Creature — Human
When Hunted Witness is put into the graveyard from the battlefield, create a 1/1 white Soldier creature token with lifelink.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Hunted Witness occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.24%
Hunted Witness Discussion
1 week ago
Eloniel Lurrus is alright, but I don't think any of the CMC < 2 permanents in the deck are worth recurring only once per turn. I already have Phyrexian Reclamation and the Reassembling Skeleton which do a better job. Massacre Wurm is still in the combos since unfortunately, right now I can't edit the description. Every time I save a new description, the editor deletes half of it. I've been waiting to see if it fixes itself, but it hasn't yet, so eventually, I'll have to get the admins' attention. I like Hell's Caretaker but it seems very slow and costly. Cards like that die quickly in my meta, and I don't like playing such slow cards.
sub780lime Personally, I like 1-drop fodder like Garrison Cat more than 2-drops like Tithe Taker. The extra abilities tacked onto two drop fodder don't interest me compared to the tokens they make on death. Since I'm mainly aiming for the tokens, I'd rather them be 1 less mana. That being said, I don't think I'll include the cat since Hunted Witness and Doomed Traveler have been enough.
2 weeks ago
Garrison cat is similar to Doomed Traveler and Hunted Witness, with Teysa on the battlefield they give 3 death triggers for only 1 mana. They are the "best" card that give 3 death triggers, the others ones cost 2 mana (Orzhov Enforcer, Doomed Dissenter, Tithe Taker, Carrier Thrall, Imperious Oligarch) you could argue about the purpose of token flying, deathtouch, 2/2 but from a cost for deathtrigger perspective it's strickly better.
2 weeks ago
Priest of Forgotten Gods is VERY good, if you untap with it. I playtested this deck once and I got the nut draw of supplier into priest into another supplier + rally on turn three for the kill. While it won't happen every game, Priest of Forgotten Gods's extra mana speeding up the deck's kill by a whole turn was very impressive. Pretty sure t3 is the fastest reliable kill possible in pioneer. And it's a budget deck!
actually i did a search and this is very close to the top tier build of aristocrats rn: https://www.mtggoldfish.com/deck/2987937#paper notice how that list isn't even playing removal in the main, which i think is smart considering how fast a kill you get anyway. maybe you can cut the Fatal Pushes for additional sacrifice fodder like Hunted Witness.
3 weeks ago
A few suggestions to improve your list:
You don't need mana ramp in an aristocrats deck such as this. Just lower your curve with some good early creatures that can double as sac outlets, such as Cauldron Familiar, Hunted Witness, Gutterbones and the like. Alseid of Life's Bounty is also a good combo with Lurrus of the Dream-Den.
Take out the green, it does nothing for your deck. Saruli Caretaker is a bad card and Dryad of the Ilysian Grove does next to nothing, as you're playing too few lands to reliably be able to play two a turn. He also doesn't help fix your mana, since green is your splash. Given you don't have any green mana in the deck, I assume this isn't a finished list though.
As is, you don't have any way to draw a bunch of cards. If that's one of your goals, you probably want to add something like Midnight Reaper. Also combos well with Cat+Oven.
Hope that helps.
Good luck brewing.
3 weeks ago
I like the Priest of Forgotten Gods. It seems good for card advantage and draining, which is what I was trying to get at recommending Qarsi Sadist. That might just be better though. Do not cut Corpse Knight because it seems important to your strategy at the moment. I still like Bloodsoaked Champion because you never run out of things to recur. However, you can always have a couple of Hunted Witness or Garrison Cat which replace themselves for more targets.
1 month ago
Ooh, I love the idea and totally missed Serrated Scorpion in the spoilers! Call of the Death-Dweller seems great here, too. Do you have Lurrus in the mainboard just for playtesting reasons? Because it obviously breaks his own Companion criteria. (We are working on a way to pull tutors from the SB mid-game in the Playtester!)
I wonder if Spark Harvest would help as targeted removal? Or you can move in the Heartless Acts from the sideboard. Dead Weight is cool with Lurrus, but you can only cast it to kill up to a 4/4, which leaves you pretty open to huge beaters and planeswalkers.
Yarok's Fenlurker would also be a way to methodically strip your opponents of cards, though you can't cast it at instant speed the way you can in the Nightmare Shepherd decks, so your mileage may vary.
Adding it to a folder to keep an eye on this, seems like a fun strategy!
1 month ago
Hey there! Looks like you have a big focus on tokens in this deck, more so than just death triggers, since I see cards like Ayara, First of Locthwain, Soul's Attendant, etc. For this strategy, I have a few recommendations:
Elenda, the Dusk Rose is an absolute all-star in Teysa. She grows huge and makes tokens while you do your thing. Because her ability includes two death triggers, she has a ton of synergy with Teysa and the rest of your deck.
Elspeth, Sun's Champion has insane token output and control-utility without relying on other cards.
Yawgmoth, Thran Physician is an excellent sac outlet and draw engine (that works with tokens). Plus he provides good utility with his protection from humans, -1/-1 counters, and ability to proliferate.
If you're looking for cards to cut, I have some suggestions, but I can't say for certain. Only you know exactly what your plan is for your deck.
I've found that Lightning Greaves is somewhat underwhelming in Teysa. You're usually pretty resilient to targeted removal since you don't rely on any one creature.
I wouldn't play Lotus Petal in a non-storm or non-artifact deck, unless I'm missing some sort of combo you have. Petal's temporariness tends to make it less powerful than traditional ramp.
Vampiric Rites is pretty slow and expensive per draw. I'd rather play one of the draw engines I suggested.
I'm not sure how consistently you can keep Mox Amber up. It doesn't look like you have a ton of legendary creatures, so I'd prefer more consistent ramp. In practice, if you find you're able to stick a legend really easily to activate it, then it's probably fine.
Again, I can't really tell you exactly what cards to cut, especially since aristocrats has so many viable card choices. It's really up to you how you want to take this advice. Hope these suggestions help.