornaut on Black and White - please help!

1 month ago

I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)

Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey  Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.

BrassLord on Avacyn, let's get you angry.

2 months ago

Also Recruiter of the Guard Ranger of Eos and Ranger-Captain of Eos as your deck has plenty of targets for them!

BrassLord on The Flying Pony Kills Everyone

3 months ago

Ranger of Eos Ranger-Captain of Eos and Recruiter of the Guard would be good as well! Tutors for your Ugin's Conjurant and allows you to play it on curve with your commander! Also gets as combo pieces/ silver bullet spirits! (like Kami of False Hope in a pinch, Walking Ballista for the combo finish)

plakjekaas on Mono White Ramp/Draw

3 months ago

Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.

Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light  Flip, to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.

There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.

I embrace the adversity and challenges that come with mono white commander deckbuilding.

Your mileage may vary.

DarkKnightCuron on White Soldier Deck for Commander, …

3 months ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

Caerwyn on None

4 months ago

Just doing a quick look at the MTG Wiki:

The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.

Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.

Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )

Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.

You Make the Creature contest resulted in the creation of Spiritmonger .

You Make the Card contests resulted in the creation of: Forgotten Ancient , Crucible of Worlds , Vanish into Memory , and Waste Not .

The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:

  1. Olle Råde's Sylvan Safekeeper ;
  2. Darwin Kastle's Avalanche Riders ;
  3. Mike Long's Rootwater Thief ;
  4. Chris Pikula's Meddling Mage ;
  5. Jon Finkel's Shadowmage Infiltrator ;
  6. Kai Budde's Voidmage Prodigy ;
  7. Jens Thoren's Solemn Simulacrum ;
  8. Bob Maher's Dark Confidant ;
  9. Terry Soh's Rakdos Augermage ;
  10. Antoine Ruel's Ranger of Eos ; and
  11. Tiago Chan's Snapcaster Mage .

The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .

Magic 2015 had a number of cards created by famous Magic fans. These cards are:

  1. George Fan's (Plants vs. Zombies) Genesis Hydra ;
  2. Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
  3. Markus Persson's (creator of Minecraft) Aggressive Mining ;
  4. Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
  5. David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
  6. Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
  7. Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
  8. Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
  9. Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
  10. Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
  11. Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
  12. James Ernest's (creator of Cheapass Games) Hot Soup ;
  13. Edmund McMillen's (indie game designer) Cruel Sadist ; and
  14. Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .

I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.

cfost827 on Necronomicon | Teysa Karlov | Primer

4 months ago

Hope all is well! Not sure if it would be worth adding in this new card but Beskir Shieldmate is another fodder/token maker to possible add. The only thing is that unlike Garrison Cat, Hunted Witness, etc - he is a 2 drop. Not sure if that makes him unusable, as you can't really tutor him up with Ranger of Eos , but still may be valuable just to have additional fodder in this deck. What do you think?

Additionally, do you think Bitterblossom or Bloodline Keeper  Flip have any room in your current deck list? Not to sure what you would take out but Bitterblossom seems like it could but good - but I guess it's probably because they don't trigger these abilities off dying - which is the main issue. Thanks!

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