Akroma, Vision of Ixidor

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Akroma, Vision of Ixidor

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance and partner.

Partner (You can have two commanders if both have partner.)

Vessiliana on Who wants some keyword soup?

1 month ago

Akroma, Vision of Ixidor doesn't care where the bonuses come from. If Odric buffed them up, she should see it.

And yes, I ended up cutting Eldrazi Displacer from one of my decks for the same reason. The colorless requirement was unreliable, and in a three-color deck I think your colors are too important to try to skimp on them for the sake of the Displacer.

Dazard on Who wants some keyword soup?

1 month ago

@Vessiliana: No I haven't...until now. Thanks for your comment! It's true, she would be an absolute beast for this deck (especially with a hexproof and indestructible counter on it) and i am already thinking about which card to take out to make room for her.

But which one? Maybe Eldrazi Displacer? Providing the colourless mana in order to use its flicker ability has been an issue throughout most of my games and i usually preferred all my other flicker options since they are either easier and/or cheaper to cast.

How does f.e. Odric, Lunarch Marshal interact with Akroma, Vision of Ixidor? Do creatures have to have the keywords "on their own" or do they get akromas +1/+1 bonuses also if they get temporarily keywords from another source?

Vessiliana on Who wants some keyword soup?

1 month ago

Have you considered Akroma, Vision of Ixidor? She gives bonuses for all those juicy keywords that you have passed around!

Niko9 on Mono-White Angel Tribal

2 months ago

Nice one! Angels have always and will always be the coolest, and this is a great list. My only thoughts on it would be that you have both small creature synergy, Skullclamp or Mentor of the Meek and big creatures, as well as boardwipes, and my only concern for optimization would be trying to get all of those to work together. But, you know the deck way better, and you'd know if it works, so it might just be me overthinking it : )

And one card that I love in angels is Concerted Effort just because flying and vigilance together are so great in 4 player games. I feel like viggy is underrated in commander. It allows your creatures to be active for 4 turns at a time where most are active for just one, and Concerted Effort gives everything to everyone. Plus it plays great with two of my favorite angels Akroma, Vision of Ixidor and Pristine Angel Pistine plus vigilance is a great combination : )

All in all, looks awesome, and Giada is such a cool new commander. Low cmc angel synergy, I feel like we've been waiting for it forever, and now it's great.

Vessiliana on Maya Angels

3 months ago

Command Tower would be a good replacement for Rith's Grove.

I also agree with triproberts12 that Serra's Sanctum is just not a good fit for this deck. Maybe Angel of Invention would be good, and since you're running both the other Akromas, what about Akroma, Vision of Ixidor? She would give some excellent buffs to your team!

ArtistaFeo on Monster Mash

4 months ago

gilligone I agree 100%. I was finding the same issue when playtesting last night. The deck usually runs much smoother with a turn one Birds of Paradise. I also found Odric, Lunarch Marshal and Akroma, Vision of Ixidor to be dead cards for the most part. which is disappointing because they add so much flavor to what I want the deck to do. I'm also noticing draw spells like Beast Whisperer really make the deck humm. The other creatures who have the same ability felt over costed but I may need to reconsider.

LunchBox1211 on Card creation challenge

5 months ago

And, yes, this card gives you a combat on your opponents' turn. The way I have it set up is as follows:

Opponent is taking their turn.

You cast this spell (and it resolves).

Creatures you control get the buffs listed on the card.

Opponent goes to their next phase (whatever that phase may be).

Before they do, you (the caster of Aurelia's Judgement Call) move to combat. It is not your turn, so your Aethershield Artificer's and Archpriest of Iona's do not trigger, but they would trigger for the opponent whose turn it is. Cards like Akroma, Vision of Ixidor and Unnatural Growth would trigger for anyone who controlled them.

Combat would happen as normal, but only you can declare attackers.

When you end combat, play goes immediately to whatever phase your opponent tried to go to. Play resumes as normal.

At least, that is how I think it would work. I'm not entirely sure, maybe it would be easier to say that the opponent's turn is paused and you get a partial turn (making cards like Aethershield Artificer better for you, as well as making more sense with the card), your partial turn ends (despite having no end step), and then play resumes as normal.

Blobby_Bobby on Anafenza EDH First Brew

5 months ago

Akroma, Vision of Ixidor might end up putting in a lot of work here with all the ability anthems.

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