|Commander / EDH||Legal|
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|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
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Creature — Goblin Berserker
Creatures you control have haste and attack each combat if able.
Hellraiser Goblin Discussion
3 weeks ago
dude it's red... there's a buch of haste permanents to enabler that like Anger , Urabrask the Hidden , Ogre Battledriver , Hellraiser Goblin , Fervor , In the Web of War , Hammer of Purphoros , Ashling's Prerogative , and so on...
9 months ago
Skullion123 thanks for taking a look. You mentioned prices a few times, and that’s not much of an issue for me at this time since I own all the cards in the deck already. If I needed to add Mana Crypt or Gauntlet of Might that could be an issue but as it stands now the deck has been solid.
Chaos Warp is already in the deck. I’m not that bad at mono-red!
Don’t diss mah Scrying Sheets! Card advantage is something this deck struggles with, and any way to filter land or Coldsteel Heart off the top is something to be considered. If it didn’t break my own personal rule of fetches outside of color identity, I would add all the fetchlands for mountains I could run just to thin the deck out that much. Sheets is a small margin, but it’s a margin between a win and a loss.
Grenzo is so sweet. You just have to play with him to know just how awesome he is. No he’s not themed besides being a gobo, but his abilities are tits and very relevant in cEDH.
Speaking of cEDH, I find myself against a lot of blue which is why I run pyro/REB. They’re discard fodder for faithless looting or cathartic reunion when I don’t need them and they’re clutch against Cyclonic Rift.
Hellraiser Goblin’s forced attack ability has never been an issue really. I love to beat face and typically don’t care if a bunch of gobo dorks die.
I was actually considering adding another 3 drop mana rock because of krenko’s cost after taxing. He is heavily targeted and if I can’t get him to stick, it’s tough in the long run to ramp back into 8 and 10. This is also the reason for 36 lands; otherwise I would probably run 33-34.
9 months ago
Burn at the Stake: Great win condition for decks where you have boatloads of creatures.
Blasphemous Act: Boardwipe for if things get out of hand.
Goblin Recruiter: Great tutor for goblin decks.
Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.
Shared Animosity: Another great way to win games.
Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.
Chaos Warp: Arguably the best red single-target removal spell in the game.
Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.
Goblin War Strike: Win condition for some games.
Ogre Battledriver: Haste enabler that also buffs your creatures.
Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.
Massive Raid: Targeted creature or player removal.
Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.
Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.
Beetleback Chief: Same reason as Mogg War Marshal.
Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.
Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.
Buried Ruin: You don't have enough important artifacts for this to be necessary.
Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.
Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.
Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.
Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.
Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.
Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.
Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.
Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.
Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.
hershycows on Grenzo
11 months ago
Cleared out the sideboard (it had the cards I had previously removed from the deck in it) and turned the sideboard into the short list of things I want to add. Currently thinking of removing:
xoxoxo on Ruric Thar
1 year ago
Themysteriousone I really need some better haste enablers (like Hellraiser Goblin) to make it worth it, then I can win the turn I resolve Primal Surge if no one has an answer. I don't think the deck needs it but it's a fun a card, I couldn't resist.
1 year ago
Hello all! I'm looking to build a deck that forces everyone to attack me, then punishes them with cards like Kazuul, Tyrant of the Cliffs.
The problem is I don't have nearly enough cards.
For cards that force people to attack, I have Trove of Temptation, Fumiko the Lowblood, Boros Battleshaper (kind of), Bident of Thassa, and Alluring Siren. Also Hellraiser Goblin, since I plan on the commander being Zedruu the Greathearted
And yes, while cards like Crown of Doom, Gahiji, Honored One, and Assault Suit seem great, I want people to attack me. But it only really works if there are more cards like Kazuul, Tyrant of the Cliffs that then punishes them for attacking me.
1 year ago
Krosan Reclamation is a pretty standard for HD moments where you're like, "Oh shit, my library's in my graveyard. How do I not die?"
If HD is Pithing Needled or otherwise removed, this chain can win:
- Protean Hulk + sac outlet, into Dryad Arbor + Hellraiser Goblin + Feldon of the Third Path.
- Copy Protean Hulk (requires ) and sac again, into 3 1CMC mana dorks and Combat Celebrant.
- Go to combat and exert Combat Celebrant. (Remember that everything not tapped will need to attack, and Hellraiser Goblin needs to survive combat, so 1 opponent has to be open.)
- Use your dorks and Feldon to copy Combat Celebrant, go to next combat and exert.
- Repeat until you have a lot of Combat Celebrant's. Note that once you have more than two, activating Feldon is unnecessary for infinite combats, so you can reanimate Protean Hulk again to get creatures that will clear away any blockers your opponents might have.
This line is nice because it only requires 2 cards we're not currently using, Feldon of the Third Path and Combat Celebrant, and there's even room to copy Protean Hulk a third time if all of your opponent's have blockers. (It will also generate a ton of extra mana if Thermopod is the sac outlet you grabbed with Eldritch Evolution.)
(And for the record, I wasn't saying Surrak, the Hunt Caller > Hellraiser Goblin, just that him and HD can still win off a conspired Natural Order, and Natural Order seems too go not to include here. I would run both.)
1 year ago
Should we add in Talisman of Impulse as well?
I guess we can talk Plan B: when Past in Flames is countered by Force of Will. I'm thinking along the lines of Recoup,but I don't know if we can still win from there, but probably something that has a Dwell on the Past effect so that we still have a chance.
Plan C, when HD is hit by Pithing Needle. So far, you proposed the line with Isochron Scepter. Kinda sketchy in my opinion, cos you need to tutor for two artifacts, namely Isochron Scepter and Paradox Engine.
Another thing is Seedborn Muse, which I think we may be able to abuse.
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