Elspeth, Knight-Errant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Elspeth, Knight-Errant

Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token.

+1 Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

DemonDragonJ on Should There Be a Way …

2 months ago

I saw this post on Mark Rosewater's Tumblr account, and I I believe that there should not be a way to remove emblems, because WotC devised emblems as a way to more easily portray a permanent change to the game state, as originally written on Elspeth, Knight-Errant, and I do hope that the majority of players shall agree, with me, about this.

What does everyone else say, about this? Should there be a way to remove emblems? I certainly am interested to hear what everyone else has to say, on this subject.

Tic12 on Bant Exalted Alara

1 year ago

Finally i got 2 Elspeth, Knight-Errant, so the Deck seems to be more resilient.

ATM i'm testing Vedalken Heretic to solve the draw-problem, but i'm still not very happy with it.

Tic12 on Bant Exalted Alara

1 year ago

nuperokaso Thanks for your comment. 1. I'll cut the borderposts and include Druid of the Anima and Arcane Sanctum soon.

  1. Elspeth, Knight-Errant always seemed to be too slow. But maybe i'll give it a try and cut 1 Rafiq of the Many and 1 Battlegrace Angel.

  2. I oftend use Call to Heel to protect one of my dudes from mass removal, but maybe a direct Cancel is a better option.

  3. Year, the lack of draw is one of the biggest problems of the deck. Sages of the Anima or Soul's Majesty are two slow. Maybe Vedalken Heretic can solve it?

I also think about Wall of Reverence or Jhessian Infiltrator.

nuperokaso on Bant Exalted Alara

1 year ago
  1. Don't play Borderposts. They offer no benefit for you, but opponent may destroy them with artifact hate. You also risk having an opening hand without basic lands, making them unplayable. Play Arcane Sanctum and Jungle Shrine instead.
  2. Add 2 Elspeth, Knight-Errant. It gives you an evasion against repeated blockers such as Sprouting Thrinax and also can itself provide repeated blockers. The +3+/+3 bonus doubles with Rafiq and Finest Hour.
  3. Your sideboard is bad. There is no reason to play Call to Heel when you can play Hindering Light. You don't have any enters-the-battlefield effects, so you never want to return your own creatures to hand when you can leave them on the battlefield. You have no answer to the Martial Coup.
  4. Check Cascade - Shards of Alara Block - an actual constructed deck from that era. It would destroy you hard with all the card advantage. Your deck also has problems with instant removal, since you always attack with only one creature.

SufferFromEDHD on

2 years ago

This is a really neat concept and a solid build.

Elspeth, Knight-Errant triggers Teshar and helps you win.

Eiganjo Castle protects Kataki.

Inventors' Fair seems good.

Serenity seems really good.

Land Tax is the peanut butter and Scroll Rack is the jelly.

I always suggest Orim's Chant in mono White decks.

lhetrick13 on Elspeth's Knights - Competitive Modern Knight Deck

2 years ago

Fushiii - I appreciate the description as that gives me some context as to what direction the deck is heading. I also agree with you the best thing you could do would be to shave this deck down to 60 cards and add a proper sideboard rather than just kinda mashing the two together and added a couple extra lands. if you do manage to shave it down to 60 cards, this likely also means adjusting your land count depending on the average CMC of the deck so you do not just need to cut the good stuff. 25 lands is likely not enough as it currently is at 71 cards and a ~2.5 CMC but drop it down to 60 cards and a similar CMC and you could likely get away with running like 23 lands...

In terms of what I would suggest to cut from the deck to shave things down, you can go a couple ways with this...You are running Collected Company, which I do love, but at only 23 creatures and with 20 of those 23 being CMC 3 or less, your Collected Company likely often only hits a single creature I bet. Thus, you could pull the two copies you are running as they do not really mesh well or you could alter the deck to improve the efficiency of Collected Company. In For Honor and Glory!!!, this is why I am running 30 creatures all with CMC less than 4, to ensure that Collected Company hits home every time it is played. Without knowing what direction you would like the deck to go, it would be tough to make other suggestions as they may be completely irrelevant.

Personally, I do not like Elspeth, Knight-Errant or Gideon, Ally of Zendikar for a knight deck as Elspeth is more for soldiers and Gideon is to underwhelming for a 4 CMC and slow. I think you could easily cut these two.

Another easy drop would be the single copy Danitha Capashen, Paragon. You are only running a single equipment and only two auras so the chances of her reducing the cost of those is unlikely so she is just a 2/2 with Lifelink and Vigilance for 3 CMC, which is easily outclassed by something like Knight of Meadowgrain in terms of efficiency.

Anyways, I love the knight tribe and it is always fun to see others take on it. Hopefully something I said was helpful in the continued evolution of this deck!

Happy Brewing!

SufferFromEDHD on The Lion of Jamuraa

3 years ago

Always wanted to build one of the spellshapers but never got around to it. They were all kind of lackluster but you made the most out of it. You have built an awesome list.

I can't help but think flash would add insult to injury after Mageta.

Deep Gnome Terramancer ramp is crucial and you already have a mini landfall going on.

Archivist of Oghma and Alms Collector high quality card draw.

Gerrard's Hourglass Pendant colorless mass recursion with anti extra turns as the cherry on top.

Flawless Maneuver one sided Wrath.

Cosmic Intervention neat tech.

Soul of New Phyrexia great on theme discard fodder.

Gideon Blackblade seems really strong in this strategy.

Elspeth, Knight-Errant Planeswalker version of Avacyn, Angel of Hope

Pearl Medallion continuous mana rock.

Field of Ruin or Ghost Quarter could be upgraded to Dust Bowl. 21 plains to utilize in the late game.

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