Creature — Incarnation

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

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Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Judgment (JUD) Uncommon

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Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Valor Discussion

JUNDforDaWin on Card creation challenge

2 months ago


Creature - Incarnation

When ~ dies, choose an opponent secretly.

Exile ~ from your graveyard and reveal the chosen player: Choose one:

-All creatures chosen player controls get -3/-3 until end of turn.

-Chosen player loses half of their life, rounded down.

Activate this ability only if you control three or more swamps, and if ~ has only entered your graveyard from the battlefield this turn.


Continue the cycle. We're doing incarnations. Examples: Anger, Filth, Valor, Wonder, Brawn.

ToastedBagl on Infect

5 months ago

If you decide to go with Atraxa, Praetors' Voice, you could add Wanderer's Strike, Huatli's Raptor, Priests of Norn, and Valor.

It would also give you access to Gavony Township, True Conviction, and Vault of the Archangel.

Ziusdra on Card creation challenge

6 months ago

Abysmal Coordination


Cast this card only after attackers have been declared.

Each attacking creature deals 1 damage to itself, then the attacking player changes the target of attack of half of the remaining attacking creatures (rounded up and randomly chosen) to another valid player or planeswalker.

As long as Abysmal Coordination is in your graveyard, at the start of each opponent's combat step, a random creature that player controls gets -2/-0 until end of turn.

Can't beat the enemy with brute force? Confuse them and stall the game out while everyone tries to figure out how to randomly choose 50% of attacking creatures. Long after the spell has been cast, it randomly generates defensive value for you.

Create another card that generates passive value for you while it's in the graveyard. (remember Anger and Brawn and Valor and such?)

JonnyG21 on Blade of Goldnight

1 year ago

Try Gamble instead of Valor ?

DemonDragonJ on Ultimate spoiler season

1 year ago

I am very displeased that neither Akroma's Memorial nor Rhystic Study were reprinted, since both of those cards very much need to be reprinted.

The new artwork on Vengeful Rebirth is nice; I see that Seb MicKinnon is taking inspiration from Rebecca Guay and/or Terese Nielsen in that image.

I really wish that I had waited to purchase a Lord of Extinction for my Mimeoplasm EDH deck until it was reprinted in this set, as doing so would have saved me a great amount of money, but I made that purchase months before this set was even announced, so there was no way that I could have known about it.

The reprint of Reviving Vapors is very nice, and I may purchase a copy if I ever build a white/blue EDH deck.

Prismatic Lens is rather useless; Prophetic Prism would have been vastly better.

It is good to see Anger and Brawn reprinted, but why were the other incarnations in that cycle not reprinted? That is especially glaring considering that Filth and Valor have never been reprinted.

Most of the lands were great, but did the game really need another reprint of Terramorphic Expanse? Also, Rogue's Passage and Thespian's Stage were great, but those spaces could have been used for lands that need reprints much more severely, such as Reflecting Pool, Meteor Crater, or Vesuva.

In conclusion, I shall purchase some cards from this set, but not too many, and I certainly shall not purchase any boost packs or booster boxes. This set did have some nice cards, but I feel that it overall was slightly underwhelming for it being the final masters set for the foreseeable future, so I hope that whatever WotC has planned for reprint sets in the future is a worthwhile replacement.

greatdevourer on This Machine Kills Tyrants

1 year ago

Phyresis seems weak, unless we look at some other options. Consider creatures with great abilities that would work with Phyresis and be great without it.

Here's something to consider, instead of Glorious Anthem effects what about more tools to make the deck more aggressive. Yes, +1/+1 for your creatures does help with the combat phase, but consider that you only need to attack for 10 points of 'damage'.
Here's some thing to look at:
Fauna Shaman

True-Name Nemesis
Aven Mindcensor
Parallax Tide
Parallax Nexus
Gemstone Mine
Ash Barrens
Inkmoth Nexus
Reflecting Pool
Cascading Cataracts
Contagion Engine

Another attack vector:
Crucible of Worlds
Strip Mine

Pretty expensive but worth it:
Prismatic Omen
Noble Hierarch
Bloom Tender
Mox Diamond
Survival of the Fittest

slaftergames on La bonté au-delà de la vertu

1 year ago

I did playtest with Alesha for a while, but found that she was a bit slow and not all that useful; I rarely end up putting creatures other than Valor and the Dearly Departed in my graveyard, because the excess discard is usually just lands, which I only need a few of anyway - there usually wasn't anything for her to return from the graveyard.

I also ran Thatcher Revolt in this deck for quite a while, but eventually took it out because it seemed like a bad deal - why pay one mana per token that I have to sacrifice at the end of the turn, when I can pay the same rate with Gather the Townsfolk for tokens that stay on the battlefield (plus the fact that Gather the Townsfolk works better with my curve)?

I do see where you're coming from vis-a-vis the removal, but in my meta Path is very much worthwhile (a few too many Phyrexian Obliterators crawling around, among other things).

lagotripha on

1 year ago

As much as I love the realmwright/emeria interaction, I'd love to see something a little more substantial to go with realmwright- Plow Through Reito isn't it, and Valor isn't gamechanging.

If you're looking at swamp synergy though, Korlash, Heir to Blackblade,Mind Sludge and similar 'swamps matter' spells are generally strong, and Vedalken Shackles is interesting sideboard tech.

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