|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Shards of Alara (ALA)||Rare|
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Ranger of Eos
Creature — Human Soldier
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Ranger of Eos Discussion
1 month ago
Traditionally these lists run Martyr of Sands and Soul's Attendant . The old school variants used Squadron Hawk for bigger martyrs, most modern lists are red/white for Norin the Wary / Genesis Chamber .
Ranger of Eos / Ranger-Captain of Eos are powerful tools to put a lot of lifegain creatures on the board. Black white 'pay life'/ Children of Korlis is a thing. Condemn plays nice with alternative wincons. Essence Warden and cards like Weather the Storm point towards a green list, which would likely run some newer token-generation like Haazda Marshal & Legion's Landing Flip.
Have fun brewing- martyr proc/soul sisters is a classic which deserves to be back in the meta.
1 month ago
Ranger of Eos is always solid card advantage with a soul sisters package. Bouncing and replaying it is just gravy
2 months ago
I've been wondering about reclaimer with Ranger of Eos / Ranger-Captain of Eos alongside Steppe Lynx / Arboreal Grazer / Elvish Pioneer / Sakura-Tribe Scout / Skyshroud Ranger powered by Life from the Loam .
The big battle is Chalice of the Void on one, which makes something like Qasali Pridemage mandatory maindeck, Anafenza, the Foremost and teeg do a lot to help protect the deck from a lot of the combos currenlty floating around but when you are already a little light on slots because you need a land count it starts looking real sketchy.
There is the option of going naya and looking to Scapeshift out of the game, but that quickly becomes a combo list.
2 months ago
Ok Niko, Quick Breakdown of what you've got here.
I notice several themes integrated into the deck. You should probably only focus on one theme, and if a secondary theme crops up take advantage of it's synergies. Right now I'm seeing:
Tokens Populate Soldiers Lifegain Creature Count Matters Enchantments Matter
Next we look at targeted removal:
Wanderer's Strike - Just one removal spell is too few. What happens if someone plays a dank artifact or enchantment? Do you just die to it?
Next we'll look at boardwipes:
Hour of Revelation - Some heavy restrictions here. Do you really want to wait for your boardwipe to become discounted? This is also too few board wipes. What happens if the creatures are indestructible? Or if Someone plays around Hour of Rev?
Next we'll look at ramp:
Smothering Tithe - Excellent choice, and a real over-performing option as well.
Ashnod's Altar - Excellent way to make use of your tokens and small costed buddies.
Everflowing Chalice - Aight, not my first pick, but it's aight.
Sol Ring - Duh
This is a pretty good ramp package, but I think we could upgrade it.
Next we'll break down your card draw options:
Mentor of the Meek - Decent in this deck. Sure the tokens you want to make the most of don't work out, and a few cards you play can turn this on. I like him, lets optimize creatures around him to make him better.
Skullclamp - Ayup!
Two cards that draw for you is a good start, lets add in some more.
Alright, let's cut everything that isn't a creature, that doesn't make tokens on its own, that isn't removal, card draw, boardwipes, or ramp, that doesn't have synergy with your commander.
Ajani's Welcome - A great card, but definitely reserve it for a build where you abuse your life totals more so than make creatures.
Anafenza, Kin-Tree Spirit - Most of your creatures are tokens.
Angel of Glory's Rise - Anti-synergies with your commander, and the tokens it creates.
Angel of Renewal - We can find a card that does something better.
Angelic Accord - We want to make angel tokens, but we're not here to gain life.
Angelic Chorus - While this looks good, it generally equates to 4-5 life a turn. Not bad, but not amazing for the investment in this deck.
Angelic Exaltation - Boy do I have mixed feelings on this card, suffice it to say, if you have no creatures, this card sucks. You might have no creatures when you draw this card. That would suck.
Elite Inquisitor - A good card, but we can do better.
Fiendslayer Paladin - A good card, but we can do better.
Forebear's Blade - There's a little synergy here, but to be honest you want a huge discount from this, and you're not likely to get a consistent discount.
Glorious Anthem - A great spell for a tempo based weeny deck. This is a cast based token deck.
Lena, Selfless Champion - You have so many more token creatures than non-token ones, and your zombie tokens don't benefit from her selflessness at all.
Martyr's Bond - This has potential in a deck that sacrifices it's stuff to maintain board control. I don' think this is a bad card, it just isn't a good enough fit.
Power Conduit -Here's that counter theme again.
Preeminent Captain - Soldier theme.
Sigil of the Empty Throne - Enchantment theme
Squad Captain -Creature count matters theme.
Standing Troops - A good card, but we can do better.
Sunblade Angel - A good card, but we can do better.
Umbral Mantle - I may have missed what this was for.
Veteran's Armaments - Soldier theme again.
Wanderer's Strike - A good card, but we can do better.
Now, I am well aware that this is a lot of cards. Let's shore up your deck, maybe by analyzing your win conditions.
God-Eternal Oketra + Creature Spells = Profit
Token Makers + Divine Visitation = Profit
Expendable Tokens + Ashnod's Altar = Profit
So you win by smacking with a bunch of medium sized tokens, most of the time. This means you need to do three things, Play creatures, Draw Creature spells, and protect your creatures.
Let's start by adding in some badass creatures that fit in your deck well.
Loyal Sentry - One mana has never been spent so well. In the late game it makes a token, in the early game it swings for damage, in the mid game it blocks and destroys pesky creatures.
Knight of the White Orchid - A bear with first strike that ramps you. Pretty good.
Oreskos Explorer - I would never play this in a non-mono-white deck. This does however let you catch up if you are late on land draws, and is at worst a bear to block with.
Boreas Charger - Ramp bud, ramp in mono-white whenever possible. Helps that you could make a zombie, or sac it to skullclamp.
Brimaz, King of Oreskos - I heard you wanted more cats? Can I convince you to play more cats?
Leonin Warleader - This was a card in your maybeboard, its really good.
Oketra the True - This is a fairly good card. Big blocker, or a token generator if you're doing poorly. I often hold her in hand to dump and rebuild after a board wipe.
Ranger of Eos - Only a few cards in your deck that this can retrieve, but a refill alongside making a zombie is an incredibly reserved play that could prevent you from over committing to the board.
Crested Sunmare - Don't get confused. This card cares if you gain life, but not how much. You have plenty of life gain left in the deck to justify making an army of 5/5 indestructible horses.
Geist-Honored Monk - Build a board, save for right after board wipes, or to pull ahead and force one. This is at worst a 3/3 with Vigilance, and two 1/1's with flying for 5 mana. Most often, this will be a 5/5 with vigilance, two 1/1's with flying and a 4/4 with vigilance for 5 mana.
Sun Titan - Sun Titan is Sun Titan. No mono-white deck could be ashamed to run it.
Angel of Serenity - This card is heavily underrated. It is removal, with the possibility to come back, but its also an easy way to sneak in a lethal attack while generating some board presence.
Good on creatures now? Awesome, let's look at Instants.
Swords to Plowshares - Remove that creature.
Generous Gift - Remove that Permanent. Oh and make a creature smaller than my Zombie tokens.
Disenchant - Get that Artifact or Enchantment off my battlefield and in your graveyard.
Rootborn Defenses - Yeah, this.
Unbreakable Formation - This can win games, or prevent the loss of games.
Return to Dust - Fuck these two things in particular, or just one if it's that bad.
Charge Across the Araba - Talk about stupid unpredictable win-cons for a mid-range token deck. This is one.
That about wraps up Instants, now Sorceries.
Divine Reckoning - Protects your general, but still clears the board.
Hallowed Burial - For those mf'ers that don't die.
Austere Command - A very utility board wipe.
Lastly add in a Land Tax
2 months ago
Some only affect certain kinds of creatures, some affect them negatively. still 55 cards to dig through that could be useful.
2 months ago
Tiddlydon Yeah, I'd say Skeletal Vampire is too much mana to replace any of the cards currently in the deck, especially since it's not a death trigger. It wouldn't do poorly though in a budget build, but I'd still personally rather play token generators that work off death triggers like Ogre Slumlord or Requiem Angel .
SwordOfMorning I don't usually kill with token damage, so I wouldn't play Vizkopa Guildmage . I could see running it in more of a token-centric lifegain build. This build doesn't actually gain as much life as you might think which is why I don't play lifegain payoffs.
Sabelaine Recruiter of the Guard isn't super necessary to the success of the deck, he just makes it more consistent. I mainly use him to start a Ranger of Eos death chain, but he can also get Blood Artist and friends which are the main wincons. If you're willing to spend the money he's a great addition.
3 months ago
Nice to see someone else starting their modern life with Soul Sisters, in fact it's still my main deck and even now i'm still tweaking it to make it better. What you need to know about modern is that it's blazing fast. You need to get going as fast as possible. There are a couple of cards here that are very...meh. While Ajani's Pridemate becomes the biggest card in the deck, Serra Ascendant is how you're going to win most games. Because of that, its just about required to run 4 Serra Ascendant in this deck, as well as 4 Martyr of Sands . The reasoning behind that is the turn 2 combo in which turn 1 you play Serra Ascendant then turn two play Martyr of Sands , immediately crack it for 9-12 life, get to 30+ life turn 2 and get the +5/+5 on Serra Ascendant then attack for 6 lifelink damage. You also need to get a set of Path to Exile because it is the strongest 1 mana removal in white. Having that will but you in a huge advantage. Trust me when i say this, DO NOT RUN Kabira Crossroads !!!! THE 2 LIFE IN EXCHANGE FOR A TAPPED LAND IS NOT WORTH IT!! I use to have it in mine and wow, was it mega mega slow to get going with something like that. Militia Bugler is extremely slow and restrictive, you need to go for Ranger of Eos because it can let you bring out stuff like 2 soul sisters, 1 Serra Ascendant and 1 Martyr of Sands , all your bread and butter. I would personally recommend Ranger-Captain of Eos becuase its 3 mana instead of 4, while it only gets 1 creature instead of two, it only costs 3 mana and has the added ability of being able to be sacrificed to stop any sort of kill spells / control spells for the rest of that turn so you can end the game without having a fat Cryptic Command come out to tap all our creatures. I would maybe also say to check out my decklist for soul sisters, even though its 2-4 times more expensive, see if you get any ideas from it, If you wanna talk mono white lifegain cards let me know because I can go on about them all day :)
SCORE: 1 | 37 VIEWS | IN 1 FOLDER
3 months ago
- Consider 4x Squadron Hawk its easy white cards in hand for your life gain.
- If you are considering going to an FNM you might want white protection spells to keep your win con alive.
- Tapped lands are a little slow I might consider pulling those out.
- Ranger of Eos is an amazing card to play. A good 4 of.
- Proclamation of Rebirth is pretty good as well, but it is like 7$.
- Being you want to stall out the game to keep your life total high, play cards like Day of Judgment Cleansing Nova and Wrath of God
- Flagstones of Trokair is also good. (being you can't have 2 legendary of the same name, you remove one and the graveyard trigger happens). This gives you some deck filtering so you draw less lands and draw important cards.
Ranger of Eos occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%