
Elspeth, Sun's Nemesis
Legendary Planeswalker — Elspeth
-1: Up to two target creatures you control each get +2/+1 until end of turn.
-2: Create two 1/1 white Human Soldier creature tokens.
-3: You gain 5 life.
Escape — , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Trade
Have (2) | gildan_bladeborn , cruz_hegemier-123456789 |
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Combos Browse all
Tokens
Legality
Format | Legality |
Standard | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Vintage | Legal |
Block Constructed | Legal |
Historic | Legal |
Canadian Highlander | Legal |
Oathbreaker | Legal |
Arena | Legal |
Legacy | Legal |
Custom | Legal |
Casual | Legal |
Modern | Legal |
Pre-release | Legal |
Unformat | Legal |
Gladiator | Legal |
Commander / EDH | Legal |
Leviathan | Legal |
Brawl | Legal |
Limited | Legal |
Highlander | Legal |
Pioneer | Legal |
Elspeth, Sun's Nemesis occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Elspeth, Sun's Nemesis Discussion
MadWollf on
Angelic demise
2 months ago
Here's a few suggestions to get started with cutting.
Candlelight Vigil (use Sentinel's Eyes instead)
A few others to consider: Serra Ascendant as well as Felidar Guardian
Light of Hope fits your themes as well
Aetherflux Reservoir can be a wincon as well as slow your casting life loss
Endless Atlas and Well of Lost Dreams for card draw
Swiftfoot Boots and Lightning Greaves for commander protection
Daveslab2022 on Arena Card/Wildcard Value Math
2 months ago
Cube drafts will always be phantom. That’s just how cubes are. Nobody is piecing out their cube every time they draft it lol. I know it’s online so it’s not like they actually lose cards, but that’s the entire point. Cube drafting gets boring and lame when people are using it to get cards they don’t have instead of actually building playable decks. The decks won’t be as powerful, which means the games won’t be as fun. Cube draft is all about big plays and weird interactions you never thought of. I went turn 3 Resplendent Angel into turn 4 Elspeth, Sun's Nemesisgaining some life and making an Angel.
It also alters how important you value certain cards. You’re going to feel forced into taking a certain number of mythics/rares, and being forced to pass some of the really good uncommons for your deck.
Just my two cents.
Azeworai on Kaldheim's Walkers
3 months ago
So, we've seen a consistent theme within the past Standard releases since War of the Spark, being the Planeswalkers. What always happens is that there are three 'Walkers—two returning characters and one new. Throne of Eldraine had these two, this one, and Elk; Theros, Beyond Death had her, that one, and him; Ikoria had High-Kick, this guy, and that person; and, lastly, Zendikar Rising had this compeer, this complice, and this confrere. (Ran out of things to call them).
With each of these people clearly stated above, and with the coming of Kaldheim, I am much curious as to what players may speculate. We know that it is a frore, hiemal terrain, being a Nordic-esc setting, but I know not anyone who would suit this setting. Sarkhan that beseems the wintry world, but the other returning character is more difficult to isolate.
More so as a follow-up in the same thread, any ideas for the new Planeswalker's design?
zobster on
5 months ago
Cards such as Hooded Blightfang, Clackbridge Troll and Mangara, the Diplomat are all unnecessary in this deck. If you are looking for card draw, running 3-4 Dawn of Hope would work. As for Vito, Thorn of the Dusk Rose running 3, would be optimal. Another card that could work well in this deck is Elspeth, Sun's Nemesis. Also Lone Rider Flip and Healer's Hawk are better than Vampire of the Dire Moon and Soulmender in my opinion.
xjewgambitx on Card creation challenge
8 months ago
Oath of Tezzeret
Legendary Enchantment
When ~ enters the battlefield, target noncreature artifact you control becomes a 5/5 artifact creature until end of turn.
At the beginning of each end step, if a planeswallker entered the battlefield under your control this turn, target player loses X life and you gain X life, where X is the number of artifacts you control.
Make a planeswalker that doesn't have a plus ability but has another way to add counters (ex. Elspeth, Sun's Nemesis)
0riginal on
Escape to Jund
8 months ago
This deck is like removal tribal. Opponents will concede after the third Angrath's Rampage and the evolution sage /deathsprout combo to ramp into Chandra and burn them away.
Also, I have a great combo deck I would like to post, but somehow, my computer doesn't let me so can you do it?
Here's the combo, and the decklist.
Combo: Cruel Celebrant, Heliod, Sun-crowned, Woe Strider, Basri's Lieutenant.
Board state: Cruel Celebrant, Heliod, Sun-crowned, and Woe Strider on board. Play Basri's Lieutenant T4. Put +1/+1 counter on Woe Strider's Goat token. Sacrifice Goat Token. Cruel Celebrant and Basri's Lieutenant will trigger. You make a 2/2 Knight token and you gain 1 life, and your opponent loses 1. Heliod triggers. Put +1/+1 counter on 2/2 Knight. Activate woe strider and sac the 2/2 knight, and get your opponent's life down to 0!
Decklist:
Creature (25)
4x Basri's Lieutenant
4x Woe Strider
4x Cruel Celebrant
4x Heliod, Sun-Crowned
3x Knight of the Ebon Legion
2x Oathsworn Knight
Land (24)
2x Castle Ardenvale
4x Cauldron Familiar 4x Godless Shrine
4x Scoured Barrens
6x Plains
7x Swamp 1x Indatha Triome
Artifact (3) 3x Witch's Oven
Planeswalker (2) 2x Elspeth, Sun's Nemesis
Instant (2)
2x Light of Hope
Sorcery (4) 4x Basri's Solidarity
ItsCommander on
Omnipotent Orzhov Control(M21)
8 months ago
I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.
8 Swamp
ItsCommander on
Omnipotent Orzhov Control(M21)
8 months ago
I like the Murderous Rider as a four of as well. For the planeswalker package I would recommend to look into Elspeth, Sun's Champion and Elspeth, Sun's Nemesis. I think The Nemesis Elspeth could be a better Baneslayer Angel since it can gain you life, but also buffs other creatures and/or creates tokens (It also costs one less mana). If this were my list I would run something like this.