Hellraiser Goblin

Hellraiser Goblin

Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

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Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Gatecrash (GTC) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hellraiser Goblin Discussion

kpres on Warp World Tribal

4 days ago

You should have at least two cards that grant haste to all your creatures, if you're using Craterhoof or planning on attacking the same turn as Warp World.

  1. Akroma's Memorial

  2. Chasm Guide

  3. Cyclops of Eternal Fury

  4. Domri, City Smasher

  5. Hellraiser Goblin

More hasty stuff on Gatherer:

https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[creatures]+[you]+[control]+[haste]&color=+![W]+![B]

NoSoyYucateco on 187 Spellslinger: RURIC THAR

4 months ago

I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.

Take out the sorcery ramp and Gruul Signet, and replace them with things like Diligent Farmhand , Dawntreader Elk , Farhaven Elf , or Springbloom Druid .

Swap Rhythm of the Wild for Urabrask the Hidden or Hellraiser Goblin (just cast your creatures during your second main if you don't want them to attack with the latter.)

Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.

Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.

Finally, find space for Primal Surge if you can.

TheGeneralAdvisor on Gobo-Focused Krenko

1 year ago

Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.

Chaos Warp is already in the deck. I’m not that bad at mono-red!

Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.

I love Goblin Recruiter. I’m not sure why I haven’t picked one up but it should definitely be in here. I also like Shared Animosity so I’ll pick that up too.

Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.

Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.

Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.

I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.

Buried Ruin is just a random good utility land. It could probably be a mountain instead (buffing that scrying sheets!) but getting a Lightning Greaves back when I need it is pretty great.

Skullion123 on Gobo-Focused Krenko

1 year ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

hershycows on Grenzo

1 year ago

Cleared out the sideboard (it had the cards I had previously removed from the deck in it) and turned the sideboard into the short list of things I want to add. Currently thinking of removing:

Hellraiser Goblin, Myr Welder, Disciple of Bolas, Corpse Connoisseur, Carrion Feeder, Diabolic Tutor, Doomsday, Increasing Ambition, Skullclamp

xoxoxo on Ruric Thar

1 year ago

Themysteriousone I really need some better haste enablers (like Hellraiser Goblin) to make it worth it, then I can win the turn I resolve Primal Surge if no one has an answer. I don't think the deck needs it but it's a fun a card, I couldn't resist.

RazortoothMtg on Help with Forced Attack Deck

2 years ago

Hello all! I'm looking to build a deck that forces everyone to attack me, then punishes them with cards like Kazuul, Tyrant of the Cliffs.

The problem is I don't have nearly enough cards.

For cards that force people to attack, I have Trove of Temptation, Fumiko the Lowblood, Boros Battleshaper (kind of), Bident of Thassa, and Alluring Siren. Also Hellraiser Goblin, since I plan on the commander being Zedruu the Greathearted

As for punishing them when they attack, all I have is Kazuul, Tyrant of the Cliffs, and then Lust for War-type cards, but those aren't great.

And yes, while cards like Crown of Doom, Gahiji, Honored One, and Assault Suit seem great, I want people to attack me. But it only really works if there are more cards like Kazuul, Tyrant of the Cliffs that then punishes them for attacking me.

Edit: After looking a little more, I found Goblin Spymaster, Goblin Diplomats, War's Toll, Warmonger Hellkite, Curse of the Nightly Hunt, and Grand Melee

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